[cod] Server wont start.

Dnk d.k.emaillists at gmail.com
Wed Dec 17 20:35:25 EST 2008


well if you want to do a fresh install of CentOS, and give me ssh  
access, I can have a go at it. Email me off list if you do. I am not  
sure what timezone you are in, but I can take a look after 9 am  
Vancouver Canada time.

At this point, I am out of ideas.

Dnk

Sent from my iPhone

On 17-Dec-08, at 5:00 PM, "K.mintjes - Snelict" <k.mintjes at snelict.nl>  
wrote:

> It was a new install, What the problem was I don't know exactly.
> But on a moment I could login anymore to the server, all Linux bins  
> where
> gone.
> I had to reinstall the server.
>
> And yes I have another machine, but there is Debian on it, But  
> already tried
> to install the servers on there.
> But perhaps, it missing a lot.
>
> It's strange why it won't work on my server, any other suggestions..?
>
> -----Oorspronkelijk bericht-----
> Van: Dnk [mailto:d.k.emaillists at gmail.com]
> Verzonden: woensdag 17 december 2008 21:32
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] Server wont start.
>
> Was this a clean install prior to you installing wine/ cod5?
>
> Do you have another test machine to try and replicate the issue on?
>
> Since we started chatting this am, I have done 2 clean installs on two
> machines without issue.
>
> Dnk
>
> Sent from my iPhone
>
> On 17-Dec-08, at 12:23 PM, "K.mintjes - Snelict"
> <k.mintjes at snelict.nl> wrote:
>
>> Hmm, the problem was the last time i installed the X environment.
>> My server was totally crashed, so I don't trust it any more.
>>
>> -----Oorspronkelijk bericht-----
>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>> Verzonden: woensdag 17 december 2008 21:03
>> Aan: cod at icculus.org
>> Onderwerp: RE: [cod] Server wont start.
>>
>> I'd say install X and test it in a GUI then.
>>
>> -----Original Message-----
>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> Sent: Wednesday, December 17, 2008 11:57 AM
>> To: cod at icculus.org
>> Subject: RE: [cod] Server wont start.
>>
>> Nope it won't work.. he doesn't write to the files..
>> The files are 777 writed..
>>
>> -----Oorspronkelijk bericht-----
>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>> Verzonden: woensdag 17 december 2008 20:37
>> Aan: cod at icculus.org
>> Onderwerp: Re: [cod] Server wont start.
>>
>> Create the log file via the command line, and then try starting the
>> server. See if it logs there after that.
>>
>> Dnk
>>
>> Sent from my iPhone
>>
>> On 17-Dec-08, at 11:14 AM, "K.mintjes - Snelict"
>> <k.mintjes at snelict.nl> wrote:
>>
>>> Nope it doesn't exist..
>>> Really weird problem..
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>>> Verzonden: woensdag 17 december 2008 20:09
>>> Aan: cod at icculus.org
>>> Onderwerp: RE: [cod] Server wont start.
>>>
>>> It would be in cod5/main if it existed.
>>>
>>> -----Original Message-----
>>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>>> Sent: Wednesday, December 17, 2008 10:59 AM
>>> To: cod at icculus.org
>>> Subject: RE: [cod] Server wont start.
>>>
>>> I can't find the server log..
>>> I think the server won't start, otherwise he had make a server  
>>> file..
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>>> Verzonden: woensdag 17 december 2008 19:56
>>> Aan: cod at icculus.org
>>> Onderwerp: RE: [cod] Server wont start.
>>>
>>> If you check the console log for the server is there anything of use
>>> in
>>> it?
>>>
>>> -----Original Message-----
>>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>>> Sent: Wednesday, December 17, 2008 10:46 AM
>>> To: cod at icculus.org
>>> Subject: RE: [cod] Server wont start.
>>>
>>> This is my server.cfg
>>>
>>> // Call of Duty World at War Server Configuration File
>>> // Generated by COD5-Plus on
>>>
>>> //**************************************************
>>> ****************************
>>> // Color Codes
>>> //**************************************************
>>> ****************************
>>> // Colors for text. Do not clear the comment in front of the color
>>> codes.
