[cod] server up too long? MEMORY LEAK!

NewLight Systems nls at newlightsystems.com
Mon Jan 14 13:30:40 EST 2008


yes same here, cod4 needs daily-midnight restart for this issue

Johannes Heinsoo escribió:
> There is need to restart CoD4 server daily as there IS memory leak. I 
> have tested it! If 5 people visited test server and left few times the 
> memory usage jumped all the way up to 300Mb from 170Mb and never went 
> back till CoD4 daemon restart. I think leakage can get even larger. I 
> am not using selinux!
> My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our 
> servers are not too popular. CoD, CoD:UO and CoD2 servers are running 
> on same machine with no problems.
>
> Johannes Heinsoo,
> callofduty.ee
>
> RG GR wrote:
>>
>> My 2 cents....
>>
>> That's the beauty of a Linux OS, so you shouldn't have to schedule 
>> restarts (unless your running Microsoft......).
>>
>> It seems there should be a configuration setting for 
>> MAXIMUM_LOGFILE_SIZE, which archives the logfile and creates a new 
>> one so you don't HAVE to restart your server at 5am.
>>
>>     
>> ------------------------------------------------------------------------
>>     Date: Mon, 14 Jan 2008 09:02:45 -0500
>>     From: dax.douglass at gmail.com
>>     To: cod at icculus.org
>>     Subject: Re: [cod] server up too long?
>>
>>     Geoff,
>>
>>     How do you clear the game log with the server running?  I wanted
>>     to do the same thing myself, but was afraid it may cause some 
>> issues.
>>
>>     On Jan 14, 2008 8:44 AM, Geoff Goas < gitman at gmail.com
>>     <mailto:gitman at gmail.com>> wrote:
>>
>>         game logs can be cleared out without having to restart the
>>         server. if i can maintain the same uptime on my cod2 server
>>         and not experience these issues, then the same should go for
>>         cod4.
>>
>>
>>         On Jan 14, 2008 6:40 AM, Jon Adams <dooku at ner-clan.net
>>         <mailto:dooku at ner-clan.net>> wrote:
>>
>>             Somethings aren't bugs, they are just "the way things are"
>>             unfortunately not every cockroach can be snuffed out.
>>             And if a clan is playing a match at 5am they need to
>>             discover the outside!
>>
>>
>>             On 14/01/2008, *Dubravszky József* <mail at joed.hu
>>             <mailto:mail at joed.hu>> wrote:
>>
>>                 Well, we all know setting up a cron job is not a big
>>                 deal for this method. But restarting periodically is
>>                 not a fair thing. What if a team is actually playing
>>                 matches @ 5 AM? Anyway I think the better way is to
>>                 find and fix the bug.
>>
>>                     ----- Original Message -----
>>                     *From:* Jon Adams <mailto:dooku at ner-clan.net>
>>                     *To:* cod at icculus.org <mailto:cod at icculus.org>
>>                     *Sent:* Monday, January 14, 2008 9:52 AM
>>                     *Subject:* Re: [cod] server up too long?
>>
>>                     Good practice you should really restart you're
>>                     server periodically, reduce game log sizes &
>>                     knocks out any errors. I'm sure there are more
>>                     experienced people here that can advise on a linux
>>                     program that will schedule this for you, but a 5am
>>                     restart will alleviate these kinds of troubles :)
>>
>>
>>
>> ------------------------------------------------------------------------
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>
>
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>
>
>

-- 

*David Aguilar Valero*
Dpto. Comercial y Soporte técnico
NewLight Systems
*Servidores de juegos, HW, Dedicados*

*crk01 at nls.es*
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tecnico at newlightsystems.com
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