[cod] Linux # loading default_server.cfg

posvanc at ji.cz posvanc at ji.cz
Tue Dec 11 09:20:23 EST 2007


Gratz, great ... this config is from http://www.clanbase.ggl.com/
so i can use pb mod, i see this configuration in pam400_beta2.zip
but not trusted in it .)

Cituji Arh|Sensei <admin at arhanghelii.ro>:
> in server.cfg ...
> set g_gametype "sd", there's not a "q_gametype"
>
> in mod.cfg ....
> setDvar("sv_voice "0" == ?@?#@?#?$@#
> sv_voice "0" is correct string.
>
> also,
> // Attachments
> setDvar("attach_allow_pistol_none", "1");
> setDvar("attach_allow_pistol_silencer", "1");
>
>> From Where do you copied this config :| ?
> attach_allow_pistol_none "1"
> attach_allow_pistol_silencer "1"
>
> this is only what i found .. at a quick view.
> Why don you set the "pam_mode cb" in the config, and write all the settings
> ... ? This is the beauty of PAM... you put "pam_mode cb" and the mod do all
> the settings ...
>
> Best Regards
>
>
>
> -----Original Message-----
> From: posvanc at ji.cz [mailto:posvanc at ji.cz]
> Sent: Tuesday, December 11, 2007 1:30 PM
> To: cod at icculus.org; Arh|Sensei
> Subject: RE: [cod] Linux # loading default_server.cfg
>
> Oh "/" is removed and ofc. i remember on the lowercase, i do lowercase on
> win/unix system as dafault .), now iam using 2 cfg files server, mod u can
> see both down, but i do this change without effect :( server.cfg is set ok
> and map_rotate is runing but last line in server.cfg isnt working exec
> mod.cfg ... qustion is why ? Ofc. isnt problem write to console after
> restart server write exec mod.cfg ...
> but why?
>
> With new hotfix is better conneting to server .. now only one time ..
> we will see later, when will be there more players.
>
> startup:
>
> screen /home/posvanc/cod4/cod4_lnxded +set dedicated 2 +set fs_basepath
> "/home/posvanc/cod4" + set fs_homepath "/home/posvanc/cod4" +set fs_game
> "mods/pam4" +exec server.cfg
> +map_rotate
>
> main/server.cfg
>
> //**************************************************************************
> ****
> // Call of Duty 4 EU - Server setup
> //**************************************************************************
> ****
> //**************************************************************************
> ****
> // Mod: Mod Warfare - edited 9:30 11.12.2007
> //**************************************************************************
> ****
>
>
> sets sv_hostname "^0Black^7Skulls #^31 ^7CW ^0Server"
> sets _Admin "dayw"
> sets _Email "dayw at blackskulls.org"
> sets _Website "www.blackskulls.org"
> sets _Location "czech"
> sets _Mod "ModWarfare"
> sets _ModVer "z_PAM400_beta"
> sets _ModUpdate "ModWarfare"
> set scr_motd "WELCOME on bS# server!"