>>> // Useful for your server name, motd msg's - Information and ref use
>>> only
>>> //
>>> // ^1 = Red
>>> // ^2 = Green
>>> // ^3 = Yellow
>>> // ^4 = Blue
>>> // ^5 = Cyan
>>> // ^6 = pink/Magenta
>>> // ^7 = White
>>> // ^0 = Black
>>>
>>> //**************************************************
>>> ****************************
>>> // Public Information
>>> //**************************************************
>>> ****************************
>>>
>>> sets sv_hostname "=XdC= Clan Public S&D #1"
>>> sets _Admin "dutchman88"
>>> sets _Email "info at xdc-clan.nl"
>>> sets _Website "www.xdc-clan.nl"
>>> sets _Location "netherlands"
>>> sets _Irc ""
>>> set scr_motd ""
>>>
>>> //**************************************************
>>> ****************************
>>> // Common Server Settings
>>> //**************************************************
>>> ****************************
>>> // Log Settings
>>> //**************************************************
>>> ****************************
>>> set net_ip "93.190.139.210"
>>> set net_port "28960"
>>> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
>>> set logfile "1" // 0 = NO log, 1 = log file enabled
>>> set g_log "games_mp.log" // Name of log file, default is  
>>> games_mp.log
>>> set sv_log_damage "1"
>>>
>>> //**************************************************
>>> ****************************
>>> // Password Settings
>>> //**************************************************
>>> ****************************
>>>
>>> set rcon_password "" // RCON must supply pw to use
>>> set sv_privatePassword "" // Private slots, non-public slots
>>>
>>> // The following can be used to lock out the server so that only
>>> those
>>> // players that have been provide the password can connect. Good for
>>> // matches, practices, etc.
>>>
>>> set g_password ""
>>>
>>> //**************************************************
>>> ****************************
>>> // Player slots setup
>>> //**************************************************
>>> ****************************
>>>
>>> // Maximum Clients
>>> set sv_maxclients "20"
>>>
>>> // Number of private player slots, maxclients - privateclients =
>>> public
>>> slots
>>> // These people can use the "sv_privatePassword" to get in the
>>> server.
>>>
>>> set sv_privateclients ""
>>>
>>> //**************************************************
>>> ****************************
>>> // Ping
>>> //**************************************************
>>> ****************************
>>>
>>> // MIN player ping on CONNECT, any lower and player isnt allowed to
>>> connect
>>>
>>> set sv_minPing "0"
>>>
>>> // MAX player ping on CONNECT, any higher and player isnt allowed to
>>> connect
>>>
>>> set sv_maxping "350"
>>>
>>> //**************************************************
>>> ****************************
>>> // Client Download Settings.
>>> //**************************************************
>>> ****************************
>>>
>>> // (0=off/1=on) Used for MODs and custom maps
>>>
>>> set sv_allowdownload "1"
>>> seta sv_wwwDownload "1"
>>>
>>> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
>>>
>>> seta sv_wwwDlDisconnected "1"
>>>
>>> // Client's Maximum Download Rate
>>> set sv_maxRate "25000"
>>>
>>> //**************************************************
>>> ****************************
>>> // Server Performance
>>> //**************************************************
>>> ****************************
>>>
>>> // FPS (Server Frames per Second) -- I would leave this alone for
>>> now.
>>> MIGHT mess up gameplay if changed.
>>> set sv_fps "20"
>>>
>>> // Rate
>>> set rate "25000"
>>>
>>> // Antilag
>>> set g_antilag "1"
>>>
>>> // Smooth clients
>>> set g_smoothClients "1"
>>>
>>> //**************************************************
>>> ****************************
>>> // Drop inactive players
>>> //**************************************************
>>> ****************************
>>>
>>> set sv_timeout "300"
>>> set sv_zombietime "1"
>>> set g_inactivity "0"
>>> set g_inactivityspectator "0"
>>>
>>> //**************************************************
>>> ****************************
>>> // AntiFlooding Settings
>>> //**************************************************
>>> ****************************
>>>
>>> set sv_floodProtect "1"
>>> set sv_reconnectlimit "3"
>>>
>>> //**************************************************
>>> ****************************
>>> // Anti Cheat Settings
>>> //**************************************************
>>> ****************************
>>>
>>> // Disable Client access to console?
