[cod] SV_LAN 1/master server

Kenny Southpark afp_kenny at hotmail.com
Wed Jan 30 03:44:37 EST 2008


 
 
 
My bad on the syntax there. Your are correct, I just went and looked at my start script and it is +set dedicated 1. I get too used to dealing with my SRCDS servers with their sv_lan 1.
 
Are you saying to have the cod4 auth servers set as 127.*** in the hosts file so that they do not resolve? I had not thought to try that. It would be nice to have them implament the -nomaster switch like they had in the past.
 
~SP_Kenny


Date: Tue, 29 Jan 2008 09:32:20 -0500From: gitman at gmail.comTo: cod at icculus.orgSubject: Re: [cod] SV_LAN 1/master serverit attempts to resolve the master and auth servers upon startup. if you have no internet connection, set these to 127.0.0.1 in your hosts file. sv_lan does not exist
On Jan 29, 2008 1:38 AM, Kenny Southpark <afp_kenny at hotmail.com> wrote:

Nope I do some hosting for local LAN party's, 15-50 peeps 1-2 times a month. I don't bother with running PB since it is too easy to bust someone in the head if they thought they could get away with hacking/cheating. With the server running with sv_LAN 1 it still reports communication with the master servers in the console. I wasn't sure if this was just the way it was and had to live with it or a bug that hasnt really been reported since the percentage of the servers running are internet servers... I would have to go launch CoD2 and see if it did it as well.. I don't remember seeing it do it. The one that allways has scratching my head is the valve/steam lineup.... -nomaster in the commandline does shut down master server lookups... but if you run it on a LAN with no internet connection the servers are slow too respond and laggy as hell. It might not be reporting anything in the console but it sure as hell likes to have internet access.  ~SP_Kenny 


Date: Mon, 28 Jan 2008 13:56:16 -0500From: gitman at gmail.comTo: cod at icculus.orgSubject: Re: [cod] SV_LAN 1/master server 


do you mean pb_sv_lan ?
On Jan 28, 2008 1:54 PM, Kenny Southpark <afp_kenny at hotmail.com> wrote:

  This might be tied into the master server list being hard coded into the exe but why does a LAN server (-nomaster in the commandline does nothing) need to talk to the master servers? ~SP_Kenny

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