[cod] Server wont start.

Dnk d.k.emaillists at gmail.com
Wed Dec 17 15:31:37 EST 2008


Was this a clean install prior to you installing wine/ cod5?

Do you have another test machine to try and replicate the issue on?

Since we started chatting this am, I have done 2 clean installs on two  
machines without issue.

Dnk

Sent from my iPhone

On 17-Dec-08, at 12:23 PM, "K.mintjes - Snelict"  
<k.mintjes at snelict.nl> wrote:

> Hmm, the problem was the last time i installed the X environment.
> My server was totally crashed, so I don't trust it any more.
>
> -----Oorspronkelijk bericht-----
> Van: Donald Stephens [mailto:donald.stephens at activant.com]
> Verzonden: woensdag 17 december 2008 21:03
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] Server wont start.
>
> I'd say install X and test it in a GUI then.
>
> -----Original Message-----
> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
> Sent: Wednesday, December 17, 2008 11:57 AM
> To: cod at icculus.org
> Subject: RE: [cod] Server wont start.
>
> Nope it won't work.. he doesn't write to the files..
> The files are 777 writed..
>
> -----Oorspronkelijk bericht-----
> Van: Dnk [mailto:d.k.emaillists at gmail.com]
> Verzonden: woensdag 17 december 2008 20:37
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] Server wont start.
>
> Create the log file via the command line, and then try starting the
> server. See if it logs there after that.
>
> Dnk
>
> Sent from my iPhone
>
> On 17-Dec-08, at 11:14 AM, "K.mintjes - Snelict"
> <k.mintjes at snelict.nl> wrote:
>
>> Nope it doesn't exist..
>> Really weird problem..
>>
>> -----Oorspronkelijk bericht-----
>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>> Verzonden: woensdag 17 december 2008 20:09
>> Aan: cod at icculus.org
>> Onderwerp: RE: [cod] Server wont start.
>>
>> It would be in cod5/main if it existed.
>>
>> -----Original Message-----
>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> Sent: Wednesday, December 17, 2008 10:59 AM
>> To: cod at icculus.org
>> Subject: RE: [cod] Server wont start.
>>
>> I can't find the server log..
>> I think the server won't start, otherwise he had make a server file..
>>
>> -----Oorspronkelijk bericht-----
>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>> Verzonden: woensdag 17 december 2008 19:56
>> Aan: cod at icculus.org
>> Onderwerp: RE: [cod] Server wont start.
>>
>> If you check the console log for the server is there anything of use
>> in
>> it?
>>
>> -----Original Message-----
>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> Sent: Wednesday, December 17, 2008 10:46 AM
>> To: cod at icculus.org
>> Subject: RE: [cod] Server wont start.
>>
>> This is my server.cfg
>>
>> // Call of Duty World at War Server Configuration File
>> // Generated by COD5-Plus on
>>
>> //**************************************************
>> ****************************
>> // Color Codes
>> //**************************************************
>> ****************************
>> // Colors for text. Do not clear the comment in front of the color
>> codes.
>> // Useful for your server name, motd msg's - Information and ref use
>> only
>> //
>> // ^1 = Red
>> // ^2 = Green
>> // ^3 = Yellow
>> // ^4 = Blue
>> // ^5 = Cyan
>> // ^6 = pink/Magenta
>> // ^7 = White
>> // ^0 = Black
>>
>> //**************************************************
>> ****************************
>> // Public Information
>> //**************************************************
>> ****************************
>>
>> sets sv_hostname "=XdC= Clan Public S&D #1"
>> sets _Admin "dutchman88"
>> sets _Email "info at xdc-clan.nl"
>> sets _Website "www.xdc-clan.nl"
>> sets _Location "netherlands"
>> sets _Irc ""
>> set scr_motd ""
>>
>> //**************************************************
>> ****************************
>> // Common Server Settings
>> //**************************************************
>> ****************************
>> // Log Settings
>> //**************************************************
>> ****************************
>> set net_ip "93.190.139.210"
>> set net_port "28960"
>> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
>> set logfile "1" // 0 = NO log, 1 = log file enabled
>> set g_log "games_mp.log" // Name of log file, default is games_mp.log
>> set sv_log_damage "1"
>>
>> //**************************************************
>> ****************************
>> // Password Settings
>> //**************************************************
>> ****************************
>>
>> set rcon_password "" // RCON must supply pw to use
>> set sv_privatePassword "" // Private slots, non-public slots
>>
>> // The following can be used to lock out the server so that only  
>> those
>> // players that have been provide the password can connect. Good for
>> // matches, practices, etc.