>>> set sv_disableClientConsole "0"
>>> set cl_autocmd "0"
>>> set sv_cheats "0"
>>> set sv_pure "1"
>>> set g_banIPs ""
>>> set g_no_script_spam "1"
>>> seta sv_punkbuster 1
>>> wait
>>> pb_sv_enable
>>>
>>> //**************************************************
>>> ****************************
>>> // Temporary Ban duration, in seconds
>>> //**************************************************
>>> ****************************
>>>
>>> set sv_kickBanTime "300"
>>>
>>> //**************************************************
>>> ****************************
>>> // In-game communication system
>>> //**************************************************
>>> ****************************
>>>
>>> set sv_voice "0"
>>> set sv_voiceQuality "1"
>>> set voice_deadChat "0"
>>> set voice_global "0"
>>> set voice_localEcho "0"
>>> set winvoice_mic_mute "1"
>>>
>>> // Dead players chat with the living?
>>>
>>> set g_deadChat "0"
>>>
>>> //**************************************************
>>> ****************************
>>> // Client
>>> //**************************************************
>>> ****************************
>>>
>>> // Client Voting
>>> set g_allowVote "0"
>>> set g_voteAbstainWeight "0.5"
>>>
>>> // Client Side
>>> set sv_clientside "0"
>>> set sv_clientArchive "1"
>>> set sv_clientSideBullets "1"
>>> set sv_clientSideVehicles "1"
>>> set g_client_side_lights "1"
>>>
>>>
>>> //**************************************************
>>> ****************************
>>> // Server Personality
>>> //**************************************************
>>> ****************************
>>>
>>> // Automatic Team Balance
>>> set scr_teambalance "1"
>>>
>>> // Who dead people can spectate
>>> set scr_game_spectatetype "0"
>>>
>>> // Gravity
>>> set g_gravity "800"
>>>
>>> // Base Move Speed
>>> set g_speed "190"
>>>
>>> // Number of dropped weapons before recycling
>>> set g_maxDroppedWeapons "16"
>>>
>>> // Red Crosshairs while over enemy? Maybe?
>>> set g_redCrosshairs "0"
>>>
>>> // Draw Friends
>>> set scr_drawfriend "1"
>>>
>>> //**************************************************
>>> ****************************
>>> // Misc
>>> //**************************************************
>>> ****************************
>>>
>>> set sv_allowAnonymous "0"
>>> set g_antilag "1"
>>> set scr_xpscale "1"
>>>
>>> //**************************************************
>>> ****************************
>>> // Gameplay
>>> //**************************************************
>>> ****************************
>>>
>>> //Timers
>>> set scr_game_graceperiod "25"
>>> set scr_intermission_time "20"
>>>
>>> //Kill Cam
>>> set scr_game_allowkillcam "0"
>>> set scr_game_onlyheadshots "0"
>>> set scr_game_deathpointloss "0"
>>> set scr_game_suicidepointloss "0"
>>> set scr_team_teamkillpointloss "1"
>>> set scr_game_spectatetype "1"
>>> set scr_game_perks "1"
>>> set scr_game_forceradar "0"
>>> set scr_allowannouncer "1"
>>> set scr_game_forceradar "0"
>>> set scr_vehicles_enabled "1"
>>> set vehControlMode "0"
>>> set g_compassShowEnemies "0"
>>> set g_allowvote "0"
>>> // Revive players?  Don't know what this does
>>> set scr_player_allowrevive "1"
>>> set g_revive "0"
>>> set revive_time_taken "2"
>>>
>>> //**************************************************
>>> ****************************
>>> // Weapons
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_weapon_allowbetty "1"
>>> set scr_weapon_allowc4 "1"
>>> set scr_weapon_allowflash "1"
>>> set scr_weapon_allowfrags "1"
>>> set scr_weapon_allowmines "1"
>>> set scr_weapon_allowrpgs "1"
>>> set scr_weapon_allowsatchel "1"
>>> set scr_weapon_allowsmoke "1"
>>>
>>> // Bouncing Bettty Settings
>>> set bettyDetonateRadius "150"
>>> set bettyTimeBeforeDetonate "0.45"
>>> set bettyUpVelocity "296"
>>>
>>> // Poison gas stuff?
