[cod] server up too long? MEMORY LEAK!

Rens Ariëns rens at serververhuur.com
Mon Jan 14 13:30:05 EST 2008


Already mentioned it 3 times but i guess Ryan can't do anything about it.

Regards,
Rens Ariens
Serververhuur

-----Oorspronkelijk bericht-----
Van: Johannes Heinsoo [mailto:johu002 at gmail.com] 
Verzonden: maandag 14 januari 2008 19:24
Aan: cod at icculus.org
Onderwerp: Re: [cod] server up too long? MEMORY LEAK!

There is need to restart CoD4 server daily as there IS memory leak. I 
have tested it! If 5 people visited test server and left few times the 
memory usage jumped all the way up to 300Mb from 170Mb and never went 
back till CoD4 daemon restart. I think leakage can get even larger. I am 
not using selinux!
My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our 
servers are not too popular. CoD, CoD:UO and CoD2 servers are running on 
same machine with no problems.

Johannes Heinsoo,
callofduty.ee

RG GR wrote:
>
> My 2 cents....
>
> That's the beauty of a Linux OS, so you shouldn't have to schedule 
> restarts (unless your running Microsoft......).
>
> It seems there should be a configuration setting for 
> MAXIMUM_LOGFILE_SIZE, which archives the logfile and creates a new one 
> so you don't HAVE to restart your server at 5am.
>
>
------------------------------------------------------------------------
>     Date: Mon, 14 Jan 2008 09:02:45 -0500
>     From: dax.douglass at gmail.com
>     To: cod at icculus.org
>     Subject: Re: [cod] server up too long?
>
>     Geoff,
>
>     How do you clear the game log with the server running?  I wanted
>     to do the same thing myself, but was afraid it may cause some issues.
>
>     On Jan 14, 2008 8:44 AM, Geoff Goas < gitman at gmail.com
>     <mailto:gitman at gmail.com>> wrote:
>
>         game logs can be cleared out without having to restart the
>         server. if i can maintain the same uptime on my cod2 server
>         and not experience these issues, then the same should go for
>         cod4.
>
>
>         On Jan 14, 2008 6:40 AM, Jon Adams <dooku at ner-clan.net
>         <mailto:dooku at ner-clan.net>> wrote:
>
>             Somethings aren't bugs, they are just "the way things are"
>             unfortunately not every cockroach can be snuffed out.
>             And if a clan is playing a match at 5am they need to
>             discover the outside!
>
>
>             On 14/01/2008, *Dubravszky József* <mail at joed.hu
>             <mailto:mail at joed.hu>> wrote:
>
>                 Well, we all know setting up a cron job is not a big
>                 deal for this method. But restarting periodically is
>                 not a fair thing. What if a team is actually playing
>                 matches @ 5 AM? Anyway I think the better way is to
>                 find and fix the bug.
>
>                     ----- Original Message -----
>                     *From:* Jon Adams <mailto:dooku at ner-clan.net>
>                     *To:* cod at icculus.org <mailto:cod at icculus.org>
>                     *Sent:* Monday, January 14, 2008 9:52 AM
>                     *Subject:* Re: [cod] server up too long?
>
>                     Good practice you should really restart you're
>                     server periodically, reduce game log sizes &
>                     knocks out any errors. I'm sure there are more
>                     experienced people here that can advise on a linux
>                     program that will schedule this for you, but a 5am
>                     restart will alleviate these kinds of troubles :)
>
>
>
> ------------------------------------------------------------------------
> Get the power of Windows + Web with the new Windows Live. Get it now! 
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