Interesting issue with time calculations

cod4 at divzero.net cod4 at divzero.net
Thu Jan 31 10:35:20 EST 2008


I'm running a cod4 server in FreeBSD. I have run many o game server on
this box without problems until now. My problem, in a nutshell, is that
anything involving the clock in cod4 seems to be going way too fast. Okay,
that probably doesn't make any sense, I will try to elaborate.

When sitting in warmup, the numbers for the timer countdown as expected,
every second. However, the beep that is heard client side happens
approximately twice per second. Somewhere about halfway through the
countdown, the match will start. The same thing happens when you plant a
bomb in search and destroy. The countdown will say 35 seconds, the bomb
will blow up at 15. The visual timer is likely done client side, which
would explain why the numbers decrement as expected. What I can't figure
out is what's going on server side causing this problem.

I'm wondering if this is a problem others are having. Also wondering if it
is specific to FreeBSD or if it exists on Linux machines as well (since
I'm just using the linux binaries). Unfortunately cod isn't like rtcw or
et, it doesn't give you the build name other people are running so I have
not been able to track down a linux server to check out.

If this post doesn't make any sense or you'd like to see for yourself,
send me an email off the list and I'll give you the IP.




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