>
> // Network options
> set com_hunkMegs "512"
> set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server
> communications
>
> // Master servers
> set sv_master1 "cod4master.activision.com"
> set sv_master2 "cod4authorize.activision.com"
> set sv_master3 "cod4master.infinityward.com"
> set sv_master3 "cod4update.activision.com"
> set sv_master4 "master.gamespy.com:28960"
> set sv_master5 "master0.gamespy.com"
> set sv_master6 "master1.gamespy.com"
> set sv_master7 "clanservers.net"
> set sv_gamespy "1"
>
> // Password Settings
> set rcon_password "xxxxx" // RCON must supply pw to use set
> sv_privatePassword "" // Private slots, non-public slots set g_password ""
> //Server password
>
> // Player slots setup
> set sv_maxclients "11" // MAX server player slots, this is TOTAL player
> slots set sv_privateclients "" // Number of private player slots, maxclients
> - privateclients = public slots
>
> set q_gametype "sd"
>
> // MAPROTATION
> set sv_mapRotation "gametype sd map mp_showdown  gametype sd map mp_bloc
> gametype sd map mp_bog  gametype sd mp_cargoship gametype sd map gametype sd
> mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown
> gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map
> mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd
> map mp_backlot gametype sd map mp_strike gametype sd map mp_vacant"
>
> set sv_maprotationcurrent ""
>
> exec mod.cfg
>
> mods/pam4/mod.cfg :
>
> #################################################x###
> ## Weapons / perk setting for clanbase mod mod/pam4##
> #####################################################
> // limits the number of players that can choose each class type
> set class_assault_limit				99
> set class_specops_limit				99
> set class_heavygunner_limit			99
> set class_demolitions_limit			99
> set class_sniper_limit				1
>
> // Search & Destroy
> scr_sd_bombtimer "45"
> scr_sd_defusetime"7"
> scr_sd_multibomb "0"
> scr_sd_numlives "1"
> scr_sd_planttime "5"
> scr_sd_playerrespawndelay "0"
> scr_sd_roundlimit "20"
> scr_sd_roundswitch "10"
> scr_sd_scorelimit "0"
> scr_sd_timelimit "2"
> scr_sd_waverespawndelay "0"
>
> // Anti Cheat Settings
> set sv_disableClientConsole "0"
> set cl_autocmd "0"
> set sv_cheats "0"
> set sv_pure "1"
> set g_no_script_spam "1"
> set sv_punkbuster "1"
>
> // Strat Time
> pam_allow_strattime "1"
> pam_strattime "5"
>
> // Bomb Sound Style
> pam_oldstyle_sd_bombsounds "1"
>
> // PAM Custom Overtime Settings
> pam_do_custom_overtime "0"
>
> // Mode
> scr_hardcore "0"
> scr_oldschool "0"
> scr_oldschool_mw "0"
> scr_game_onlyheadshots "0"
>
> // Team Related (Friendly Fire)
> scr_drawfriend "1"
> scr_team_fftype "1"
>
> // Team Killing
> scr_team_teamkillpointloss "0"
> scr_team_teamkillspawndelay "0"
> scr_team_kickteamkillers "0"
> scr_teamKillPunishCount "999"
>
> // Team Respawn
> scr_team_respawntime "0"
>
> // Spectator Permissions
> scr_game_spectatetype "1"
> g_deadChat "0"
>
> // Enemy Crosshair Color
> pam_allow_red_enemy_crosshairs "0"
>
> // Player Death/Respawn Settings (Player Related) scr_player_numlives "1"
> scr_player_forcerespawn "1"
> scr_player_respawndelay "0"
> scr_game_deathpointloss "0"
> scr_game_suicidepointloss "0"
> scr_player_suicidespawndelay "0"
>
> scr_player_maxhealth "100"
> scr_player_healthregentime "5"
> scr_deleteexplosivesonspawn "1"
> scr_player_sprinttime "4"
> pam_fallDamageMinHeight "128"
> pam_fallDamageMaxHeight "300"
> g_speed "190"
>
> // Game Timers
> scr_game_graceperiod "15"
> scr_game_matchstarttime "10"
> scr_game_playerwaittime "15"
>
> // Environmental g_gravity", "800"
> scr_enable_music", "0"
> scr_fog_disable", "1"
> pam_allow_fog", "0"
>
> // HUD
> scr_enable_scoretext "1"
> scr_enable_hiticon "1"
> pam_allow_nade_hiticon "1"
> g_maxDroppedWeapons "16"
> ui_hud_showdeathicons "0"
> scr_showperksonspawn "1"
> pam_hud_show_nade_indicator "1"
>
> // Voice Comms
> setDvar("sv_voice "0"
> sv_voiceQuality "3"
> voice_deadChat "0"
> voice_global "0"
> voice_localEcho "0"
>
> // Assault Class Options
