[cod] Interesting issue with time calculations

Vadim Clyne-Kelly vadimjnr at gmail.com
Thu Jan 31 10:55:36 EST 2008


I had a similar problem on my Debian Etch machine. I just rewrote my config
file leaving out un-needed cvars and then every timer worked.

On 31/01/2008, cod4 at divzero.net <cod4 at divzero.net> wrote:
>
> Thanks Peter,
>
> I had suspected that but hesitated to build a new kernel due to the fact
> that other games have run fine in the same environment. Isn't HZ=1000
> default in the linux kernel these days?
>
> I forgot to mention one thing in my original message: scr_sd_timelimit (or
> any other gametype timelimit) works as expected. So warmups, intermissions
> and bomb timers are the ones counting down too fast, while the actual
> round timelimit seems to be dead on.
>
> Craig
>
> > That can be because of faster kernel Hz.
> >
> > The old kernels did almost always run at 300Hz
> > The new kernels is set to 1000Hz and that will make the game-server do
> > wierd
> > things..
> >
> > Peter
> >
> > ----- Original Message -----
> > From: <cod4 at divzero.net>
> > To: <cod at icculus.org>
> > Sent: Thursday, January 31, 2008 4:35 PM
> > Subject: [cod] Interesting issue with time calculations
> >
> >
> >> I'm running a cod4 server in FreeBSD. I have run many o game server on
> >> this box without problems until now. My problem, in a nutshell, is that
> >> anything involving the clock in cod4 seems to be going way too fast.
> >> Okay,
> >> that probably doesn't make any sense, I will try to elaborate.
> >>
> >> When sitting in warmup, the numbers for the timer countdown as
> expected,
> >> every second. However, the beep that is heard client side happens
> >> approximately twice per second. Somewhere about halfway through the
> >> countdown, the match will start. The same thing happens when you plant
> a
> >> bomb in search and destroy. The countdown will say 35 seconds, the bomb
> >> will blow up at 15. The visual timer is likely done client side, which
> >> would explain why the numbers decrement as expected. What I can't
> figure
> >> out is what's going on server side causing this problem.
> >>
> >> I'm wondering if this is a problem others are having. Also wondering if
> >> it
> >> is specific to FreeBSD or if it exists on Linux machines as well (since
> >> I'm just using the linux binaries). Unfortunately cod isn't like rtcw
> or
> >> et, it doesn't give you the build name other people are running so I
> >> have
> >> not been able to track down a linux server to check out.
> >>
> >> If this post doesn't make any sense or you'd like to see for yourself,
> >> send me an email off the list and I'll give you the IP.
> >>
> >>
> >> ---
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> >>
> >>
> >>
> >
> >
> >
> > ---
> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
> >
> >
> >
>
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>
>
>


-- 
Thanks,
Vadim
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