>>
>> set g_password ""
>>
>> //**************************************************
>> ****************************
>> // Player slots setup
>> //**************************************************
>> ****************************
>>
>> // Maximum Clients
>> set sv_maxclients "20"
>>
>> // Number of private player slots, maxclients - privateclients =
>> public
>> slots
>> // These people can use the "sv_privatePassword" to get in the  
>> server.
>>
>> set sv_privateclients ""
>>
>> //**************************************************
>> ****************************
>> // Ping
>> //**************************************************
>> ****************************
>>
>> // MIN player ping on CONNECT, any lower and player isnt allowed to
>> connect
>>
>> set sv_minPing "0"
>>
>> // MAX player ping on CONNECT, any higher and player isnt allowed to
>> connect
>>
>> set sv_maxping "350"
>>
>> //**************************************************
>> ****************************
>> // Client Download Settings.
>> //**************************************************
>> ****************************
>>
>> // (0=off/1=on) Used for MODs and custom maps
>>
>> set sv_allowdownload "1"
>> seta sv_wwwDownload "1"
>>
>> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
>>
>> seta sv_wwwDlDisconnected "1"
>>
>> // Client's Maximum Download Rate
>> set sv_maxRate "25000"
>>
>> //**************************************************
>> ****************************
>> // Server Performance
>> //**************************************************
>> ****************************
>>
>> // FPS (Server Frames per Second) -- I would leave this alone for  
>> now.
>> MIGHT mess up gameplay if changed.
>> set sv_fps "20"
>>
>> // Rate
>> set rate "25000"
>>
>> // Antilag
>> set g_antilag "1"
>>
>> // Smooth clients
>> set g_smoothClients "1"
>>
>> //**************************************************
>> ****************************
>> // Drop inactive players
>> //**************************************************
>> ****************************
>>
>> set sv_timeout "300"
>> set sv_zombietime "1"
>> set g_inactivity "0"
>> set g_inactivityspectator "0"
>>
>> //**************************************************
>> ****************************
>> // AntiFlooding Settings
>> //**************************************************
>> ****************************
>>
>> set sv_floodProtect "1"
>> set sv_reconnectlimit "3"
>>
>> //**************************************************
>> ****************************
>> // Anti Cheat Settings
>> //**************************************************
>> ****************************
>>
>> // Disable Client access to console?
>> set sv_disableClientConsole "0"
>> set cl_autocmd "0"
>> set sv_cheats "0"
>> set sv_pure "1"
>> set g_banIPs ""
>> set g_no_script_spam "1"
>> seta sv_punkbuster 1
>> wait
>> pb_sv_enable
>>
>> //**************************************************
>> ****************************
>> // Temporary Ban duration, in seconds
>> //**************************************************
>> ****************************
>>
>> set sv_kickBanTime "300"
>>
>> //**************************************************
>> ****************************
>> // In-game communication system
>> //**************************************************
>> ****************************
>>
>> set sv_voice "0"
>> set sv_voiceQuality "1"
>> set voice_deadChat "0"
>> set voice_global "0"
>> set voice_localEcho "0"
>> set winvoice_mic_mute "1"
>>
>> // Dead players chat with the living?
>>
>> set g_deadChat "0"
>>
>> //**************************************************
>> ****************************
>> // Client
>> //**************************************************
>> ****************************
>>
>> // Client Voting
>> set g_allowVote "0"
>> set g_voteAbstainWeight "0.5"
>>
>> // Client Side
>> set sv_clientside "0"
>> set sv_clientArchive "1"
>> set sv_clientSideBullets "1"
>> set sv_clientSideVehicles "1"
>> set g_client_side_lights "1"
>>
>>
>> //**************************************************
>> ****************************
>> // Server Personality
>> //**************************************************
>> ****************************
>>
>> // Automatic Team Balance
>> set scr_teambalance "1"
>>
>> // Who dead people can spectate
>> set scr_game_spectatetype "0"
>>
>> // Gravity
>> set g_gravity "800"
>>
>> // Base Move Speed
>> set g_speed "190"
>>
>> // Number of dropped weapons before recycling
>> set g_maxDroppedWeapons "16"
>>
>> // Red Crosshairs while over enemy? Maybe?
