[cod] COD4 rcon protocol

Geoff Goas gitman at gmail.com
Fri Jul 4 13:00:40 EDT 2008


in php, the string you send to the server is in this format:

$send = "\xff\xff\xff\xff" . chr(0x02) . "rcon " . $password . " " .
$command;

On Fri, Jul 4, 2008 at 6:39 AM, |T-OC|Morpheus|:.Web <morpheus at clantoc.org>
wrote:

> AFAIK, the network layer is based on the quake 3 engine (like all other
> games from the cod series), so you can easily use the information available
> about it (it's free now). For little details regarding cvars and others,
> iwnation.com forums have threads about them.
>
> But I'm absolutely not a developer, so if I'm completely mistaken, don't
> hesitate to correct.
>
>
>
> Ronny Schedel wrote:
>
>> Hello,
>>
>> has someone a documentation about the COD4 rcon protocol? Thanks for your
>> help.
>>
>> Best regards
>>
>> Ronny Schedel
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>
>


-- 
Geoff Goas
Network Engineer
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/cod/attachments/20080704/8a08fb0d/attachment.htm>


More information about the Cod mailing list