[cod] COD4 and fs_game ? Need help...

Joker{eXtreme+} joker at mycallofduty.com
Tue Nov 27 14:01:30 EST 2007


John -- Your post only refers to a Windows Server and has nothing to do with 
a Linux server.

While this method should work for either, it is apparently that Linux 
redirect wants nothing to do with the mod.ff as far as downloading.

So far we have heard that it is not downloading.

Has anything placed a mod.ff file on your client and tried connecting to 
your Linux server?  I'm actually wondering now if the .FF files are not 
going to be recognized at all in the fs_game file structure.

~Joker
eXtreme+
----- Original Message ----- 
From: "John Kennington" <jwkennington at gmail.com>
To: <cod at icculus.org>
Sent: Tuesday, November 27, 2007 8:56 AM
Subject: Re: [cod] COD4 and fs_game ? Need help...


> Posted at Infinity Ward Forums:
>
> Creating a Custom fs_game Mod Folder and Using HTTP Redirect
>
> 1. Create a new folder in the COD4 'mods' folder (next to 'ModWarfare').
>
> So, in your command line you would have something like this:
>
> +set fs_game mods/awe4
>
> A forward slash and lower-case 'm' in mods
>
> 2. On your redirect space, create a root folder that you will use for
> all your servers (assuming you will be using more than 1). I will call
> mine 'cod4'.
>
> Inside this folder, create a folder called 'mods' (all lower case).
> Inside that create another folder named after your fs_game folder. I
> will call mine 'awe4'.
>
> 3. On your server, into the 'awe4' folder place your mod IWD. Mine is
> called 'z_awe4.iwd'.
>
> Also place in there mod.ff.
>
> Myth Buster 1: You do not need mod.csv - it is totally redundant. It
> doesnt have to be renamed, as it doesnt even have to be in there.
>
> 4. Copy those files from your server to your redirect space - i.e.
> z_awe4.iwd and mod.ff.
>
> In your server config file, enter your redirect details. They are
> exactly the same as vCOD/UO/COD2.
>
> Mine are:
>
> set sv_allowdownload "1"
> set sv_wwwDownload 1
> set sv_wwwbaseURL "http://www.tallys-world.com/cod4/"
> set sv_wwwdldisconnected "0"
>
> Notice that you quote only up to the root of where you store your
> download files. As in previous COD titles, you dont have to quote the
> whole destination root directory url - the game will find mods/awe4
> for you.
>
> Thats it. You should be good to go.
>
>
> On Nov 27, 2007 9:24 AM, Jeffro <jeffroiscool at gmail.com> wrote:
>> Indeed i had that problem too. I want to get my warserver mod running!
>>
>>
>>
>> On Nov 27, 2007 2:24 PM, :ESC:Sausalito <sausalito at euro-sniper.net> 
>> wrote:
>> > hello there -
>> >
>> > is there anybody out there, that has CoD4 linux running together with a
>> mod?
>> > i know the README says, any mod needs to be removed before installing 
>> > the
>> > server binaries.
>> > but we really like to have our own mod running (and the Warfare mod 
>> > does
>> as
>> > well).
>> > the problem is: the mod's IWD file is being downloaded properly by the
>> > client, but the mod.ff is not.
>> > and without the *.ff in the client's mod folder, you cannot select a 
>> > team
>> > ans stay in spectate.
>> >
>> > all paths are set correctly, all files are located at their proper
>> locations
>> > (on server and HTTP redirect).
>> >
>> > startup command is:
>> >  +set dedicated 2 +exec cod4_s1.cfg +set fs_homepath /cod4/s1 +set
>> > fs_basepath /cod4/s1 +set fs_game mods/MYMOD +set net_IP 
>> > xxx.xxx.xxx.xxx
>> > +set net_port yyyyy +set punkbuster 1 +map_rotate &
>> >
>> > is there any way to get the mod.ff being auto-downloaded when a client
>> > connects?
>> > any ideas?
>> > thanks in advance.
>> >
>> >
>> > ---
>> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>> >
>> >
>> >
>>
>>
>>
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>> -----------------------------------------------------------------
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>>
>
>
>
> -- 
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>
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>
>
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