[cod] [cod4] Mapload Bug
Svensk Ljud & Ljus Produktion
info at teaterljud.se
Thu Dec 13 06:26:34 EST 2007
I have noticed that in srcds servers as well .. do they have anything common
?
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L 12/07/2007 - 13:51:13: World triggered "Game_Over" reason "Reached Time
Limit"
L 12/07/2007 - 13:51:13: Team "Allies" triggered "team_scores" (roundswon
"0") (tickpoints "0") (numplayers "0")
L 12/07/2007 - 13:51:13: Team "Allies" triggered "team_scores" (roundswon
"0") (tickpoints "0") (numplayers "0")
CHANGE LEVEL: dod_avalanche
CHANGE LEVEL: dod_avalanche
CHANGE LEVEL: dod_avalanche
L 12/07/2007 - 13:51:27: [META] Loaded 0 plugins from file (3 already
loaded)
Peter
----- Original Message -----
From: ""Martin Hönig"" <Wargod2k at gmx.net>
To: <cod at icculus.org>
Sent: Thursday, December 13, 2007 10:09 AM
Subject: [cod] [cod4] Mapload Bug
> Hi there, =)
>
> this goes directly to Ryan:
> Is there any chance for a quick hotfix, that fixes the mapload bug?
>
> At the moment, if you do a /rcon map load, the server will load the map
> several times, and the clients are forced to also do so.
>
> Some users getting disconnected of the server, because of this multiple
> map load.
>
> Regards!
>
> Martin Hönig
> aka.
> ftn.Wargod, ESL CoD4 Ger Admin
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