[cod] How to Set Server Above 32 Players?

Dax Douglass dax.douglass at gmail.com
Wed Jan 9 23:40:47 EST 2008


Thanks to all for the helpful replys.

Tyson,

I am an adult that does not deal with disrespectful kids very well.  Society
today is at a point where kids possibly do not know what they say or write
is inappropriate.  My point is that it would have been much more polite for
Dan to say as you did "the com_hunkmegs command is depreciated in COD4 and
is
ignored in the startup line".  Instead he responded with "Hi, You can add
+stupidramusage 0 for good measure".   Your response was good advice and an
explanation.  His was came off as a disrespectful flame toward my lack of
knowledge of COD4.   Sorry for getting off topic...

On Jan 9, 2008 11:27 PM, Tyson Couch <twisted at twistedgamingservice.com>
wrote:

> Other than his rederic back to you because you told him off for no real
> reason I saw nothing wrong with his initial response. He was basically
> letting you know the com_hunkmegs command is depreciated in COD4 and is
> ignored in the startup line. So he gave you another pointless command to
> add
> to yours.
>
> Maybe next time you shouldn't be so sensitive about something if you've
> not
> got a clue what's being referred to.
>
>
> Tyson
> Twisted Gaming Service
> http://www.twistedgamingservice.com
>
>
>
> -----Original Message-----
> From: Dax Douglass [mailto:dax.douglass at gmail.com]
> Sent: Wednesday, January 09, 2008 9:00 PM
> To: cod at icculus.org
> Subject: Re: [cod] How to Set Server Above 32 Players?
>
> Hopefully Dan is done making Teamhost look bad with his uncalled for
> behavior.  Can someone post their command line and/or server config that
> is
> successfully running more than 32 player?
>
>
> On Jan 9, 2008 10:45 PM, < admin at teamhost.co.uk> wrote:
>
>
>        Oh do shut up ;)
>
>
>
>        Dan
>
>
>
>
> ________________________________
>
>
>        From: Dax Douglass [mailto:dax.douglass at gmail.com]
>        Sent: 10 January 2008 03:42
>
>        To: cod at icculus.org
>        Subject: Re: [cod] How to Set Server Above 32 Players?
>
>
>
>        Thanks Dan, that contributed a lot to my question.  It's
> disrespectful people like you that ruin these mailing lists.  You must
> have
> contributed to EPIC having to take their's down and making it invite only.
>
>        On Jan 9, 2008 10:37 PM, <admin at teamhost.co.uk> wrote:
>
>        Hi,
>
>
>
>        You can add +stupidramusage 0 for good measure
>
>
>
>        Dan
>
>
>
>
> ________________________________
>
>
>        From: Dax Douglass [mailto: dax.douglass at gmail.com]
>        Sent: 10 January 2008 03:12
>        To: cod at icculus.org
>        Subject: Re: [cod] How to Set Server Above 32 Players?
>
>
>
>        ./cod4_lnxded-bin +set dedicated 2 +set ttycon 0 +set net_ip
> 111.222.83.230 +set net_port 28933 +set com_hunkmegs 256 +set
> sv_maxclients
> 36 +set ui_maxclients 36 +set logfile 3 +set fs_basepath /home/cod/cod4
> +set
> fs_homepath /home/cod/cod4 +set sv_pure 1 +set sv_punkbuster 1 +set
> fs_game
> +set +exec server.cfg +map mp_crash_snow
>
>        On Jan 9, 2008 9:15 PM, Geoff Goas <gitman at gmail.com> wrote:
>
>        what exactly does your command line look like?
>
>
>
>        On Jan 9, 2008 8:19 PM, Dax Douglass <dax.douglass at gmail.com>
> wrote:
>
>        Is there a trick to setting the player slots above 32?  When I set
> the +set sv_maxclients and +set ui_maxclients flags in the command it
> ignores anything above 32.
>
>
>
>        --
>        Dax Douglass
>
>
>
>
>
>        --
>        Geoff Goas
>        IT Specialist, http://www.goastech.com
>        Administrator, http://www.anarchic-x.com
>
>
>
>
>        --
>        Dax Douglass
>
>
>
>
>        --
>        Dax Douglass
>
>
>
>
> --
> Dax Douglass
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>
>


-- 
Dax Douglass
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