> allies_allow_assault "1"
> axis_allow_assault "1"
> class_assault_allowdrop "1"
> class_assault_camo "camo_none"
> class_assault_frags "1"
> class_assault_grenade "flash_grenade"
> class_assault_limit "99"
> class_assault_movespeed "0.95"
> class_assault_perk1 "specialty_extraammo"
> class_assault_perk2 "specialty_bulletdamage"
> class_assault_perk3 "specialty_null"
> class_assault_primary "m4"
> class_assault_primary_attachment "none"
> class_assault_secondary "beretta"
> class_assault_secondary_attachment "none"
> class_assault_special "1"
>
> // Weapons
> weap_allow_ak47 "1"
> weap_allow_g3 "1"
> weap_allow_g36c "1"
> weap_allow_m14 "1"
> weap_allow_m16 "1"
> weap_allow_m4 "1"
> weap_allow_mp44 "1"
>
> // Attachments
> attach_allow_assault_acog "0"
> attach_allow_assault_gl "0"
> attach_allow_assault_none "1"
> attach_allow_assault_reflex "0"
> attach_allow_assault_silencer "1"
>
> // Demolitions Class Options
> allies_allow_demolitions "1"
> axis_allow_demolitions "1"
> class_demolitions_allowdrop "0"
> class_demolitions_camo "camo_none"
> class_demolitions_frags "1"
> class_demolitions_grenade "smoke_grenade"
> class_demolitions_limit "1"
> class_demolitions_movespeed "1"
> class_demolitions_perk1 "specialty_extraammo"
> class_demolitions_perk2 specialty_bulletdamage"
> class_demolitions_perk3 "specialty_null"
> class_demolitions_primary "winchester1200"
> class_demolitions_primary_attachment "none"
> class_demolitions_secondary "beretta"
> class_demolitions_secondary_attachment "none"
> class_demolitions_special "1"
>
> // Weapons
> weap_allow_m1014 "1"
> weap_allow_winchester1200 "1"
>
> // Attachments
> attach_allow_shotgun_grip", "1"
> attach_allow_shotgun_none", "1"
> attach_allow_shotgun_reflex", "0"
>
> // Heavygunner Class Options
> allies_allow_heavygunner "0"
> axis_allow_heavygunner "0"
> class_heavygunner_allowdrop "0" class_heavygunner_camo "camo_none"
> class_heavygunner_frags "1" class_heavygunner_grenade "flash_grenade"
> class_heavygunner_limit "0"
> class_heavygunner_movespeed "0.875"
> class_heavygunner_perk1 "specialty_extraammo"
> class_heavygunner_perk2 "specialty_bulletdamage"
> class_heavygunner_perk3 "specialty_null"
> class_heavygunner_primary "saw"
> class_heavygunner_primary_attachment "none"
> class_heavygunner_secondary "usp"
> class_heavygunner_secondary_attachment "none"
> class_heavygunner_special "1"
>
> // Weapons
> weap_allow_m60e4 "0"
> weap_allow_rpd "0"
> weap_allow_saw "0"
>
> // Attachments
> attach_allow_lmg_acog "0"
> attach_allow_lmg_grip "0"
> attach_allow_lmg_none "1"
> attach_allow_lmg_reflex "0"
>
> // Sniper Class Options
> allies_allow_sniper "1"
> axis_allow_sniper "1"
> class_sniper_allowdrop "0"
> class_sniper_camo "camo_none"
> class_sniper_frags "1"
> class_sniper_grenade "flash_grenade"
> class_sniper_limit "1"
> class_sniper_movespeed "1"
> sclass_sniper_perk1 "specialty_extraammo"
> class_sniper_perk2 "specialty_bulletdamage"
> class_sniper_perk3 "specialty_null"
> class_sniper_primary "m40a3"
> class_sniper_primary_attachment "none"
> class_sniper_secondary "beretta"
> class_sniper_secondary_attachment "silencer"
> class_sniper_special "1"
>
> // Weapons
> weap_allow_barrett "0"
> weap_allow_dragunov "0"
> weap_allow_m21 "0"
> weap_allow_m40a3 "1"
> weap_allow_remington700 "1"
>
> // Attachments
> attach_allow_sniper_acog "0"
> attach_allow_sniper_none "1"
>
> // Other
> pam_deadly_boltaction_snipers "1"
> pam_deadly_semiauto_snipers "1"
>
> // SpecOps Class Options
> allies_allow_specops "1"
> axis_allow_specops "1"
> class_specops_allowdrop "1"
> class_specops_camo "camo_none"
> class_specops_frags "1"
> class_specops_grenade "flash_grenade"
> class_specops_limit "99"
> class_specops_movespeed "1"
> class_specops_perk1 "specialty_extraammo"
> class_specops_perk2 "specialty_bulletdamage"
> class_specops_perk3 "specialty_null"
> class_specops_primary "mp5"
> class_specops_primary_attachment "none"
> class_specops_secondary "usp"
> class_specops_secondary_attachment "silencer!
