[cod] Startup scripts for 1.7 - the previous don't work?

Georgecooldude georgecooldude at gmail.com
Tue Jul 1 18:29:28 EDT 2008


Thanks. I mis-read that message originally and you just explained it
perfectly.

Appreciate the help. :-) All is now working.

On Tue, Jul 1, 2008 at 11:14 PM, MikeTNT <MikeTNT at gmx.de> wrote:

>  Some hundreds mailings before ryan wrote:
>
>
> Crap, I knew I would do that with one of these patches.
>
> cod4_lnxded is the 1.7 binary in this package. It's normally a small
> shell script that launches cod4_lnxded-bin, but it got copied to the
> wrong file.
>
> This is why I should automate these things. :/
>
> We'll correct it in the next patch. For now, the workaround is this:
>
> - If you are launching the -bin file directly, either launch
> cod4_lnxded directly, or copy cod4_lnxded to cod4_lnxded-bin and go as
> you were.
>
> - If you were relying on the shell script to set environment
> variables, then copy cod4_lnxded to cod4_lnxded-bin, and use the
> original cod4_lnxded script from previous cod4 builds:
>
> http://treefort.icculus.org/cod/cod4_lnxded-script.tar.gz
>
> - If you've always ran cod4_lnxded, and it's just working as a 1.7
> server now that it's a binary instead of a script, just keep on doing
> what you're doing now and ignore all this. The script is largely there
> to set LD_LIBRARY_PATH, really.
>
> Sorry for the confusion, this one was my fault.
>
> --ryan.
>
>
> In other words: Rename the *cod4_lnxded* from the patch 1.7 to *
> cod4_lnxded-bin* and additionally use your old cod4_lnxded. After that
> your script should work as usual. ;-)
>
> cu Mike
> www.miketnt.de
>
>
>
>
> ----- Original Message -----
> *From:* Georgecooldude <georgecooldude at gmail.com>
> *To:* cod at icculus.org
> *Sent:* Tuesday, July 01, 2008 11:59 PM
> *Subject:* [cod] Startup scripts for 1.7 - the previous don't work?
>
> Hey guys
>
> What startup scripts are you all using for 1.7?
>
> I'm using this one that was post publically but it doesn't work any more. I
> noticed Ryan posted a new cod4_lnxded script but when I use that my server
> runs version 1.6. If I try with the included cod4_lnxded and try running the
> script it fails.
>
> Any suggestions?
>
> *#Call of Duty 4 Start Script
> # -1--------------------------
>
> export LD_LIBRARY_PATH=":"
>
> # Make sure the username and IP are correct
> # ---------------------------------------------------------
>
> IP=myIP
> USR=myUSR
> INSTALL=/home/games/cod4/
>
> # Let's make sure the server is not running
> # -----------------------------------------
> screen -S $USR -X quit
> killall -9 cod4_lnxded
>
> # Now the command line that starts the server
> # ------------------------------------------
>
> screen -A -m -d -S $USR $INSTALL/cod4_lnxded \
> +set net_ip $IP +set net_port 28960 +set fs_basepath \
> $INSTALL +set fs_homepath /home/$USR +set sv_punkbuster 1 \
> +set sv_pure 1 +exec server.cfg +map_rotate
>
> echo ""
> echo "Cod4-Server running under user $USR has been started"
> echo ""
>
>
> # End of File
>
> #*********************************************************************************************
> *
>
>
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