[cod] UO Punkbuster

Robert Mount rmount at pobox.com
Wed Nov 21 07:03:31 EST 2007

Try updating PB with this:


To configure it do this (chmod +x that file first):
./pbsetup.run --add-game=cod --i-accept-the-pb-eula

Once you've configured it, run the update portion like so:
./pbsetup.run -u

Also, you probably need these two vars in your command line:
+set sv_homepath /full/path/to/.callofduty
+set sv_basepath /full/path/to/.callofduty

Having "+set sv_punkbuster 1" in the command line negates the need for
the pb_sv_enable in your config, so you can remove it.


On Nov 21, 2007 5:14 AM, Crispy Beef <crispy.beef at ntlworld.com> wrote:
> Hi All,
> On a slightly older topic that the recent discussions I am having some trouble
> with punkbuster on my CoD:UO server (Gentoo Linux). I've been running it for a
> while without PB but have decided that I want to enable this but I'm having
> some trouble finding the information I need. I only run a single instance of
> the game server so the pb directory resides in ~/.callofduty/, I don't run CoD
> either, just UO.
> What do I need to put in that pb directory? Previously I've taken the content
> from the install discs and then run the pbweb utility to update everything to
> the latest version. Then when I start the server I have:
> coduo_lnxded +set sv_punkbuster 1 +set dedicated 2 +set net_ip xxx +set ttycon
> 0 +sets gamestartup \"`date +"%F %T"`\" +exec master.cfg +map_rotate
> The master.cfg file contains general settings and the punkbuster stuff:
> pb_sv_enable
> wait
> set sv_punkbuster "1"
> However when the server fires up I'm told that sv_punkbuster is read only.
> From research this says that this is due to the UO server running before the
> PB server and hence the variable is read only, however I thought that running
> the PB set part of the command line at the start should enable PB *before* UO
> starts up?
> Any help would be most appreciated.
> Cheers,
> Paul
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