> class_specops_special "1"
>
> // Weapons
> weap_allow_ak74u "1"
> weap_allow_mp5 "1"
> weap_allow_p90 "0"
> weap_allow_skorpion "1"
> weap_allow_uzi "1"
>
> // Attachments
> attach_allow_smg_acog "0"
> attach_allow_smg_none "1"
> attach_allow_smg_reflex "0"
> attach_allow_smg_silencer "1"
>
> // Pistols
> weap_allow_beretta "1"
> weap_allow_colt45 "1"
> weap_allow_deserteagle "1"
> weap_allow_deserteaglegold "1"
> weap_allow_usp "1"
>
> // Attachments
> setDvar("attach_allow_pistol_none", "1");
> setDvar("attach_allow_pistol_silencer", "1");
>
> // Stun Nades
> weap_allow_concussion_grenade "0"
> pam_stun_nade_radius_min_effect "512"
> pam_stun_nade_effect_scale "1"
>
> // Other nades
> weap_allow_flash_grenade "1"
> weap_allow_frag_grenade "1"
> weap_allow_smoke_grenade "1"
> // Map-Placed Weapons
> scr_weapon_allowc4 "0"
> scr_weapon_allowclaymores "0"
> scr_weapon_allowrpgs "0"
> scr_weapon_allowflash "1"
> scr_weapon_allowfrags "1"
> scr_weapon_allowmines "0"
>
> // Smoke
> scr_weapon_allowsmoke "1"
>
> // Nightvision
> scr_enable_nightvision "1"
>
> //Pam
> pam_player_reset_halftime_scores "0"
> pam_hud_allow_obj_icons "0"
> pam_hud_allow_players_left "1"
> pam_allow_weapon_damage_adjust "0"
> pam_knife_nerf "0"
> pam_allow_turrets "0"
>
> // Logging
> logfileb "1"
> g_log" "games_mp.log"
> g_logSync "0"
> loc_warnings "0"
>
> // Voting
> g_allowVote "0"
> g_voteAbstainWeight "0.5
> g_oldVoting "0"
>
> // Client Issues
> sv_maxPing "0"
> sv_maxRate "25000"
> sv_minPing "0"
> sv_reconnectlimit "3"
> g_inactivity "0"
> sv_kickBanTime "0"
> sv_disableClientConsole "0"
>
> // Anti-Lag efforts
> g_antilag "0"
> g_smoothClients "1"
>
> // Other
> sv_fps "20"
> sv_allowDownload "1"
> scr_teambalance "0"
> scr_game_allowkillcam "0"
> sv_pure "1"
> sv_connecttimeout "300"
>
> // Perks
> scr_game_perks "1"
>
> ClanBase Default Config (pam_mode cb)
>
> perk_allow_specialty_armorvest "0"
> perk_armorVest "100"
> perk_allow_specialty_bulletdamage "1"
> perk_bulletDamage "40"
> perk_allow_specialty_explosivedamage "0"
> perk_explosiveDamage "0"
> perk_allow_c4_mp "0"
> pam_perk_c4_ammo "0"
> perk_allow_claymore_mp "0"
> pam_perk_claymore_ammo "0"
> perk_allow_rpg_mp "0"
> pam_perk_rpg_ammo "0"
> perk_allow_specialty_bulletaccuracy "0"
> perk_allow_specialty_extraammo "1"
> pam_perk_bandolier_for_all "0"
> perk_allow_specialty_bulletpenetration "0"
> perk_allow_specialty_detectexplosive "0"
> perk_allow_specialty_fastreload "0"
> perk_allow_specialty_gpsjammer "0"
> perk_allow_specialty_grenadepulldeath "0"
> perk_allow_specialty_holdbreath "0"
> perk_allow_specialty_longersprint "0"
> perk_allow_specialty_parabolic "0"
> perk_allow_specialty_pistoldeath "0"
> perk_allow_specialty_quieter "0"
> perk_allow_specialty_rof "0"
> perk_allow_specialty_specialgrenade "0"
> pam_perk_specialty_nade_extra_ammo "0"
> perk_allow_specialty_fraggrenade "0"
> pam_perk_frag_nade_extra_ammo "0"
>
>
> RE: Arh|Sensei <admin at arhanghelii.ro>:
>
>> Remove the "/"
>> WRONG: +set fs_game "/mods/pam4"
>> CORRECT: +set fs_game "mods/pam4"
>> Also, pay attention to the lowercase names. All directory names must
>> be lowercase.
