[cod] server up too long? MEMORY LEAK!
Johannes Heinsoo
johu002 at gmail.com
Mon Jan 14 13:23:54 EST 2008
There is need to restart CoD4 server daily as there IS memory leak. I
have tested it! If 5 people visited test server and left few times the
memory usage jumped all the way up to 300Mb from 170Mb and never went
back till CoD4 daemon restart. I think leakage can get even larger. I am
not using selinux!
My test server has 3Ghz P4 with 1,125Mb RAM. It's not much but our
servers are not too popular. CoD, CoD:UO and CoD2 servers are running on
same machine with no problems.
Johannes Heinsoo,
callofduty.ee
RG GR wrote:
>
> My 2 cents....
>
> That's the beauty of a Linux OS, so you shouldn't have to schedule
> restarts (unless your running Microsoft......).
>
> It seems there should be a configuration setting for
> MAXIMUM_LOGFILE_SIZE, which archives the logfile and creates a new one
> so you don't HAVE to restart your server at 5am.
>
> ------------------------------------------------------------------------
> Date: Mon, 14 Jan 2008 09:02:45 -0500
> From: dax.douglass at gmail.com
> To: cod at icculus.org
> Subject: Re: [cod] server up too long?
>
> Geoff,
>
> How do you clear the game log with the server running? I wanted
> to do the same thing myself, but was afraid it may cause some issues.
>
> On Jan 14, 2008 8:44 AM, Geoff Goas < gitman at gmail.com
> <mailto:gitman at gmail.com>> wrote:
>
> game logs can be cleared out without having to restart the
> server. if i can maintain the same uptime on my cod2 server
> and not experience these issues, then the same should go for
> cod4.
>
>
> On Jan 14, 2008 6:40 AM, Jon Adams <dooku at ner-clan.net
> <mailto:dooku at ner-clan.net>> wrote:
>
> Somethings aren't bugs, they are just "the way things are"
> unfortunately not every cockroach can be snuffed out.
> And if a clan is playing a match at 5am they need to
> discover the outside!
>
>
> On 14/01/2008, *Dubravszky József* <mail at joed.hu
> <mailto:mail at joed.hu>> wrote:
>
> Well, we all know setting up a cron job is not a big
> deal for this method. But restarting periodically is
> not a fair thing. What if a team is actually playing
> matches @ 5 AM? Anyway I think the better way is to
> find and fix the bug.
>
> ----- Original Message -----
> *From:* Jon Adams <mailto:dooku at ner-clan.net>
> *To:* cod at icculus.org <mailto:cod at icculus.org>
> *Sent:* Monday, January 14, 2008 9:52 AM
> *Subject:* Re: [cod] server up too long?
>
> Good practice you should really restart you're
> server periodically, reduce game log sizes &
> knocks out any errors. I'm sure there are more
> experienced people here that can advise on a linux
> program that will schedule this for you, but a 5am
> restart will alleviate these kinds of troubles :)
>
>
>
> ------------------------------------------------------------------------
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