>> set g_redCrosshairs "0"
>>
>> // Draw Friends
>> set scr_drawfriend "1"
>>
>> //**************************************************
>> ****************************
>> // Misc
>> //**************************************************
>> ****************************
>>
>> set sv_allowAnonymous "0"
>> set g_antilag "1"
>> set scr_xpscale "1"
>>
>> //**************************************************
>> ****************************
>> // Gameplay
>> //**************************************************
>> ****************************
>>
>> //Timers
>> set scr_game_graceperiod "25"
>> set scr_intermission_time "20"
>>
>> //Kill Cam
>> set scr_game_allowkillcam "0"
>> set scr_game_onlyheadshots "0"
>> set scr_game_deathpointloss "0"
>> set scr_game_suicidepointloss "0"
>> set scr_team_teamkillpointloss "1"
>> set scr_game_spectatetype "1"
>> set scr_game_perks "1"
>> set scr_game_forceradar "0"
>> set scr_allowannouncer "1"
>> set scr_game_forceradar "0"
>> set scr_vehicles_enabled "1"
>> set vehControlMode "0"
>> set g_compassShowEnemies "0"
>> set g_allowvote "0"
>> // Revive players?  Don't know what this does
>> set scr_player_allowrevive "1"
>> set g_revive "0"
>> set revive_time_taken "2"
>>
>> //**************************************************
>> ****************************
>> // Weapons
>> //**************************************************
>> ****************************
>>
>> set scr_weapon_allowbetty "1"
>> set scr_weapon_allowc4 "1"
>> set scr_weapon_allowflash "1"
>> set scr_weapon_allowfrags "1"
>> set scr_weapon_allowmines "1"
>> set scr_weapon_allowrpgs "1"
>> set scr_weapon_allowsatchel "1"
>> set scr_weapon_allowsmoke "1"
>>
>> // Bouncing Bettty Settings
>> set bettyDetonateRadius "150"
>> set bettyTimeBeforeDetonate "0.45"
>> set bettyUpVelocity "296"
>>
>> // Poison gas stuff?
>> set poisonDuration "10"
>> set tabun_effect_radius "150"
>> set tabun_shock_radius "150"
>> set tabunGasDuration "3"
>> set tabunInitialGasShockDuration "7"
>> set tabunWalkInGasShockDuration "4"
>>
>> // Fire
>> set fire_audio_random_max_duration "1000"
>> set fire_audio_repeat_duration "1500"
>> set fire_spread_probability "0"
>> set fire_stage1_burn_time "3000"
>> set fire_stage2_burn_time "0"
>> set fire_stage3_burn_time "0"
>> set fire_world_damage "20"
>> set fire_world_damage_duration "8"
>> set fire_world_damage_rate "0.25"
>>
>> // Flares
>> set flare_distance_scale "16"
>> set flare_duration "8"
>> set flare_effect_radius "400"
>> set flareBurnOutFadeWait "0.65"
>> set flareDisableEffects "0"
>> set flareLookAwayFadeWait "0.45"
>>
>> //**************************************************
>> ****************************
>> // Batttle Chatter Settings
>> //**************************************************
>> ****************************
>>
>> set scr_allowbattlechatter "1"
>> set bcmp_incoming_grenade_probability "50"
>> set bcmp_kill_inform_probability "50"
>> set bcmp_killstreak_incoming_probability "50"
>> set bcmp_perk_call_probability "50"
>> set bcmp_sniper_kill_probability "25"
>> set bcmp_toss_grenade_probability "50"
>> set bcmp_weapon_delay "2000"
>> set bcmp_weapon_fire_probability "90"
>>
>> //**************************************************
>> ****************************
>> // Vehicles
>> //**************************************************
>> ****************************
>>
>> set scr_vehicles_enabled "1"
>> set scr_veh_respawntimemax "90"
>> set scr_veh_respawntimemin "50"
>> set scr_veh_health_jeep "700"
>> set scr_veh_health_tank "1350"
>> set scr_veh_driversarehidden "1"
>> set scr_veh_driversareinvulnerable "1"
>> set scr_veh_explode_on_cleanup "1"
>> set scr_veh_explosion_doradiusdamage "1"
>> set scr_veh_explosion_maxdamage "200"
>> set scr_veh_explosion_mindamage "20"
>> set scr_veh_explosion_radius "256"
>>
>> set scr_veh_alive_cleanuptimemax "120"
>> set scr_veh_alive_cleanuptimemin "119"
>> set scr_veh_cleanupabandoned "1"
>> set scr_veh_cleanupdrifted "1"
>> set scr_veh_cleanupmaxspeedmph "1"
>> set scr_veh_cleanupmindistancefeet "75"
>> set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
