[cod] server up too long? MEMORY LEAK!
GateKeeper
gatekeeper at linkslobby.com
Mon Jan 14 17:03:06 EST 2008
let me first state... anyone that has to reboot a linux server every day must be a n00b... the cod4 server settles into about 350mb and doesn't fluctuate even under load (20+ users)... uses very litle processor even under load... our server has uptime now of 30 days... it was last rebooted on 14 Dec.. i would think i will need to reboot at about 90 days.
server:
suse 10.2
AMD Athlon 2800+
1 gig
now all this being said... if you have to run more than one server instance on the same box... then do the math memory wise... cheers
g8
----- Original Message -----
From: Geoff Goas
To: cod at icculus.org
Sent: Monday, January 14, 2008 11:52 AM
Subject: Re: [cod] server up too long? MEMORY LEAK!
no leak here, i always see 350-370mb usage per server - fedora 6 and 7
On Jan 14, 2008 1:36 PM, John Kennington <jwkennington at gmail.com> wrote:
I haven't experienced a memory leak with RHEL 5.
On Jan 14, 2008 1:23 PM, Johannes Heinsoo <johu002 at gmail.com> wrote:
> There is need to restart CoD4 server daily as there IS memory leak. I
> have tested it! If 5 people visited test server and left few times the
> memory usage jumped all the way up to 300Mb from 170Mb and never went
> back till CoD4 daemon restart. I think leakage can get even larger. I am
> not using selinux!
> My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our
> servers are not too popular. CoD, CoD:UO and CoD2 servers are running on
> same machine with no problems.
>
> Johannes Heinsoo,
> callofduty.ee
>
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