[cod] server up too long? MEMORY LEAK!

Rens Ariëns rens at serververhuur.com
Mon Jan 14 15:27:31 EST 2008


True but the current usage is insane. 360m here.

 

Regards,

Rens Ariens

 

Van: Geoff Goas [mailto:gitman at gmail.com] 
Verzonden: maandag 14 januari 2008 20:13
Aan: cod at icculus.org
Onderwerp: Re: [cod] server up too long? MEMORY LEAK!

 

The older games also don't use the fastfile system which loads a lot of
assets into memory

On Jan 14, 2008 2:10 PM, Johannes Heinsoo <johu002 at gmail.com
<mailto:johu002 at gmail.com> > wrote:

0.o
It might be, that I haven't noticed that memory usage can go up to 350 
but no more. I always thought that as it got over 250 it was leaking,
All other servers take no more than 170 (UO. Other take even less).

Johannes Heinsoo,
callofduty.ee  <http://callofduty.ee> 


Geoff Goas wrote:
> no leak here, i always see 350-370mb usage per server - fedora 6 and 7
>
> On Jan 14, 2008 1:36 PM, John Kennington < jwkennington at gmail.com
<mailto:jwkennington at gmail.com> 

> <mailto:jwkennington at gmail.com>> wrote:
>
>     I haven't experienced a memory leak with RHEL 5. 
>
>     On Jan 14, 2008 1:23 PM, Johannes Heinsoo <johu002 at gmail.com

>     <mailto:johu002 at gmail.com  <mailto:johu002 at gmail.com> >> wrote:
>     > There is need to restart CoD4 server daily as there IS memory
>     leak. I
>     > have tested it! If 5 people visited test server and left few
>     times the
>     > memory usage jumped all the way up to 300Mb from 170Mb and never
>     went
>     > back till CoD4 daemon restart. I think leakage can get even
>     larger. I am
>     > not using selinux! 
>     > My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our
>     > servers are not too popular. CoD, CoD:UO and CoD2 servers are
>     running on
>     > same machine with no problems. 
>     >
>     > Johannes Heinsoo,

>     > callofduty.ee <http://callofduty.ee>

>     >
>     > RG GR wrote:
>     > >
>     > > My 2 cents....
>     > >
>     > > That's the beauty of a Linux OS, so you shouldn't have to schedule

>     > > restarts (unless your running Microsoft......).
>     > >
>     > > It seems there should be a configuration setting for
>     > > MAXIMUM_LOGFILE_SIZE, which archives the logfile and creates a 
>     new one
>     > > so you don't HAVE to restart your server at 5am.
>     > >
>     > >
>
------------------------------------------------------------------------ 
>     > >     Date: Mon, 14 Jan 2008 09:02:45 -0500

>     > >     From: dax.douglass at gmail.com <mailto: dax.douglass at gmail.com
<mailto:dax.douglass at gmail.com> >
>     > >     To: cod at icculus.org <mailto:cod at icculus.org>

>     > >     Subject: Re: [cod] server up too long? 
>     > >
>     > >     Geoff,
>     > >
>     > >     How do you clear the game log with the server running?  I
>     wanted
>     > >     to do the same thing myself, but was afraid it may cause 
>     some issues.
>     > >
>     > >     On Jan 14, 2008 8:44 AM, Geoff Goas < gitman at gmail.com
>     <mailto: <mailto:gitman at gmail.com>  gitman at gmail.com>

>     > >     <mailto: gitman at gmail.com <mailto:gitman at gmail.com>>> wrote: 
>     > >
>     > >         game logs can be cleared out without having to restart the
>     > >         server. if i can maintain the same uptime on my cod2
>     server
>     > >         and not experience these issues, then the same should 
>     go for
>     > >         cod4.
>     > >
>     > >
>     > >         On Jan 14, 2008 6:40 AM, Jon Adams <
>     dooku at ner-clan.net  <mailto:dooku at ner-clan.net>
<mailto:dooku at ner-clan.net>
>     > >         <mailto:dooku at ner-clan.net
>     <mailto: <mailto:dooku at ner-clan.net>  dooku at ner-clan.net>>> wrote:
>     > >
>     > >             Somethings aren't bugs, they are just "the way
>     things are"
>     > >             unfortunately not every cockroach can be snuffed out. 
>     > >             And if a clan is playing a match at 5am they need to
>     > >             discover the outside!
>     > >
>     > >
>     > >             On 14/01/2008, *Dubravszky József* < mail at joed.hu
>     <mailto:mail at joed.hu>

>     > >             <mailto: mail at joed.hu <mailto:mail at joed.hu>
<mailto:mail at joed.hu>>> wrote:
>     > >
>     > >                 Well, we all know setting up a cron job is not
>     a big
>     > >                 deal for this method. But restarting
>     periodically is
>     > >                 not a fair thing. What if a team is actually
>     playing
>     > >                 matches @ 5 AM? Anyway I think the better way 
>     is to
>     > >                 find and fix the bug.
>     > >
>     > >                     ----- Original Message -----
>     > >                     *From:* Jon Adams <mailto: 

>     dooku at ner-clan.net <mailto:dooku at ner-clan.net>>
>     > >                     *To:* cod at icculus.org

>     <mailto:cod at icculus.org> <mailto:cod at icculus.org 
>     <mailto:cod at icculus.org>>
>     > >                     *Sent:* Monday, January 14, 2008 9:52 AM
>     > >                     *Subject:* Re: [cod] server up too long? 
>     > >
>     > >                     Good practice you should really restart
>     you're
>     > >                     server periodically, reduce game log sizes &
>     > >                     knocks out any errors. I'm sure there are more
>     > >                     experienced people here that can advise on
>     a linux
>     > >                     program that will schedule this for you, 
>     but a 5am
>     > >                     restart will alleviate these kinds of
>     troubles :)
>     > >
>     > >
>     > >
>     > >
>
------------------------------------------------------------------------ 
>
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> Geoff Goas
> IT Specialist, http://www.goastech.com 
> Administrator, http://www.anarchic-x.com



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Geoff Goas
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Administrator, http://www.anarchic-x.com 

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