[cod] server up too long? MEMORY LEAK!
John Kennington
jwkennington at gmail.com
Mon Jan 14 13:36:27 EST 2008
I haven't experienced a memory leak with RHEL 5.
On Jan 14, 2008 1:23 PM, Johannes Heinsoo <johu002 at gmail.com> wrote:
> There is need to restart CoD4 server daily as there IS memory leak. I
> have tested it! If 5 people visited test server and left few times the
> memory usage jumped all the way up to 300Mb from 170Mb and never went
> back till CoD4 daemon restart. I think leakage can get even larger. I am
> not using selinux!
> My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our
> servers are not too popular. CoD, CoD:UO and CoD2 servers are running on
> same machine with no problems.
>
> Johannes Heinsoo,
> callofduty.ee
>
> RG GR wrote:
> >
> > My 2 cents....
> >
> > That's the beauty of a Linux OS, so you shouldn't have to schedule
> > restarts (unless your running Microsoft......).
> >
> > It seems there should be a configuration setting for
> > MAXIMUM_LOGFILE_SIZE, which archives the logfile and creates a new one
> > so you don't HAVE to restart your server at 5am.
> >
> > ------------------------------------------------------------------------
> > Date: Mon, 14 Jan 2008 09:02:45 -0500
> > From: dax.douglass at gmail.com
> > To: cod at icculus.org
> > Subject: Re: [cod] server up too long?
> >
> > Geoff,
> >
> > How do you clear the game log with the server running? I wanted
> > to do the same thing myself, but was afraid it may cause some issues.
> >
> > On Jan 14, 2008 8:44 AM, Geoff Goas < gitman at gmail.com
> > <mailto:gitman at gmail.com>> wrote:
> >
> > game logs can be cleared out without having to restart the
> > server. if i can maintain the same uptime on my cod2 server
> > and not experience these issues, then the same should go for
> > cod4.
> >
> >
> > On Jan 14, 2008 6:40 AM, Jon Adams <dooku at ner-clan.net
> > <mailto:dooku at ner-clan.net>> wrote:
> >
> > Somethings aren't bugs, they are just "the way things are"
> > unfortunately not every cockroach can be snuffed out.
> > And if a clan is playing a match at 5am they need to
> > discover the outside!
> >
> >
> > On 14/01/2008, *Dubravszky József* <mail at joed.hu
> > <mailto:mail at joed.hu>> wrote:
> >
> > Well, we all know setting up a cron job is not a big
> > deal for this method. But restarting periodically is
> > not a fair thing. What if a team is actually playing
> > matches @ 5 AM? Anyway I think the better way is to
> > find and fix the bug.
> >
> > ----- Original Message -----
> > *From:* Jon Adams <mailto:dooku at ner-clan.net>
> > *To:* cod at icculus.org <mailto:cod at icculus.org>
> > *Sent:* Monday, January 14, 2008 9:52 AM
> > *Subject:* Re: [cod] server up too long?
> >
> > Good practice you should really restart you're
> > server periodically, reduce game log sizes &
> > knocks out any errors. I'm sure there are more
> > experienced people here that can advise on a linux
> > program that will schedule this for you, but a 5am
> > restart will alleviate these kinds of troubles :)
> >
> >
> >
> > ------------------------------------------------------------------------
> > Get the power of Windows + Web with the new Windows Live. Get it now!
> > <http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_012008>
>
>
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>
>
--
Waiting on the pier until Charon comes....
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