[cod] CoD5 Server not working on Wine

Dnk d.k.emaillists at gmail.com
Tue Dec 16 10:57:31 EST 2008


To my knowledge that ip must be the one that resides on the cod server  
itself.

Dnk

Sent from my iPhone

On 16-Dec-08, at 7:26 AM, Guðmundur Örn Ingvarsson <Gudmundur.Ingvarsson at landsbanki. 
is> wrote:

> Yeah, well
>
> The server still doesn't work, I'm thinking it's got something to do  
> with the NAT
>
> PC IP: says the internal IP even though I do a +set net_ip external  
> IP in the start line
>
> ___________________________________________
>
> Guðmundur Örn Ingvarsson
> Landsbankinn
> Unix Infrastructure Administrator
> Core Systems IT - CS IT
>
> Sími / Tel.: (+354)  410 6730
> Farsími / Mobile: (+354)  820 5074
> Fax: (+354)  410 3032
> gudmundur.ingvarsson at landsbanki.is
> www.landsbanki.is
>
>
> -----Original Message-----
> From: James Landi [mailto:jim at landi.net]
> Sent: 16. desember 2008 14:25
> To: cod at icculus.org
> Subject: Re: [cod] CoD5 Server not working on Wine
>
> You may want to change your rcon and private slot passwords now :-)
>
> -Jim Landi
> Rudedog
> FPSadmin.com
>
> Guðmundur Örn Ingvarsson wrote:
>> It's been like this since yesterday.
>>
>> At first I thought it was the firewall I was going through but  
>> after everything has been opened up it still acts this way.
>> Could it be the server config or startup line? I used the GenToo  
>> server config as a template.
>>
>> wine ./CoDWaWmp.exe +set dedicated 2 +set sv_punkbuster 1 +set  
>> net_port 28960 +set g_antilag 1 +exec server.cfg +map_rotate
>>
>> // Call of Duty World at War Server Configuration File
>> // Generated by COD5-Plus on $GENDATE
>>
>> //**************************************************  
>> ****************************
>> // Color Codes
>> //**************************************************  
>> ****************************
>> // Colors for text. Do not clear the comment in front of the color  
>> codes.
>> // Useful for your server name, motd msg's - Information and ref  
>> use only
>> //
>> // ^1 = Red
>> // ^2 = Green
>> // ^3 = Yellow
>> // ^4 = Blue
>> // ^5 = Cyan
>> // ^6 = pink/Magenta
>> // ^7 = White
>> // ^0 = Black
>>
>> //**************************************************  
>> ****************************
>> // Public Information
>> //**************************************************  
>> ****************************
>>
>> sets sv_hostname "AON [LDV] CodWars"
>> sets _Admin "Gudmo"
>> sets _Email "gudmo at gudmo.net"
>> sets _Website ""
>> sets _Location "$"
>> sets _Irc ""
>> set scr_motd ""
>>
>> //**************************************************  
>> ****************************
>> // Common Server Settings
>> //**************************************************  
>> ****************************
>> // Log Settings
>> //**************************************************  
>> ****************************
>>
>> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
>> set logfile "1" // 0 = NO log, 1 = log file enabled
>> set g_log "games_mp.log" // Name of log file, default is games_mp.log
>> set sv_log_damage "1"
>>
>> //**************************************************  
>> ****************************
>> // Password Settings
>> //**************************************************  
>> ****************************
>>
>> set rcon_password "heyitsme" // RCON must supply pw to use
>> set sv_privatePassword "homeguard" // Private slots, non-public slots
>>
>> // The following can be used to lock out the server so that only  
>> those
>> // players that have been provide the password can connect. Good for
>> // matches, practices, etc.
>>
>> set g_password ""
>>
>> //**************************************************  
>> ****************************
>> // Player slots setup
>> //**************************************************  
