[cod] Interesting issue with time calculations

Benedikt Schmidt boomel at lhwclan.de
Thu Jan 31 10:53:12 EST 2008


set sv_fps "20" thats the command which runs the time somehow "different"

could it be that?

greetz

LHW_Boomel

Svensk Ljud & Ljus Produktion schrieb:
> That can be because of faster kernel Hz.
>
> The old kernels did almost always run at 300Hz
> The new kernels is set to 1000Hz and that will make the game-server do 
> wierd things..
>
> Peter
>
> ----- Original Message ----- From: <cod4 at divzero.net>
> To: <cod at icculus.org>
> Sent: Thursday, January 31, 2008 4:35 PM
> Subject: [cod] Interesting issue with time calculations
>
>
>> I'm running a cod4 server in FreeBSD. I have run many o game server on
>> this box without problems until now. My problem, in a nutshell, is that
>> anything involving the clock in cod4 seems to be going way too fast. 
>> Okay,
>> that probably doesn't make any sense, I will try to elaborate.
>>
>> When sitting in warmup, the numbers for the timer countdown as expected,
>> every second. However, the beep that is heard client side happens
>> approximately twice per second. Somewhere about halfway through the
>> countdown, the match will start. The same thing happens when you plant a
>> bomb in search and destroy. The countdown will say 35 seconds, the bomb
>> will blow up at 15. The visual timer is likely done client side, which
>> would explain why the numbers decrement as expected. What I can't figure
>> out is what's going on server side causing this problem.
>>
>> I'm wondering if this is a problem others are having. Also wondering 
>> if it
>> is specific to FreeBSD or if it exists on Linux machines as well (since
>> I'm just using the linux binaries). Unfortunately cod isn't like rtcw or
>> et, it doesn't give you the build name other people are running so I 
>> have
>> not been able to track down a linux server to check out.
>>
>> If this post doesn't make any sense or you'd like to see for yourself,
>> send me an email off the list and I'll give you the IP.
>>
>>
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>>
>>
>>
>
>
>
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