[cod] CoD4 Linux Server Files

Fusion lxgfusion at cox.net
Mon Nov 19 17:36:59 EST 2007


And Your reply was about as worthless as tits on a bull there buddy,  this
was a perfectly valid question, not a stab,  next time read before jumping
the gun.

-----Original Message-----
From: cillwell at mercilessmod.com [mailto:cillwell at mercilessmod.com] 
Sent: Monday, November 19, 2007 3:32 PM
To: cod at icculus.org
Subject: Re: [cod] CoD4 Linux Server Files

....for crist sake, leave the man alone and let him do his thing, all that 
trashtalk
is worthless

----- Original Message ----- 
From: "Fusion" <lxgfusion at cox.net>
To: <cod at icculus.org>
Sent: Monday, November 19, 2007 9:58 PM
Subject: RE: [cod] CoD4 Linux Server Files


> Could the information have been gotten to you sooner?  For instance 
> looking
> at UT3 binaries "Should" be out with launch?  If so why does that just not
> happen in the future, as it should have probably happened here?
>
> -----Original Message-----
> From: Ryan C. Gordon [mailto:icculus at icculus.org]
> Sent: Monday, November 19, 2007 1:40 PM
> To: cod at icculus.org
> Subject: Re: [cod] CoD4 Linux Server Files
>
>
>> Of course, the problem is getting someone in authority to speak candidly
>> on the issue.  Is there anyone on this list who could address this
>> specific question?
>
> Porting is an inexact science.
>
> Anyone that's watched one of those house-flipping shows on HGTV can tell
> you that if you ask someone to build you a building can say "it will
> take X time" but if you ask them to rework an existing structure...some
> times you find termites, or asbestos, etc, and the original time
> estimate becomes something between overly-optimistic and pure fantasy.
>
> So it goes.
>
> We have the server running on Linux now. It will be released soon (a few
> days, at most, I hope). Just need to get the greenlight to put it out
> there and we're good to go.
>
> --ryan.
>
>
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>
>
>
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> 


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