>> set scr_veh_cleanuptime_dmgfactor_max "1.0"
>> set scr_veh_cleanuptime_dmgfactor_min "0.33"
>> set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
>> set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
>> set scr_veh_dead_cleanuptimemax "30"
>> set scr_veh_dead_cleanuptimemin "20"
>> set scr_veh_disappear_maxpreventdistancefeet "30"
>> set scr_veh_disappear_maxpreventvisibilityfeet "150"
>> set scr_veh_disappear_maxwaittime "60"
>> set scr_veh_explosion_husk_forcepointvariance "30"
>> set scr_veh_explosion_husk_horzvelocityvariance "25"
>> set scr_veh_explosion_husk_vertvelocitymax "200"
>> set scr_veh_explosion_husk_vertvelocitymin "100"
>> set scr_veh_explosion_spawnfx "1"
>> set scr_veh_ondeath_createhusk "1"
>> set scr_veh_ondeath_usevehicleashusk "1"
>> set scr_veh_respawnafterhuskcleanup "1"
>> set scr_veh_respawnwait_iterationwaitseconds "1"
>> set scr_veh_respawnwait_maxiterations "30"
>> set scr_veh_waittillstoppedandmindist_maxtime "10"
>> set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
>>
>> //**************************************************
>> ****************************
>> // Hardpoints
>> //**************************************************
>> ****************************
>>
>> set scr_game_hardpoints "1"
>> set scr_hardpoint_allowartillery "1"
>> set scr_hardpoint_allowuav "1"
>> set scr_hardpoint_allowdogs "1"
>> set scr_hardpoint_allowradar "1"
>> set scr_hardpoint_allowsupply "1"
>>
>> //**************************************************
>> ****************************
>> // Teams
>> //**************************************************
>> ****************************
>>
>> // Friendly Fire?
>> set scr_team_fftype "0"
>> set scr_team_respawntime "0"
>> set scr_team_teamkillspawndelay "20"
>> set scr_team_kickteamkillers "0"
>> set scr_team_teamkillerplaylistbanquantum "0"
>> set scr_team_teamkillerplaylistbanpenalty "0"
>>
>> //**************************************************
>> ****************************
>> // player
>> //**************************************************
>> ****************************
>>
>> set scr_player_numlives "0"
>> set scr_player_maxhealth "100"
>> set scr_player_healthregentime "5"
>> //Sprint
>> set scr_player_sprinttime "5"
>>
>> // Respawn Settings
>> set scr_player_forcerespawn "1"
>> set scr_player_respawndelay "0"
>> set scr_player_suicidespawndelay "20"
>>
>> //**************************************************
>> ****************************
>> // dogs
>> //**************************************************
>> ****************************
>>
>> set scr_dog_time "60"
>> set scr_dog_health "100"
>> set scr_dog_count "8"
>> set scr_dog_max_at_once "4"
>> set scr_dog_hardpoint_interval "180"
>>
>> //**************************************************
>> ****************************
>> // UI
>> //**************************************************
>> ****************************
>>
>> set scr_hardcore "0"
>> set scr_oldschool "0"
>> set ui_hud_hardcore "0"
>> set ui_hud_obituaries "1"
>> set ui_hud_showobjicons "1"
>>
>> //**************************************************
>> ****************************
>> // DEATHMATCH
>> //**************************************************
>> ****************************
>>
>> set scr_dm_scorelimit 150
>> set scr_dm_timelimit 10
>> set scr_dm_roundlimit 1
>> set scr_dm_numlives 0
>> set scr_dm_playerrespawndelay 0
>> set scr_dm_waverespawndelay 0
>> set scr_dm_globalbattlechatterprobability 100
>>
>> //**************************************************
>> ****************************
>> // DOMINATION
>> //**************************************************
>> ****************************
>>
>> set scr_dom_scorelimit 200
>> set scr_dom_timelimit 0
>> set scr_dom_roundlimit 1
>> set scr_dom_numlives 0
>> set scr_dom_playerrespawndelay 0
>> set scr_dom_waverespawndelay 0
>> set scr_dom_globalbattlechatterprobability 0
>>
>> //**************************************************
>> ****************************
>> // TEAM DEATHMATCH
>> //**************************************************
>> ****************************
>>
>> set scr_tdm_scorelimit 750