>>
>> Best Regards
>> Dragos
>>
>>   _____
>>
>> From: Michal Posvanc [mailto:posvanc at ji.cz]
>> Sent: Tuesday, December 11, 2007 12:02 AM
>> To: cod at icculus.org
>> Subject: [cod] Linux # loading default_server.cfg
>>
>>
>>
>> Hi guys,
>>
>> my problem is:
>>
>>
>>
>> startup directive:
>>
>>
>>
>> screen /home/posvanc/cod4/cod4_lnxded +set dedicated 2 +set
>> fs_basepath "/home/posvanc/cod4" + set fs_homepath
>> "/home/posvanc/cod4" +set fs_game "/mods/pam4" +set ui_maxclients "11"
>> +exec default_server.cfg +map_rotate
>>
>>
>>
>> all works but, after server start are not disabled perks and weapons
>> setup isnt proced ... i must use
>>
>> rcon exec default_server.cfg and all works fine like ClanBase setup,
>> default_server.cfg
>>
>> is in /cod4/main and same in /cod/mods/pam4 ...   what is wrong?
>>
>>
>>
>> there is:
>>
>>
>>
>> //********************************************************************
>> ******
>> ****
>>
>> // Call of Duty 4 EU - ClanBase ofic. config
>>
>> //********************************************************************
>> ******
>> ****
>>
>> //********************************************************************
>> ******
>> ****
>>
>> // Mod: Mod Warfare - edited 9:00 10.12.2007
>>
>> //********************************************************************
>> ******
>> ****
>>
>>
>>
>>
>>
>> sets sv_hostname "^0Black^7Skulls #^31 ^7CW ^0Server"
>>
>> sets _Admin "dayw"
>>
>> sets _Email "dayw at blackskulls.org"
>>
>> sets _Website "www.blackskulls.org"
>>
>> sets _Location "czech"
>>
>> sets _Mod "ModWarfare"
>>
>> sets _ModVer "z_PAM400_beta"
>>
>> sets _ModUpdate "ModWarfare"
>>
>> set scr_motd "WELCOME on bS# server!"
>>
>>
>>
>> // Network options
>>
>> set com_hunkMegs "512"
>>
>> set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server
>> communications
>>
>>
>>
>> // Master servers
>>
>> set sv_master1 "cod4master.activision.com"
>>
>> set sv_master2 "cod4authorize.activision.com"
>>
>> set sv_master3 "cod4master.infinityward.com"
>>
>> set sv_master3 "cod4update.activision.com"
>>
>> set sv_master4 "master.gamespy.com:28960"
>>
>> set sv_master5 "master0.gamespy.com"
>>
>> set sv_master6 "master1.gamespy.com"
>>
>> set sv_master7 "clanservers.net"
>>
>> set sv_gamespy "1"
>>
>>
>>
>> // Password Settings
>>
>> set rcon_password "xxxxx" // RCON must supply pw to use
>>
>> set sv_privatePassword "" // Private slots, non-public slots
>>
>> set g_password "" //Server password
>>
>>
>>
>> // Player slots setup
>>
>> set sv_maxclients "11" // MAX server player slots, this is TOTAL
>> player slots
>>
>> set sv_privateclients "" // Number of private player slots, maxclients
>> - privateclients = public slots
>>
>>
>>
>> // limits the number of players that can choose each class type
>>
>> set class_assault_limit                  99
>>
>> set class_specops_limit                  99
>>
>> set class_heavygunner_limit              99
>>
>> set class_demolitions_limit              99