>>> set poisonDuration "10"
>>> set tabun_effect_radius "150"
>>> set tabun_shock_radius "150"
>>> set tabunGasDuration "3"
>>> set tabunInitialGasShockDuration "7"
>>> set tabunWalkInGasShockDuration "4"
>>>
>>> // Fire
>>> set fire_audio_random_max_duration "1000"
>>> set fire_audio_repeat_duration "1500"
>>> set fire_spread_probability "0"
>>> set fire_stage1_burn_time "3000"
>>> set fire_stage2_burn_time "0"
>>> set fire_stage3_burn_time "0"
>>> set fire_world_damage "20"
>>> set fire_world_damage_duration "8"
>>> set fire_world_damage_rate "0.25"
>>>
>>> // Flares
>>> set flare_distance_scale "16"
>>> set flare_duration "8"
>>> set flare_effect_radius "400"
>>> set flareBurnOutFadeWait "0.65"
>>> set flareDisableEffects "0"
>>> set flareLookAwayFadeWait "0.45"
>>>
>>> //**************************************************
>>> ****************************
>>> // Batttle Chatter Settings
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_allowbattlechatter "1"
>>> set bcmp_incoming_grenade_probability "50"
>>> set bcmp_kill_inform_probability "50"
>>> set bcmp_killstreak_incoming_probability "50"
>>> set bcmp_perk_call_probability "50"
>>> set bcmp_sniper_kill_probability "25"
>>> set bcmp_toss_grenade_probability "50"
>>> set bcmp_weapon_delay "2000"
>>> set bcmp_weapon_fire_probability "90"
>>>
>>> //**************************************************
>>> ****************************
>>> // Vehicles
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_vehicles_enabled "1"
>>> set scr_veh_respawntimemax "90"
>>> set scr_veh_respawntimemin "50"
>>> set scr_veh_health_jeep "700"
>>> set scr_veh_health_tank "1350"
>>> set scr_veh_driversarehidden "1"
>>> set scr_veh_driversareinvulnerable "1"
>>> set scr_veh_explode_on_cleanup "1"
>>> set scr_veh_explosion_doradiusdamage "1"
>>> set scr_veh_explosion_maxdamage "200"
>>> set scr_veh_explosion_mindamage "20"
>>> set scr_veh_explosion_radius "256"
>>>
>>> set scr_veh_alive_cleanuptimemax "120"
>>> set scr_veh_alive_cleanuptimemin "119"
>>> set scr_veh_cleanupabandoned "1"
>>> set scr_veh_cleanupdrifted "1"
>>> set scr_veh_cleanupmaxspeedmph "1"
>>> set scr_veh_cleanupmindistancefeet "75"
>>> set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
>>> set scr_veh_cleanuptime_dmgfactor_max "1.0"
>>> set scr_veh_cleanuptime_dmgfactor_min "0.33"
>>> set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
>>> set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
>>> set scr_veh_dead_cleanuptimemax "30"
>>> set scr_veh_dead_cleanuptimemin "20"
>>> set scr_veh_disappear_maxpreventdistancefeet "30"
>>> set scr_veh_disappear_maxpreventvisibilityfeet "150"
>>> set scr_veh_disappear_maxwaittime "60"
>>> set scr_veh_explosion_husk_forcepointvariance "30"
>>> set scr_veh_explosion_husk_horzvelocityvariance "25"
>>> set scr_veh_explosion_husk_vertvelocitymax "200"
>>> set scr_veh_explosion_husk_vertvelocitymin "100"
>>> set scr_veh_explosion_spawnfx "1"
>>> set scr_veh_ondeath_createhusk "1"
>>> set scr_veh_ondeath_usevehicleashusk "1"
>>> set scr_veh_respawnafterhuskcleanup "1"
>>> set scr_veh_respawnwait_iterationwaitseconds "1"
>>> set scr_veh_respawnwait_maxiterations "30"
>>> set scr_veh_waittillstoppedandmindist_maxtime "10"
>>> set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
>>>
>>> //**************************************************
>>> ****************************
>>> // Hardpoints
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_game_hardpoints "1"
>>> set scr_hardpoint_allowartillery "1"
>>> set scr_hardpoint_allowuav "1"
>>> set scr_hardpoint_allowdogs "1"
>>> set scr_hardpoint_allowradar "1"
>>> set scr_hardpoint_allowsupply "1"
>>>
>>> //**************************************************
>>> ****************************
>>> // Teams
>>> //**************************************************
>>> ****************************
>>>
>>> // Friendly Fire?