>> set scr_tdm_timelimit 10
>> set scr_tdm_roundlimit 1
>> set scr_tdm_numlives 0
>> set scr_tdm_playerrespawndelay 0
>> set scr_tdm_waverespawndelay 0
>> set scr_tdm_globalbattlechatterprobability 0
>>
>> //**************************************************
>> ****************************
>> // SABOTAGE
>> //**************************************************
>> ****************************
>>
>> set scr_sab_scorelimit 1
>> set scr_sab_timelimit 20
>> set scr_sab_roundlimit 0
>> set scr_sab_roundswitch 1
>> set scr_sab_numlives 0
>> set scr_sab_bombtimer 30
>> set scr_sab_planttime 2.5
>> set scr_sab_defusetime 5
>> set scr_sab_hotpotato 0
>> set scr_sab_playerrespawndelay 7.5
>> set scr_sab_waverespawndelay 0
>> set scr_sab_globalbattlechatterprobability 0
>>
>> //**************************************************
>> ****************************
>> // SEARCH AND DESTROY CLASSIC
>> //**************************************************
>> ****************************
>>
>> set scr_sd_scorelimit 4
>> set scr_sd_timelimit 2.5
>> set scr_sd_roundlimit 0
>> set scr_sd_roundswitch 3 // rounds between switching teams
>> set scr_sd_numlives 1 // elimination
>> set scr_sd_bombtimer 45
>> set scr_sd_planttime 5
>> set scr_sd_defusetime 5
>> set scr_sd_multibomb 0
>> set scr_sd_playerrespawndelay 0
>> set scr_sd_waverespawndelay 0
>> set scr_sd_globalbattlechatterprobability 0
>>
>> //**************************************************
>> ****************************
>> // CAPTURE THE FLAG
>> //**************************************************
>> ****************************
>>
>> set scr_ctf_scorelimit 3
>> set scr_ctf_timelimit 5
>> set scr_ctf_roundlimit 2
>> set scr_ctf_roundswitch 1
>> set scr_ctf_numlives 0
>> set scr_ctf_playerrespawndelay 0
>> set scr_ctf_waverespawndelay 15
>> set scr_ctf_touchreturn 1
>> set scr_ctf_idleflagreturntime 30
>> set scr_ctf_flagrespawntime 0
>> set scr_ctf_enemycarriervisible 0
>> set scr_ctf_globalbattlechatterprobability 0
>>
>> //**************************************************
>> ****************************
>> // KING OF THE HILL
>> //**************************************************
>> ****************************
>>
>> set scr_koth_scorelimit 250
>> set scr_koth_timelimit 15
>> set scr_koth_roundlimit 1
>> set scr_koth_roundswitch 1
>> set scr_koth_numlives 0
>> set scr_koth_playerrespawndelay 0
>> set scr_koth_waverespawndelay 0
>> set koth_autodestroytime 60
>> set koth_spawntime 0
>> set koth_kothmode 0
>> set koth_capturetime 20
>> set koth_destroytime 10
>> set koth_delayPlayer 0
>> set koth_spawnDelay 60
>> set scr_koth_globalbattlechatterprobability 0
>>
>> //**************************************************
>> ****************************
>> // WAR
>> //**************************************************
>> ****************************
>>
>> set scr_twar_timelimit 10
>> set twar_finalFightTimeLimit 5
>> set twar_captureTime 40
>> set twar_neutralFlagLockTime 0
>> set twar_captureAccelBonus 35
>> set twar_captureAccelLimit 50
>> set twar_momentumEnabled 1
>> set twar_momentumMax 70
>> set twar_momentumMaxMultiplier 3
>> set twar_momentumMultiplierBonus 25
>> set twar_momentumMultiplierBonusLimit 75
>> set twar_momentumBlitzkriegTime 30
>> set twar_momentumFlagCap 25
>> set twar_momentumKillPlayer 5
>> set twar_momentumRadar 10
>> set twar_momentumArtillery 10
>> set twar_momentumDogs 10
>> set twar_momentumKamikaze 10
>> set scr_twar_globalbattlechatterprobability 0
>>
>> //**************************************************
>> ****************************
>> // First gametype to load
>> // "dm" - free for all deathmatch
>> // "dom" - domination
>> // "koth" - headquarters
>> // "sab" - sabotage
>> // "sd" - search & destroy Classic
>> // "tdm" - team deathmatch
>> // "ctf" - capture the flag
>> // "twar" - NOT SURE YET
>> //**************************************************
>> ****************************
>>
>> //**************************************************
>> ****************************
>> //MAP ROTATION SETTINGS - Uncomment the map line for the gametype you
>> wish
>> to play.
