[cod] SV_LAN 1/master server

Geoff Goas gitman at gmail.com
Tue Jan 29 09:32:20 EST 2008


it attempts to resolve the master and auth servers upon startup. if you have
no internet connection, set these to 127.0.0.1 in your hosts file.

sv_lan does not exist

On Jan 29, 2008 1:38 AM, Kenny Southpark <afp_kenny at hotmail.com> wrote:

>
> Nope
>
> I do some hosting for local LAN party's, 15-50 peeps 1-2 times a month. I
> don't bother with running PB since it is too easy to bust someone in the
> head if they thought they could get away with hacking/cheating. With the
> server running with sv_LAN 1 it still reports communication with the master
> servers in the console.
>
> I wasn't sure if this was just the way it was and had to live with it or a
> bug that hasnt really been reported since the percentage of the servers
> running are internet servers...
>
> I would have to go launch CoD2 and see if it did it as well.. I don't
> remember seeing it do it.
>
> The one that allways has scratching my head is the valve/steam lineup....
> -nomaster in the commandline does shut down master server lookups... but if
> you run it on a LAN with no internet connection the servers are slow too
> respond and laggy as hell. It might not be reporting anything in the console
> but it sure as hell likes to have internet access.
>
>
> ~SP_Kenny
>
>
>
> ------------------------------
> Date: Mon, 28 Jan 2008 13:56:16 -0500
> From: gitman at gmail.com
> To: cod at icculus.org
> Subject: Re: [cod] SV_LAN 1/master server
>
>
> do you mean pb_sv_lan ?
>
> On Jan 28, 2008 1:54 PM, Kenny Southpark <afp_kenny at hotmail.com> wrote:
>
>
>
> This might be tied into the master server list being hard coded into the
> exe but why does a LAN server (-nomaster in the commandline does nothing)
> need to talk to the master servers?
>
> ~SP_Kenny
>
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>
>
>
> --
> Geoff Goas
> IT Specialist, http://www.goastech.com
> Administrator, http://www.anarchic-x.com
>
>
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-- 
Geoff Goas
IT Specialist, http://www.goastech.com
Administrator, http://www.anarchic-x.com
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