>>> set scr_team_fftype "0"
>>> set scr_team_respawntime "0"
>>> set scr_team_teamkillspawndelay "20"
>>> set scr_team_kickteamkillers "0"
>>> set scr_team_teamkillerplaylistbanquantum "0"
>>> set scr_team_teamkillerplaylistbanpenalty "0"
>>>
>>> //**************************************************
>>> ****************************
>>> // player
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_player_numlives "0"
>>> set scr_player_maxhealth "100"
>>> set scr_player_healthregentime "5"
>>> //Sprint
>>> set scr_player_sprinttime "5"
>>>
>>> // Respawn Settings
>>> set scr_player_forcerespawn "1"
>>> set scr_player_respawndelay "0"
>>> set scr_player_suicidespawndelay "20"
>>>
>>> //**************************************************
>>> ****************************
>>> // dogs
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_dog_time "60"
>>> set scr_dog_health "100"
>>> set scr_dog_count "8"
>>> set scr_dog_max_at_once "4"
>>> set scr_dog_hardpoint_interval "180"
>>>
>>> //**************************************************
>>> ****************************
>>> // UI
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_hardcore "0"
>>> set scr_oldschool "0"
>>> set ui_hud_hardcore "0"
>>> set ui_hud_obituaries "1"
>>> set ui_hud_showobjicons "1"
>>>
>>> //**************************************************
>>> ****************************
>>> // DEATHMATCH
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_dm_scorelimit 150
>>> set scr_dm_timelimit 10
>>> set scr_dm_roundlimit 1
>>> set scr_dm_numlives 0
>>> set scr_dm_playerrespawndelay 0
>>> set scr_dm_waverespawndelay 0
>>> set scr_dm_globalbattlechatterprobability 100
>>>
>>> //**************************************************
>>> ****************************
>>> // DOMINATION
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_dom_scorelimit 200
>>> set scr_dom_timelimit 0
>>> set scr_dom_roundlimit 1
>>> set scr_dom_numlives 0
>>> set scr_dom_playerrespawndelay 0
>>> set scr_dom_waverespawndelay 0
>>> set scr_dom_globalbattlechatterprobability 0
>>>
>>> //**************************************************
>>> ****************************
>>> // TEAM DEATHMATCH
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_tdm_scorelimit 750
>>> set scr_tdm_timelimit 10
>>> set scr_tdm_roundlimit 1
>>> set scr_tdm_numlives 0
>>> set scr_tdm_playerrespawndelay 0
>>> set scr_tdm_waverespawndelay 0
>>> set scr_tdm_globalbattlechatterprobability 0
>>>
>>> //**************************************************
>>> ****************************
>>> // SABOTAGE
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_sab_scorelimit 1
>>> set scr_sab_timelimit 20
>>> set scr_sab_roundlimit 0
>>> set scr_sab_roundswitch 1
>>> set scr_sab_numlives 0
>>> set scr_sab_bombtimer 30
>>> set scr_sab_planttime 2.5
>>> set scr_sab_defusetime 5
>>> set scr_sab_hotpotato 0
>>> set scr_sab_playerrespawndelay 7.5
>>> set scr_sab_waverespawndelay 0
>>> set scr_sab_globalbattlechatterprobability 0
>>>
>>> //**************************************************
>>> ****************************
>>> // SEARCH AND DESTROY CLASSIC
