[cod] server up too long? MEMORY LEAK!
Geoff Goas
gitman at gmail.com
Mon Jan 14 14:12:55 EST 2008
The older games also don't use the fastfile system which loads a lot of
assets into memory
On Jan 14, 2008 2:10 PM, Johannes Heinsoo <johu002 at gmail.com> wrote:
> 0.o
> It might be, that I haven't noticed that memory usage can go up to 350
> but no more. I always thought that as it got over 250 it was leaking,
> All other servers take no more than 170 (UO. Other take even less).
>
> Johannes Heinsoo,
> callofduty.ee
>
> Geoff Goas wrote:
> > no leak here, i always see 350-370mb usage per server - fedora 6 and 7
> >
> > On Jan 14, 2008 1:36 PM, John Kennington <jwkennington at gmail.com
> > <mailto:jwkennington at gmail.com>> wrote:
> >
> > I haven't experienced a memory leak with RHEL 5.
> >
> > On Jan 14, 2008 1:23 PM, Johannes Heinsoo <johu002 at gmail.com
> > <mailto:johu002 at gmail.com>> wrote:
> > > There is need to restart CoD4 server daily as there IS memory
> > leak. I
> > > have tested it! If 5 people visited test server and left few
> > times the
> > > memory usage jumped all the way up to 300Mb from 170Mb and never
> > went
> > > back till CoD4 daemon restart. I think leakage can get even
> > larger. I am
> > > not using selinux!
> > > My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our
> > > servers are not too popular. CoD, CoD:UO and CoD2 servers are
> > running on
> > > same machine with no problems.
> > >
> > > Johannes Heinsoo,
> > > callofduty.ee <http://callofduty.ee>
> > >
> > > RG GR wrote:
> > > >
> > > > My 2 cents....
> > > >
> > > > That's the beauty of a Linux OS, so you shouldn't have to
> schedule
> > > > restarts (unless your running Microsoft......).
> > > >
> > > > It seems there should be a configuration setting for
> > > > MAXIMUM_LOGFILE_SIZE, which archives the logfile and creates a
> > new one
> > > > so you don't HAVE to restart your server at 5am.
> > > >
> > > >
> >
> ------------------------------------------------------------------------
> > > > Date: Mon, 14 Jan 2008 09:02:45 -0500
> > > > From: dax.douglass at gmail.com <mailto:dax.douglass at gmail.com>
> > > > To: cod at icculus.org <mailto:cod at icculus.org>
> > > > Subject: Re: [cod] server up too long?
> > > >
> > > > Geoff,
> > > >
> > > > How do you clear the game log with the server running? I
> > wanted
> > > > to do the same thing myself, but was afraid it may cause
> > some issues.
> > > >
> > > > On Jan 14, 2008 8:44 AM, Geoff Goas < gitman at gmail.com
> > <mailto:gitman at gmail.com>
> > > > <mailto: gitman at gmail.com <mailto:gitman at gmail.com>>> wrote:
> > > >
> > > > game logs can be cleared out without having to restart
> the
> > > > server. if i can maintain the same uptime on my cod2
> > server
> > > > and not experience these issues, then the same should
> > go for
> > > > cod4.
> > > >
> > > >
> > > > On Jan 14, 2008 6:40 AM, Jon Adams <
> > dooku at ner-clan.net <mailto:dooku at ner-clan.net>
> > > > <mailto:dooku at ner-clan.net
> > <mailto:dooku at ner-clan.net>>> wrote:
> > > >
> > > > Somethings aren't bugs, they are just "the way
> > things are"
> > > > unfortunately not every cockroach can be snuffed
> out.
> > > > And if a clan is playing a match at 5am they need to
> > > > discover the outside!
> > > >
> > > >
> > > > On 14/01/2008, *Dubravszky József* <mail at joed.hu
> > <mailto:mail at joed.hu>
> > > > <mailto:mail at joed.hu <mailto:mail at joed.hu>>> wrote:
> > > >
> > > > Well, we all know setting up a cron job is not
> > a big
> > > > deal for this method. But restarting
> > periodically is
> > > > not a fair thing. What if a team is actually
> > playing
> > > > matches @ 5 AM? Anyway I think the better way
> > is to
> > > > find and fix the bug.
> > > >
> > > > ----- Original Message -----
> > > > *From:* Jon Adams <mailto:
> > dooku at ner-clan.net <mailto:dooku at ner-clan.net>>
> > > > *To:* cod at icculus.org
> > <mailto:cod at icculus.org> <mailto:cod at icculus.org
> > <mailto:cod at icculus.org>>
> > > > *Sent:* Monday, January 14, 2008 9:52 AM
> > > > *Subject:* Re: [cod] server up too long?
> > > >
> > > > Good practice you should really restart
> > you're
> > > > server periodically, reduce game log sizes &
> > > > knocks out any errors. I'm sure there are
> more
> > > > experienced people here that can advise on
> > a linux
> > > > program that will schedule this for you,
> > but a 5am
> > > > restart will alleviate these kinds of
> > troubles :)
> > > >
> > > >
> > > >
> > > >
> >
> ------------------------------------------------------------------------
> >
> > > > Get the power of Windows + Web with the new Windows Live. Get
> > it now!
> > > >
> > <
> http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008
> > <
> http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008>>
> > >
> > >
> > > ---
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> > >
> > >
> >
> >
> >
> > --
> > Waiting on the pier until Charon comes....
> >
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> >
> >
> >
> >
> > --
> > Geoff Goas
> > IT Specialist, http://www.goastech.com
> > Administrator, http://www.anarchic-x.com
>
>
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>
>
>
--
Geoff Goas
IT Specialist, http://www.goastech.com
Administrator, http://www.anarchic-x.com
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