[cod] Laag with 1.7 Linux Servers?
EscapedTurkey
escapedturkey at gmail.com
Mon Jul 7 17:27:56 EDT 2008
Install SYSSTAT
http://pagesperso-orange.fr/sebastien.godard/
Check to see if there is a specific package for your distribution via
your OS program installs.
Let it until 11:50 pm.
Then check with sar, mpstat, iostat, capturing the results before it
become 12:00 a.m.
Also provide the results of:
top -b -n 1 | head -n 20
and
free -m
|T-OC|Morpheus|:.Web wrote:
> Do you think punkbuster is so shitty that it can "invoke" big lags ?
> some can take 3 seconds before the server responds again. But I have to
> admit the pb config is quite heavy on my servers...
>
> Jordy van Wolferen a écrit :
>> I have that to on 1 server, the rest is running fine, all on the same
>> server.
>> I thought it had something to do with punkbuster taking screenshots,
>> but maybe that's not the case..
>>
>> Debian 4.0 amd64: 2.6.24-1-amd64 @ Intel(R) Xeon(R) CPU X3210 @ 2.13GHz
>>
>>
>> On Mon, Jul 7, 2008 at 10:30 PM, |T-OC|Morpheus|:.Web
>> <morpheus at clantoc.org> wrote:
>>
>>> I have this kind of "freeze" with cod2 too, so I don't think it's coming
>>> specifically from the binary. Should be with kernel, as using a more
>>> recent
>>> one (2.6.25.6 with SMP, PREEMPT, 1000Hz, to stay short) reduces the
>>> frequency of these lags (but they're still present). Or a combination
>>> with
>>> binary, glibc, kernel (plus hardware ?) ...
>>>
>>> Anyway information about compilation environment is always good to
>>> know ;)
>>>
>>> Thomas Toka / www.serverman.de a écrit :
>>>
>>>> Hi ladies,
>>>>
>>>> anyone else having short massive lags with 1.7 linux servers.
>>>>
>>>> I use a 1000Hz RT Kernel 2.25.5 an Gentoo with GCC 4.2.3 and glibc
>>>> 2.6.1
>>>>
>>>> Seems for me as there were some changes.
>>>>
>>>> Ryan can you give us some informations what the binarys are
>>>> optimized for?
>>>>
>>>> Regards
>>>>
>>>> Tom-i
>>>>
>>>>
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>>>>
>>>>
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>>>
>>>
>>>
>>
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>>
>>
>
>
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