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_sd_scorelimit 4
>>> set scr_sd_timelimit 2.5
>>> set scr_sd_roundlimit 0
>>> set scr_sd_roundswitch 3 // rounds between switching teams
>>> set scr_sd_numlives 1 // elimination
>>> set scr_sd_bombtimer 45
>>> set scr_sd_planttime 5
>>> set scr_sd_defusetime 5
>>> set scr_sd_multibomb 0
>>> set scr_sd_playerrespawndelay 0
>>> set scr_sd_waverespawndelay 0
>>> set scr_sd_globalbattlechatterprobability 0
>>>
>>> //**************************************************
>>> ****************************
>>> // CAPTURE THE FLAG
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_ctf_scorelimit 3
>>> set scr_ctf_timelimit 5
>>> set scr_ctf_roundlimit 2
>>> set scr_ctf_roundswitch 1
>>> set scr_ctf_numlives 0
>>> set scr_ctf_playerrespawndelay 0
>>> set scr_ctf_waverespawndelay 15
>>> set scr_ctf_touchreturn 1
>>> set scr_ctf_idleflagreturntime 30
>>> set scr_ctf_flagrespawntime 0
>>> set scr_ctf_enemycarriervisible 0
>>> set scr_ctf_globalbattlechatterprobability 0
>>>
>>> //**************************************************
>>> ****************************
>>> // KING OF THE HILL
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_koth_scorelimit 250
>>> set scr_koth_timelimit 15
>>> set scr_koth_roundlimit 1
>>> set scr_koth_roundswitch 1
>>> set scr_koth_numlives 0
>>> set scr_koth_playerrespawndelay 0
>>> set scr_koth_waverespawndelay 0
>>> set koth_autodestroytime 60
>>> set koth_spawntime 0
>>> set koth_kothmode 0
>>> set koth_capturetime 20
>>> set koth_destroytime 10
>>> set koth_delayPlayer 0
>>> set koth_spawnDelay 60
>>> set scr_koth_globalbattlechatterprobability 0
>>>
>>> //**************************************************
>>> ****************************
>>> // WAR
>>> //**************************************************
>>> ****************************
>>>
>>> set scr_twar_timelimit 10
>>> set twar_finalFightTimeLimit 5
>>> set twar_captureTime 40
>>> set twar_neutralFlagLockTime 0
>>> set twar_captureAccelBonus 35
>>> set twar_captureAccelLimit 50
>>> set twar_momentumEnabled 1
>>> set twar_momentumMax 70
>>> set twar_momentumMaxMultiplier 3
>>> set twar_momentumMultiplierBonus 25
>>> set twar_momentumMultiplierBonusLimit 75
>>> set twar_momentumBlitzkriegTime 30
>>> set twar_momentumFlagCap 25
>>> set twar_momentumKillPlayer 5
>>> set twar_momentumRadar 10
>>> set twar_momentumArtillery 10
>>> set twar_momentumDogs 10
>>> set twar_momentumKamikaze 10
>>> set scr_twar_globalbattlechatterprobability 0
>>>
>>> //**************************************************
>>> ****************************
>>> // First gametype to load
>>> // "dm" - free for all deathmatch
>>> // "dom" - domination
>>> // "koth" - headquarters
>>> // "sab" - sabotage
>>> // "sd" - search & destroy Classic
>>> // "tdm" - team deathmatch
>>> // "ctf" - capture the flag
>>> // "twar" - NOT SURE YET
>>> //**************************************************
>>> ****************************
>>>
>>> //**************************************************
>>> ****************************
>>> //MAP ROTATION SETTINGS - Uncomment the map line for the gametype  
>>> you
>>> wish
>>> to play.
