[cod] Setting mor than 49 players will result in crash

Geoff Goas gitman at gmail.com
Sat Dec 13 13:28:50 EST 2008


there's other variables involved, like the gametype

On Sat, Dec 13, 2008 at 1:22 PM, Sheepa.org <sheepa at sheepa.org> wrote:

>  Yet many server manage to run it. Perhaps because they run windows?
>
>  ----- Original Message -----
> *From:* Geoff Goas <gitman at gmail.com>
> *To:* cod at icculus.org
>   *Sent:* Saturday, December 13, 2008 7:20 PM
> *Subject:* Re: [cod] Setting mor than 49 players will result in crash
>
> it doesn't support that many players.
>
> On Fri, Dec 12, 2008 at 3:23 PM, Sheepa.org <sheepa at sheepa.org> wrote:
>
>> Well, yes. The problem is not tho get it to run 54 players. That works..
>> but eventually it will crash.
>>
>> ----- Original Message ----- From: "Matthew Simmons" <twinamds at gmail.com>
>> To: <cod at icculus.org>
>> Sent: Friday, December 12, 2008 9:12 PM
>> Subject: Re: [cod] Setting mor than 49 players will result in crash
>>
>>
>>
>> To configure the work-around for maxclients, follow these steps:
>>>
>>> 1. In the startup script where you start cod4_lnxded or iw3mp.exe you
>>> will need to set the ui_maxclients "64".  You have to set the value in the
>>> starting script, or this will not work.
>>>
>>> 2. In the config file, you set the maximum number of clients with the
>>> sv_maxclients command up to the number you set in the script.
>>>
>>> This process should then work
>>>
>>> Detailed description at:
>>>
>>> http://forums.jolt.co.uk/showthread.php?t=548541
>>>
>>> Matthew D Simmons
>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>
>
> --
> Geoff Goas
> Network Engineer
>
>


-- 
Geoff Goas
Network Engineer
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