>> ****************************
>>
>> // Maximum Clients
>> set sv_maxclients "24"
>>
>> // Number of private player slots, maxclients - privateclients =  
>> public slots
>> // These people can use the "sv_privatePassword" to get in the  
>> server.
>>
>> set sv_privateclients "4"
>>
>> //**************************************************  
>> ****************************
>> // Ping
>> //**************************************************  
>> ****************************
>>
>> // MIN player ping on CONNECT, any lower and player isnt allowed to  
>> connect
>>
>> set sv_minPing "0"
>>
>> // MAX player ping on CONNECT, any higher and player isnt allowed  
>> to connect
>>
>> set sv_maxping "350"
>>
>> //**************************************************  
>> ****************************
>> // Client Download Settings.
>> //**************************************************  
>> ****************************
>>
>> // (0=off/1=on) Used for MODs and custom maps
>>
>> set sv_allowdownload "0"
>> seta sv_wwwDownload "0"
>>
>> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
>>
>> seta sv_wwwDlDisconnected "1"
>>
>> // Client's Maximum Download Rate
>> set sv_maxRate "25000"
>>
>> //**************************************************  
>> ****************************
>> // Server Performance
>> //**************************************************  
>> ****************************
>>
>> // FPS (Server Frames per Second) -- I would leave this alone for  
>> now.  MIGHT mess up gameplay if changed.
>> set sv_fps "20"
>>
>> // Rate
>> set rate "25000"
>>
>> // Antilag
>> set g_antilag "1"
>>
>> // Smooth clients
>> set g_smoothClients "1"
>>
>> //**************************************************  
>> ****************************
>> // Drop inactive players
>> //**************************************************  
>> ****************************
>>
>> set sv_timeout "300"
>> set sv_zombietime "1"
>> set g_inactivity "0"
>> set g_inactivityspectator "0"
>>
>> //**************************************************  
>> ****************************
>> // AntiFlooding Settings
>> //**************************************************  
>> ****************************
>>
>> set sv_floodProtect "1"
>> set sv_reconnectlimit "3"
>>
>> //**************************************************  
>> ****************************
>> // Anti Cheat Settings
>> //**************************************************  
>> ****************************
>>
>> // Disable Client access to console?
>> set sv_disableClientConsole "0"
>> set cl_autocmd "0"
>> set sv_cheats "0"
>> set sv_pure "1"
>> set g_banIPs ""
>> set g_no_script_spam "1"
>> seta sv_punkbuster $MYPB
>> wait
>> pb_sv_enable
>>
>> //**************************************************  
>> ****************************
>> // Temporary Ban duration, in seconds
>> //**************************************************  
>> ****************************
>>
>> set sv_kickBanTime "300"
>>
>> //**************************************************  
>> ****************************
>> // In-game communication system
>> //**************************************************  
>> ****************************
>>
>> set sv_voice "0"
>> set sv_voiceQuality "1"
>> set voice_deadChat "0"
>> set voice_global "0"
>> set voice_localEcho "0"
>> set winvoice_mic_mute "1"
>>
>> // Dead players chat with the living?
>>
>> set g_deadChat "0"
>>
>> //**************************************************  
>> ****************************
>> // Client
>> //**************************************************  
>> ****************************
>>
>> // Client Voting
>> set g_allowVote "0"
>> set g_voteAbstainWeight "0.5"
>>
>> // Client Side
>> set sv_clientside "0"
>> set sv_clientArchive "1"
>> set sv_clientSideBullets "1"
>> set sv_clientSideVehicles "1"
>> set g_client_side_lights "1"