>>> //**************************************************
>>> ****************************
>>>
>>> //**************************************************
>>> ****************************
>>> // DM -- FREE FOR ALL DEATHMATCH
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype dm map mp_castle gametype dm map
>>> mp_makin
>>> gametype dm map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // DOM -- DOMINATION
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype dom map mp_castle gametype dom map
>>> mp_makin
>>> gametype dom map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // KOTH -- HEADQUARTERS
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype koth map mp_castle gametype koth map
>>> mp_makin
>>> gametype koth map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // SAB -- SABOTAGE
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype sab map mp_castle gametype sab map
>>> mp_makin
>>> gametype sab map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // SD -- SEARCH & DESTROY CLASSIC
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype sd map mp_castle gametype sd map
>>> mp_makin
>>> gametype sd map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // TDM -- TEAM DEATH MATCH
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
>>> mp_makin
>>> gametype tdm map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // CTF -- CAPTURE THE FLAG
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
>>> mp_makin
>>> gametype ctf map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // TWAR -- NOT SURE YET
>>> //**************************************************
>>> ****************************
>>>
>>> //set sv_mapRotation "gametype twar map mp_castle gametype twar map
>>> mp_makin
>>> gametype twar map mp_roundhouse"
>>>
>>> //**************************************************
>>> ****************************
>>> // CURRENT MAP ROTATION
>>> //**************************************************
>>> ****************************
>>>
>>> set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
>>> mp_makin
>>> gametype tdm map mp_roundhouse"
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: Christian Gerbrandt [mailto:gerbra at gotadsl.co.uk]
>>> Verzonden: woensdag 17 december 2008 19:28
>>> Aan: cod at icculus.org
>>> Onderwerp: RE: [cod] Server wont start.
>>>
>>> Can you post your server.cfg ?
>>>
>>> I had the same problem once, server was not reachable.
>>> Turned out to be the server.cfg.
>>> Best way to find out if server is working is by running it through a
>>> GUI
>>> for
>>> the first time.
>>> If it is working there, it should work on the CLI as well.
>>>
>>> -----Original Message-----
>>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>>> Sent: 17 December 2008 17:55
>>> To: cod at icculus.org
>>> Subject: RE: [cod] Server wont start.
>>>
>>> Still not online.
>>>
>>> Putty give me know the following:
>>>
>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No
>>> such
>>> file or directory
>>> Application tried to create a window, but no driver could be loaded.
>>> Make sure that your X server is running and that $DISPLAY is set
>>> correctly.
>>> Application tried to create a window, but no driver could be loaded.
>>> Make sure that your X server is running and that $DISPLAY is set
>>> correctly.
>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>> error 2
>>> err:ole:CoGetClassObject class  
>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>>> not
>>> registered
>>> err:ole:CoGetClassObject no class object
>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>>> 0x1
>>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>> default
>>> context.
>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
>>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>>>
>>> So it looks like it's the same as yours.
>>>
>>> But still the server stay down.
>>> Server.cfg is in the main folder where it belongs.
>>> Its weird..
>>>
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>>> Verzonden: woensdag 17 december 2008 18:46
>>> Aan: cod at icculus.org
>>> Onderwerp: Re: [cod] Server wont start.
>>>
>>> Well if SELinux is on, disable that and try again.
>>>
>>> Then post back if that works.
>>>
>>> d
>>>
>>>
>>>
>>> On 17-Dec-08, at 9:34 AM, K.mintjes - Snelict wrote:
>>>
>>>> I take the last one from fpsadmin.com, with the RPM files.
>>>> And nope I didn't anything  custom on the server, The server is 32
>>>> bit.
>>>> I saw that selinux was on, properly the wrong command before
>>>> installing
>>>> everything.
>>>> And he stay in the console, no exits.
>>>> And nope didn't have a firewall on.
>>>>
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>>>> Verzonden: woensdag 17 december 2008 18:27
>>>> Aan: cod at icculus.org
>>>> Onderwerp: Re: [cod] Server wont start.