>> //**************************************************
>> ****************************
>>
>> //**************************************************
>> ****************************
>> // DM -- FREE FOR ALL DEATHMATCH
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype dm map mp_castle gametype dm map
>> mp_makin
>> gametype dm map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // DOM -- DOMINATION
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype dom map mp_castle gametype dom map
>> mp_makin
>> gametype dom map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // KOTH -- HEADQUARTERS
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype koth map mp_castle gametype koth map
>> mp_makin
>> gametype koth map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // SAB -- SABOTAGE
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype sab map mp_castle gametype sab map
>> mp_makin
>> gametype sab map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // SD -- SEARCH & DESTROY CLASSIC
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype sd map mp_castle gametype sd map
>> mp_makin
>> gametype sd map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // TDM -- TEAM DEATH MATCH
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
>> mp_makin
>> gametype tdm map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // CTF -- CAPTURE THE FLAG
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
>> mp_makin
>> gametype ctf map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // TWAR -- NOT SURE YET
>> //**************************************************
>> ****************************
>>
>> //set sv_mapRotation "gametype twar map mp_castle gametype twar map
>> mp_makin
>> gametype twar map mp_roundhouse"
>>
>> //**************************************************
>> ****************************
>> // CURRENT MAP ROTATION
>> //**************************************************
>> ****************************
>>
>> set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
>> mp_makin
>> gametype tdm map mp_roundhouse"
>>
>> -----Oorspronkelijk bericht-----
>> Van: Christian Gerbrandt [mailto:gerbra at gotadsl.co.uk]
>> Verzonden: woensdag 17 december 2008 19:28
>> Aan: cod at icculus.org
>> Onderwerp: RE: [cod] Server wont start.
>>
>> Can you post your server.cfg ?
>>
>> I had the same problem once, server was not reachable.
>> Turned out to be the server.cfg.
>> Best way to find out if server is working is by running it through a
>> GUI
>> for
>> the first time.
>> If it is working there, it should work on the CLI as well.
>>
>> -----Original Message-----
>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> Sent: 17 December 2008 17:55
>> To: cod at icculus.org
>> Subject: RE: [cod] Server wont start.
>>
>> Still not online.
>>
>> Putty give me know the following:
>>
>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No
>> such
>> file or directory
>> Application tried to create a window, but no driver could be loaded.
>> Make sure that your X server is running and that $DISPLAY is set
>> correctly.
>> Application tried to create a window, but no driver could be loaded.
>> Make sure that your X server is running and that $DISPLAY is set
>> correctly.
>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> error 2
>> err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>> not
>> registered
>> err:ole:CoGetClassObject no class object
>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>> 0x1
>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>> default
>> context.
>> err:d3d:InitAdapters Can't load opengl32.dll!
>> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>>
>> So it looks like it's the same as yours.
>>
>> But still the server stay down.
>> Server.cfg is in the main folder where it belongs.
>> Its weird..
>>
>>
>> -----Oorspronkelijk bericht-----
>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>> Verzonden: woensdag 17 december 2008 18:46
>> Aan: cod at icculus.org
>> Onderwerp: Re: [cod] Server wont start.
>>
>> Well if SELinux is on, disable that and try again.
>>
>> Then post back if that works.