>>
>> set class_sniper_limit                   1
>>
>>
>>
>> // Search & Destroy
>>
>> scr_sd_bombtimer "45"
>>
>> scr_sd_defusetime"7"
>>
>> scr_sd_multibomb "0"
>>
>> scr_sd_numlives "1"
>>
>> scr_sd_planttime "5"
>>
>> scr_sd_playerrespawndelay "0"
>>
>> scr_sd_roundlimit "20"
>>
>> scr_sd_roundswitch "10"
>>
>> scr_sd_scorelimit "0"
>>
>> scr_sd_timelimit "2"
>>
>> scr_sd_waverespawndelay "0"
>>
>>
>>
>> // Anti Cheat Settings
>>
>> set sv_disableClientConsole "0"
>>
>> set cl_autocmd "0"
>>
>> set sv_cheats "0"
>>
>> set sv_pure "1"
>>
>> set g_no_script_spam "1"
>>
>> set sv_punkbuster "1"
>>
>>
>>
>> // Strat Time
>>
>> pam_allow_strattime "1"
>>
>> pam_strattime "5"
>>
>>
>>
>> // Bomb Sound Style
>>
>> pam_oldstyle_sd_bombsounds "1"
>>
>>
>>
>> // PAM Custom Overtime Settings
>>
>> pam_do_custom_overtime "0"
>>
>>
>>
>> // Mode
>>
>> scr_hardcore "0"
>>
>> scr_oldschool "0"
>>
>> scr_oldschool_mw "0"
>>
>> scr_game_onlyheadshots "0"
>>
>>
>>
>> // Team Related (Friendly Fire)
>>
>> scr_drawfriend "1"
>>
>> scr_team_fftype "1"
>>
>>
>>
>> // Team Killing
>>
>> scr_team_teamkillpointloss "0"
>>
>> scr_team_teamkillspawndelay "0"
>>
>> scr_team_kickteamkillers "0"
>>
>> scr_teamKillPunishCount "999"
>>
>>
>>
>> // Team Respawn
>>
>> scr_team_respawntime "0"
>>
>>
>>
>> // Spectator Permissions
>>
>> scr_game_spectatetype "1"
>>
>> g_deadChat "0"
>>
>>
>>
>> // Enemy Crosshair Color
>>
>> pam_allow_red_enemy_crosshairs "0"
>>
>>
>>
>> // Player Death/Respawn Settings (Player Related)
>>
>> scr_player_numlives "1"
>>
>> scr_player_forcerespawn "1"
>>
>> scr_player_respawndelay "0"
>>
>> scr_game_deathpointloss "0"
>>
>> scr_game_suicidepointloss "0"
>>
>> scr_player_suicidespawndelay "0"
>>
>>
>>
>> scr_player_maxhealth "100"
>>
>> scr_player_healthregentime "5"
>>
>> scr_deleteexplosivesonspawn "1"
>>
>> scr_player_sprinttime "4"
>>
>> pam_fallDamageMinHeight "128"
>>
>> pam_fallDamageMaxHeight "300"
>>
>> g_speed "190"
>>
>>
>>
>> // Game Timers
>>
>> scr_game_graceperiod "15"
>>
>> scr_game_matchstarttime "10"
>>
>> scr_game_playerwaittime "15"
>>
>>
>>
>> // Environmental g_gravity", "800"
>>
>> scr_enable_music", "0"
>>
>> scr_fog_disable", "1"
>>
>> pam_allow_fog", "0"
>>
>>
>>
>> // HUD
>>
>> scr_enable_scoretext "1"
>>
>> scr_enable_hiticon "1"
>>
>> pam_allow_nade_hiticon "1"
>>
>> g_maxDroppedWeapons "16"
>>
>> ui_hud_showdeathicons "0"
>>
>> scr_showperksonspawn "1"
>>
>> pam_hud_show_nade_indicator "1"
>>
>>
>>
>> // Voice Comms
>>
>> setDvar("sv_voice "0"
>>
>> sv_voiceQuality "3"
>>
>> voice_deadChat "0"
>>
>> voice_global "0"
>>
>> voice_localEcho "0"
>>
>>
>>
>> // Assault Class Options
>>
>> allies_allow_assault "1"
>>
>> axis_allow_assault "1"
>>
>> class_assault_allowdrop "1"
>>
>> class_assault_camo "camo_none"
>>
>> class_assault_frags "1"
>>
>> class_assault_grenade "flash_grenade"
>>
>> class_assault_limit "99"
>>
>> class_assault_movespeed "0.95"
>>
>> class_assault_perk1 "specialty_extraammo"