>>
>>
>> //**************************************************  
>> ****************************
>> // Server Personality
>> //**************************************************  
>> ****************************
>>
>> // Automatic Team Balance
>> set scr_teambalance "1"
>>
>> // Who dead people can spectate
>> set scr_game_spectatetype "0"
>>
>> // Gravity
>> set g_gravity "800"
>>
>> // Base Move Speed
>> set g_speed "190"
>>
>> // Number of dropped weapons before recycling
>> set g_maxDroppedWeapons "16"
>>
>> // Red Crosshairs while over enemy? Maybe?
>> set g_redCrosshairs "0"
>>
>> // Draw Friends
>> set scr_drawfriend "1"
>>
>> //**************************************************  
>> ****************************
>> // Misc
>> //**************************************************  
>> ****************************
>>
>> set sv_allowAnonymous "0"
>> set g_antilag "1"
>> set scr_xpscale "1"
>>
>> //**************************************************  
>> ****************************
>> // Gameplay
>> //**************************************************  
>> ****************************
>>
>> //Timers
>> set scr_game_graceperiod "25"
>> set scr_intermission_time "20"
>>
>> //Kill Cam
>> set scr_game_allowkillcam "0"
>> set scr_game_onlyheadshots "0"
>> set scr_game_deathpointloss "0"
>> set scr_game_suicidepointloss "0"
>> set scr_team_teamkillpointloss "1"
>> set scr_game_spectatetype "1"
>> set scr_game_perks "1"
>> set scr_game_forceradar "0"
>> set scr_allowannouncer "1"
>> set scr_game_forceradar "0"
>> set scr_vehicles_enabled "1"
>> set vehControlMode "0"
>> set g_compassShowEnemies "0"
>> set g_allowvote "0"
>> // Revive players?  Don't know what this does
>> set scr_player_allowrevive "1"
>> set g_revive "0"
>> set revive_time_taken "2"
>>
>> ___________________________________________
>>
>> Guðmundur Örn Ingvarsson
>> Landsbankinn
>> Unix Infrastructure Administrator
>> Core Systems IT - CS IT
>>
>> Sími / Tel.: (+354)  410 6730
>> Farsími / Mobile: (+354)  820 5074
>> Fax: (+354)  410 3032
>> gudmundur.ingvarsson at landsbanki.is
>> www.landsbanki.is
>>
>>
>> -----Original Message-----
>> From: James Landi [mailto:jim at landi.net]
>> Sent: 16. desember 2008 14:03
>> To: cod at icculus.org
>> Subject: Re: [cod] CoD5 Server not working on Wine
>>
>> Note,
>> Treyarch performed server maintenance early this am (world wide) and
>> would have effected all platforms
>>
>> -Jim Landi
>> Rudedog
>> FPSadmin.com
>>
>> Robert Mount wrote:
>>
>>> I have two Windows servers up, they both had this error this morning
>>> after running all day yesterday.  A restart fixed them both.
>>>
>>> --Rob
>>>
>>> On Tue, Dec 16, 2008 at 4:59 AM, Guðmundur Örn Ingvarsson
>>> <Gudmundur.Ingvarsson at landsbanki.is> wrote:
>>>
>>>
>>>> map mp_castle
>>>> ------ Server Initialization ------
>>>> Server: mp_castle
>>>> resetting state..
>>>> Hostname: hostname.domain.is
>>>> Alias: hostname
>>>> PC IP: x.x.x.x
>>>> DNS
>>>> DW_AUTHORIZING
>>>> ********************
>>>> ERROR: Dedicated server authentication failure.
>>>>
>>>> ********************
>>>> Hitch warning: 3744 msec frame time
>>>>
>>>> Anyone seen this b4?
>>>> Fyrirvari/Disclaimer
>>>> http://www.landsbanki.is/disclaimer
>>>>
>>>> ---
>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>>>> 38
>>>>
>>>>
>>>>
>>>>
>>>>
>>> ---
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>>>
>>>
>>>
>>>
>>>
>>
>>
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>>
>>
>> Fyrirvari/Disclaimer
>> http://www.landsbanki.is/disclaimer
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>>
>>
>>
>>
>
>
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>
>
> Fyrirvari/Disclaimer
> http://www.landsbanki.is/disclaimer
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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