>>
>> d
>>
>>
>>
>> On 17-Dec-08, at 9:34 AM, K.mintjes - Snelict wrote:
>>
>>> I take the last one from fpsadmin.com, with the RPM files.
>>> And nope I didn't anything  custom on the server, The server is 32
>>> bit.
>>> I saw that selinux was on, properly the wrong command before
>>> installing
>>> everything.
>>> And he stay in the console, no exits.
>>> And nope didn't have a firewall on.
>>>
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>>> Verzonden: woensdag 17 december 2008 18:27
>>> Aan: cod at icculus.org
>>> Onderwerp: Re: [cod] Server wont start.
>>>
>>> I was looking at your errors, and I noticed that yours has:
>>>
>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>> error 0
>>>
>>>
>>> And mine has:
>>>
>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>> error 2
>>>
>>> So I am trying to figure out what is different from mine to yours.
>>> When you installed it, did you use the installer script that  
>>> compiles
>>> wine, or the one that uses the RPM's? Did you do anything custom on
>>> your install as far as package selection? 32 bit or 64 bit?
>>>
>>>
>>> When i start my server, this is normal:
>>>
>>> Application tried to create a window, but no driver could be loaded.
>>> Make sure that your X server is running and that $DISPLAY is set
>>> correctly.
>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>> error 2
>>> err:ole:CoGetClassObject class  
>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>>> not registered
>>> err:ole:CoGetClassObject no class object
>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>>> 0x1
>>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>> default context.
>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
>>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>>>
>>> And the console will just hang there. Does your console hang, or  
>>> exit
>>> back out to the command prompt? Do you have a firewall on, or
>>> SELinux?
>>>
>>>
>>> Dnk
>>>
>>>
>>>
>>>
>>> On 17-Dec-08, at 8:51 AM, K.mintjes - Snelict wrote:
>>>
>>>> Mine actual startup command is the following:
>>>>
>>>> screen wine CoDWaWmp.exe -- +set dedicated 2 +set net_ip
>>>> 93.190.139.209 +set
>>>> net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate
>>>>
>>>> and in the startup.sh is the startup line the same..
>>>>
>>>> The server gives me only a lot of errors (see first mail).
>>>>
>>>> And doesn't start up.
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>>>> Verzonden: woensdag 17 december 2008 17:45
>>>> Aan: cod at icculus.org
>>>> Onderwerp: Re: [cod] Server wont start.
>>>>
>>>> What is your actual startup command?
>>>>
>>>> Also, are you using the startup script that the installer script  
>>>> can
>>>> generate for you?
>>>>
>>>> Dnk
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On 17-Dec-08, at 7:37 AM, "K.mintjes - Snelict"
>>>> <k.mintjes at snelict.nl>
>>>> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>>
>>>>>
>>>>> I had followed the latest tutorial which I could find on
>>>>> fpsadmin.com, to setup a cod5 server with wine and centos.
>>>>>
>>>>> Only the problem is when ill start up the server ill get the
>>>>> following:
>>>>>
>>>>>
>>>>>
>>>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed:
>>>>> No
>>>>> such file or directory
>>>>>
>>>>> Application tried to create a window, but no driver could be
>>>>> loaded.
>>>>>
>>>>> Make sure that your X server is running and that $DISPLAY is set
>>>>> correctly.
>>>>>
>>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>>>> error 0
>>>>>
>>>>> err:ole:CoGetClassObject class
>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
>>>>>
>>>>> err:ole:CoGetClassObject no class object
>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for  
>>>>> context
>>>>> 0x1
>>>>>
>>>>> fixme:thread:SetThreadIdealProcessor (0x64): stub
>>>>>
>>>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>>>> default context.
>>>>>
>>>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>>>>
>>>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without
>>>>> opengl
>>>>>
>>>>> fixme:thread:SetThreadIdealProcessor (0x78): stub
>>>>>
>>>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>>>>>
>>>>>
>>>>>
>>>>> And the server stop loading, It is opened now for 10 minutes.
>>>>>
>>>>> The whole server setup was finished without any error.
>>>>>
>>>>>
>>>>>
>>>>> What is happened up here, and how I can fix this..?
>>>>>
>>>>>
>>>>>
>>>>> System is a centos server.
>>>>>
>>>>>
>>>>>
>>>>> Thanks.
>>>>>
>>>>>
>>>>>
>>>>> Dutchy88
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
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