>>
>> class_assault_perk2 "specialty_bulletdamage"
>>
>> class_assault_perk3 "specialty_null"
>>
>> class_assault_primary "m4"
>>
>> class_assault_primary_attachment "none"
>>
>> class_assault_secondary "beretta"
>>
>> class_assault_secondary_attachment "none"
>>
>> class_assault_special "1"
>>
>>
>>
>> // Weapons
>>
>> weap_allow_ak47 "1"
>>
>> weap_allow_g3 "1"
>>
>> weap_allow_g36c "1"
>>
>> weap_allow_m14 "1"
>>
>> weap_allow_m16 "1"
>>
>> weap_allow_m4 "1"
>>
>> weap_allow_mp44 "1"
>>
>>
>>
>> // Attachments
>>
>> attach_allow_assault_acog "0"
>>
>> attach_allow_assault_gl "0"
>>
>> attach_allow_assault_none "1"
>>
>> attach_allow_assault_reflex "0"
>>
>> attach_allow_assault_silencer "1"
>>
>>
>>
>> // Demolitions Class Options
>>
>> allies_allow_demolitions "1"
>>
>> axis_allow_demolitions "1"
>>
>> class_demolitions_allowdrop "0"
>>
>> class_demolitions_camo "camo_none"
>>
>> class_demolitions_frags "1"
>>
>> class_demolitions_grenade "smoke_grenade"
>>
>> class_demolitions_limit "1"
>>
>> class_demolitions_movespeed "1"
>>
>> class_demolitions_perk1 "specialty_extraammo"
>>
>> class_demolitions_perk2 specialty_bulletdamage"
>>
>> class_demolitions_perk3 "specialty_null"
>>
>> class_demolitions_primary "winchester1200"
>>
>> class_demolitions_primary_attachment "none"
>>
>> class_demolitions_secondary "beretta"
>>
>> class_demolitions_secondary_attachment "none"
>>
>> class_demolitions_special "1"
>>
>>
>>
>> // Weapons
>>
>> weap_allow_m1014 "1"
>>
>> weap_allow_winchester1200 "1"
>>
>>
>>
>> // Attachments
>>
>> attach_allow_shotgun_grip", "1"
>>
>> attach_allow_shotgun_none", "1"
>>
>> attach_allow_shotgun_reflex", "0"
>>
>>
>>
>> // Heavygunner Class Options
>>
>> allies_allow_heavygunner "0"
>>
>> axis_allow_heavygunner "0"
>>
>> class_heavygunner_allowdrop "0" class_heavygunner_camo "camo_none"
>> class_heavygunner_frags "1" class_heavygunner_grenade "flash_grenade"
>> class_heavygunner_limit "0"
>>
>> class_heavygunner_movespeed "0.875"
>>
>> class_heavygunner_perk1 "specialty_extraammo"
>>
>> class_heavygunner_perk2 "specialty_bulletdamage"
>>
>> class_heavygunner_perk3 "specialty_null"
>>
>> class_heavygunner_primary "saw"
>>
>> class_heavygunner_primary_attachment "none"
>>
>> class_heavygunner_secondary "usp"
>>
>> class_heavygunner_secondary_attachment "none"
>>
>> class_heavygunner_special "1"
>>
>>
>>
>> // Weapons
>>
>> weap_allow_m60e4 "0"
>>
>> weap_allow_rpd "0"
>>
>> weap_allow_saw "0"
>>
>>
>>
>> // Attachments
>>
>> attach_allow_lmg_acog "0"
>>
>> attach_allow_lmg_grip "0"
>>
>> attach_allow_lmg_none "1"
>>
>> attach_allow_lmg_reflex "0"
>>
>>
>>
>> // Sniper Class Options
>>
>> allies_allow_sniper "1"
>>
>> axis_allow_sniper "1"
>>
>> class_sniper_allowdrop "0"
>>
>> class_sniper_camo "camo_none"
>>
>> class_sniper_frags "1"
>>
>> class_sniper_grenade "flash_grenade"
>>
>> class_sniper_limit "1"
>>
>> class_sniper_movespeed "1"
>>
>> sclass_sniper_perk1 "specialty_extraammo"
>>