>>>>
>>>> I was looking at your errors, and I noticed that yours has:
>>>>
>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>>> error 0
>>>>
>>>>
>>>> And mine has:
>>>>
>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>>> error 2
>>>>
>>>> So I am trying to figure out what is different from mine to yours.
>>>> When you installed it, did you use the installer script that
>>>> compiles
>>>> wine, or the one that uses the RPM's? Did you do anything custom on
>>>> your install as far as package selection? 32 bit or 64 bit?
>>>>
>>>>
>>>> When i start my server, this is normal:
>>>>
>>>> Application tried to create a window, but no driver could be  
>>>> loaded.
>>>> Make sure that your X server is running and that $DISPLAY is set
>>>> correctly.
>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>>> error 2
>>>> err:ole:CoGetClassObject class
>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>>>> not registered
>>>> err:ole:CoGetClassObject no class object
>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>>>> 0x1
>>>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>>> default context.
>>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without  
>>>> opengl
>>>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>>>>
>>>> And the console will just hang there. Does your console hang, or
>>>> exit
>>>> back out to the command prompt? Do you have a firewall on, or
>>>> SELinux?
>>>>
>>>>
>>>> Dnk
>>>>
>>>>
>>>>
>>>>
>>>> On 17-Dec-08, at 8:51 AM, K.mintjes - Snelict wrote:
>>>>
>>>>> Mine actual startup command is the following:
>>>>>
>>>>> screen wine CoDWaWmp.exe -- +set dedicated 2 +set net_ip
>>>>> 93.190.139.209 +set
>>>>> net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate
>>>>>
>>>>> and in the startup.sh is the startup line the same..
>>>>>
>>>>> The server gives me only a lot of errors (see first mail).
>>>>>
>>>>> And doesn't start up.
>>>>>
>>>>> -----Oorspronkelijk bericht-----
>>>>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>>>>> Verzonden: woensdag 17 december 2008 17:45
>>>>> Aan: cod at icculus.org
>>>>> Onderwerp: Re: [cod] Server wont start.
>>>>>
>>>>> What is your actual startup command?
>>>>>
>>>>> Also, are you using the startup script that the installer script
>>>>> can
>>>>> generate for you?
>>>>>
>>>>> Dnk
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On 17-Dec-08, at 7:37 AM, "K.mintjes - Snelict"
>>>>> <k.mintjes at snelict.nl>
>>>>> wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>>
>>>>>>
>>>>>> I had followed the latest tutorial which I could find on
>>>>>> fpsadmin.com, to setup a cod5 server with wine and centos.
>>>>>>
>>>>>> Only the problem is when ill start up the server ill get the
>>>>>> following:
>>>>>>
>>>>>>
>>>>>>
>>>>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed:
>>>>>> No
>>>>>> such file or directory
>>>>>>
>>>>>> Application tried to create a window, but no driver could be
>>>>>> loaded.
>>>>>>
>>>>>> Make sure that your X server is running and that $DISPLAY is set
>>>>>> correctly.
>>>>>>
>>>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>>>>> error 0
>>>>>>
>>>>>> err:ole:CoGetClassObject class
>>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
>>>>>>
>>>>>> err:ole:CoGetClassObject no class object
>>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for
>>>>>> context
>>>>>> 0x1
>>>>>>
>>>>>> fixme:thread:SetThreadIdealProcessor (0x64): stub
>>>>>>
>>>>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>>>>> default context.
>>>>>>
>>>>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>>>>>
>>>>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without
>>>>>> opengl
>>>>>>
>>>>>> fixme:thread:SetThreadIdealProcessor (0x78): stub
>>>>>>
>>>>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>>>>>>
>>>>>>
>>>>>>
>>>>>> And the server stop loading, It is opened now for 10 minutes.
>>>>>>
>>>>>> The whole server setup was finished without any error.
>>>>>>
>>>>>>
>>>>>>
>>>>>> What is happened up here, and how I can fix this..?
>>>>>>
>>>>>>
>>>>>>
>>>>>> System is a centos server.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Dutchy88
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
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>>>
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>>> are not the intended recipient, please delete this transmission and
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