[cod] CoD5 Server not working on Wine

James Landi jim at landi.net
Tue Dec 16 09:24:31 EST 2008


You may want to change your rcon and private slot passwords now :-)

-Jim Landi
Rudedog
FPSadmin.com

Guðmundur Örn Ingvarsson wrote:
> It's been like this since yesterday.
>
> At first I thought it was the firewall I was going through but after everything has been opened up it still acts this way.
> Could it be the server config or startup line? I used the GenToo server config as a template.
>
> wine ./CoDWaWmp.exe +set dedicated 2 +set sv_punkbuster 1 +set net_port 28960 +set g_antilag 1 +exec server.cfg +map_rotate
>
> // Call of Duty World at War Server Configuration File
> // Generated by COD5-Plus on $GENDATE
>
> //************************************************** ****************************
> // Color Codes
> //************************************************** ****************************
> // Colors for text. Do not clear the comment in front of the color codes.
> // Useful for your server name, motd msg's - Information and ref use only
> //
> // ^1 = Red
> // ^2 = Green
> // ^3 = Yellow
> // ^4 = Blue
> // ^5 = Cyan
> // ^6 = pink/Magenta
> // ^7 = White
> // ^0 = Black
>
> //************************************************** ****************************
> // Public Information
> //************************************************** ****************************
>
> sets sv_hostname "AON [LDV] CodWars"
> sets _Admin "Gudmo"
> sets _Email "gudmo at gudmo.net"
> sets _Website ""
> sets _Location "$"
> sets _Irc ""
> set scr_motd ""
>
> //************************************************** ****************************
> // Common Server Settings
> //************************************************** ****************************
> // Log Settings
> //************************************************** ****************************
>
> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
> set logfile "1" // 0 = NO log, 1 = log file enabled
> set g_log "games_mp.log" // Name of log file, default is games_mp.log
> set sv_log_damage "1"
>
> //************************************************** ****************************
> // Password Settings
> //************************************************** ****************************
>
> set rcon_password "heyitsme" // RCON must supply pw to use
> set sv_privatePassword "homeguard" // Private slots, non-public slots
>
> // The following can be used to lock out the server so that only those
> // players that have been provide the password can connect. Good for
> // matches, practices, etc.
>
> set g_password ""
>
> //************************************************** ****************************
> // Player slots setup
> //************************************************** ****************************
>
> // Maximum Clients
> set sv_maxclients "24"
>
> // Number of private player slots, maxclients - privateclients = public slots
> // These people can use the "sv_privatePassword" to get in the server.
>
> set sv_privateclients "4"
>
> //************************************************** ****************************
> // Ping
> //************************************************** ****************************
>
> // MIN player ping on CONNECT, any lower and player isnt allowed to connect
>
> set sv_minPing "0" 
>
> // MAX player ping on CONNECT, any higher and player isnt allowed to connect
>
> set sv_maxping "350" 
>
> //************************************************** ****************************
> // Client Download Settings. 
> //************************************************** ****************************
>
> // (0=off/1=on) Used for MODs and custom maps
>
> set sv_allowdownload "0"
> seta sv_wwwDownload "0"
>
> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
>
> seta sv_wwwDlDisconnected "1"
>
> // Client's Maximum Download Rate
> set sv_maxRate "25000"
>
> //************************************************** ****************************
> // Server Performance
> //************************************************** ****************************
>
> // FPS (Server Frames per Second) -- I would leave this alone for now.  MIGHT mess up gameplay if changed.
> set sv_fps "20"
>
> // Rate
> set rate "25000"
>
> // Antilag
> set g_antilag "1"
>
> // Smooth clients
> set g_smoothClients "1"
>
> //************************************************** ****************************
> // Drop inactive players
> //************************************************** ****************************
>
> set sv_timeout "300"
> set sv_zombietime "1"
> set g_inactivity "0"
> set g_inactivityspectator "0"
>
> //************************************************** ****************************
> // AntiFlooding Settings
> //************************************************** ****************************
>
> set sv_floodProtect "1"
> set sv_reconnectlimit "3"
>
> //************************************************** ****************************
> // Anti Cheat Settings
> //************************************************** ****************************
>
> // Disable Client access to console?
> set sv_disableClientConsole "0"
> set cl_autocmd "0"
> set sv_cheats "0"
> set sv_pure "1"
> set g_banIPs ""
> set g_no_script_spam "1"
> seta sv_punkbuster $MYPB
> wait
> pb_sv_enable
>
> //************************************************** ****************************
> // Temporary Ban duration, in seconds
> //************************************************** ****************************
>
> set sv_kickBanTime "300"
>
> //************************************************** ****************************
> // In-game communication system
> //************************************************** ****************************
>
> set sv_voice "0"
> set sv_voiceQuality "1"
> set voice_deadChat "0"
> set voice_global "0"
> set voice_localEcho "0"
> set winvoice_mic_mute "1"
>
> // Dead players chat with the living?
>
> set g_deadChat "0"
>
> //************************************************** ****************************
> // Client
> //************************************************** ****************************
>
> // Client Voting
> set g_allowVote "0"
> set g_voteAbstainWeight "0.5"
>
> // Client Side
> set sv_clientside "0"
> set sv_clientArchive "1"
> set sv_clientSideBullets "1"
> set sv_clientSideVehicles "1"
> set g_client_side_lights "1"
>
>
> //************************************************** ****************************
> // Server Personality
> //************************************************** ****************************
>
> // Automatic Team Balance
> set scr_teambalance "1"
>
> // Who dead people can spectate
> set scr_game_spectatetype "0"
>
> // Gravity
> set g_gravity "800"
>
> // Base Move Speed
> set g_speed "190"
>
> // Number of dropped weapons before recycling
> set g_maxDroppedWeapons "16"
>
> // Red Crosshairs while over enemy? Maybe?
> set g_redCrosshairs "0"
>
> // Draw Friends
> set scr_drawfriend "1"
>
> //************************************************** ****************************
> // Misc
> //************************************************** ****************************
>
> set sv_allowAnonymous "0"
> set g_antilag "1"
> set scr_xpscale "1"
>
> //************************************************** ****************************
> // Gameplay
> //************************************************** ****************************
>
> //Timers
> set scr_game_graceperiod "25"
> set scr_intermission_time "20"
>
> //Kill Cam
> set scr_game_allowkillcam "0"
> set scr_game_onlyheadshots "0"
> set scr_game_deathpointloss "0"
> set scr_game_suicidepointloss "0"
> set scr_team_teamkillpointloss "1"
> set scr_game_spectatetype "1"
> set scr_game_perks "1"
> set scr_game_forceradar "0"
> set scr_allowannouncer "1"
> set scr_game_forceradar "0"
> set scr_vehicles_enabled "1"
> set vehControlMode "0"
> set g_compassShowEnemies "0"
> set g_allowvote "0"
> // Revive players?  Don't know what this does
> set scr_player_allowrevive "1"
> set g_revive "0"
> set revive_time_taken "2"
>
> ___________________________________________
>
> Guðmundur Örn Ingvarsson
> Landsbankinn
> Unix Infrastructure Administrator
> Core Systems IT - CS IT
>
> Sími / Tel.: (+354)  410 6730
> Farsími / Mobile: (+354)  820 5074
> Fax: (+354)  410 3032
> gudmundur.ingvarsson at landsbanki.is
> www.landsbanki.is
>
>
> -----Original Message-----
> From: James Landi [mailto:jim at landi.net] 
> Sent: 16. desember 2008 14:03
> To: cod at icculus.org
> Subject: Re: [cod] CoD5 Server not working on Wine
>
> Note,
> Treyarch performed server maintenance early this am (world wide) and 
> would have effected all platforms
>
> -Jim Landi
> Rudedog
> FPSadmin.com
>
> Robert Mount wrote:
>   
>> I have two Windows servers up, they both had this error this morning
>> after running all day yesterday.  A restart fixed them both.
>>
>> --Rob
>>
>> On Tue, Dec 16, 2008 at 4:59 AM, Guðmundur Örn Ingvarsson
>> <Gudmundur.Ingvarsson at landsbanki.is> wrote:
>>   
>>     
>>> map mp_castle
>>> ------ Server Initialization ------
>>> Server: mp_castle
>>> resetting state..
>>> Hostname: hostname.domain.is
>>> Alias: hostname
>>> PC IP: x.x.x.x
>>> DNS
>>> DW_AUTHORIZING
>>> ********************
>>> ERROR: Dedicated server authentication failure.
>>>
>>> ********************
>>> Hitch warning: 3744 msec frame time
>>>
>>> Anyone seen this b4?
>>> Fyrirvari/Disclaimer
>>> http://www.landsbanki.is/disclaimer
>>>
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>>>
>>>
>>>     
>>>       
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>>
>>
>>
>>   
>>     
>
>
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>
>
> Fyrirvari/Disclaimer
> http://www.landsbanki.is/disclaimer
>
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