>> class_sniper_perk2 "specialty_bulletdamage"
>>
>> class_sniper_perk3 "specialty_null"
>>
>> class_sniper_primary "m40a3"
>>
>> class_sniper_primary_attachment "none"
>>
>> class_sniper_secondary "beretta"
>>
>> class_sniper_secondary_attachment "silencer"
>>
>> class_sniper_special "1"
>>
>>
>>
>> // Weapons
>>
>> weap_allow_barrett "0"
>>
>> weap_allow_dragunov "0"
>>
>> weap_allow_m21 "0"
>>
>> weap_allow_m40a3 "1"
>>
>> weap_allow_remington700 "1"
>>
>>
>>
>> // Attachments
>>
>> attach_allow_sniper_acog "0"
>>
>> attach_allow_sniper_none "1"
>>
>>
>>
>> // Other
>>
>> pam_deadly_boltaction_snipers "1"
>>
>> pam_deadly_semiauto_snipers "1"
>>
>>
>>
>> // SpecOps Class Options
>>
>> allies_allow_specops "1"
>>
>> axis_allow_specops "1"
>>
>> class_specops_allowdrop "1"
>>
>> class_specops_camo "camo_none"
>>
>> class_specops_frags "1"
>>
>> class_specops_grenade "flash_grenade"
>>
>> class_specops_limit "99"
>>
>> class_specops_movespeed "1"
>>
>> class_specops_perk1 "specialty_extraammo"
>>
>> class_specops_perk2 "specialty_bulletdamage"
>>
>> class_specops_perk3 "specialty_null"
>>
>> class_specops_primary "mp5"
>>
>> class_specops_primary_attachment "none"
>>
>> class_specops_secondary "usp"
>>
>> class_specops_secondary_attachment "silencer!
>>
>> class_specops_special "1"
>>
>>
>>
>> // Weapons
>>
>> weap_allow_ak74u "1"
>>
>> weap_allow_mp5 "1"
>>
>> weap_allow_p90 "0"
>>
>> weap_allow_skorpion "1"
>>
>> weap_allow_uzi "1"
>>
>>
>>
>> // Attachments
>>
>> attach_allow_smg_acog "0"
>>
>> attach_allow_smg_none "1"
>>
>> attach_allow_smg_reflex "0"
>>
>> attach_allow_smg_silencer "1"
>>
>>
>>
>> // Pistols
>>
>> weap_allow_beretta "1"
>>
>> weap_allow_colt45 "1"
>>
>> weap_allow_deserteagle "1"
>>
>> weap_allow_deserteaglegold "1"
>>
>> weap_allow_usp "1"
>>
>>
>>
>> // Attachments
>>
>> setDvar("attach_allow_pistol_none", "1");
>>
>> setDvar("attach_allow_pistol_silencer", "1");
>>
>>
>>
>> // Stun Nades
>>
>> weap_allow_concussion_grenade "0"
>>
>> pam_stun_nade_radius_min_effect "512"
>>
>> pam_stun_nade_effect_scale "1"
>>
>>
>>
>> // Other nades
>>
>> weap_allow_flash_grenade "1"
>>
>> weap_allow_frag_grenade "1"
>>
>> weap_allow_smoke_grenade "1"
>>
>> // Map-Placed Weapons
>>
>> scr_weapon_allowc4 "0"
>>
>> scr_weapon_allowclaymores "0"
>>
>> scr_weapon_allowrpgs "0"
>>
>> scr_weapon_allowflash "1"
>>
>> scr_weapon_allowfrags "1"
>>
>> scr_weapon_allowmines "0"
>>
>>
>>
>> // Smoke
>>
>> scr_weapon_allowsmoke "1"
>>
>>
>>
>> // Nightvision
>>
>> scr_enable_nightvision "1"
>>
>>
>>
>> //Pam
>>
>> pam_player_reset_halftime_scores "0"
>>
>> pam_hud_allow_obj_icons "0"
>>
>> pam_hud_allow_players_left "1"
>>
>> pam_allow_weapon_damage_adjust "0"
>>
>> pam_knife_nerf "0"
>>
>> pam_allow_turrets "0"
>>
>>
>>
>> // Logging
>>
>> logfileb "1"
>>
>> g_log" "games_mp.log"
>>
>> g_logSync "0"
>>
>> loc_warnings "0"
>>
>>
>>
>> // Voting
>>
>> g_allowVote "0"
>>
>> g_voteAbstainWeight "0.5
>>
>> g_oldVoting "0"
>>
>>
>>
>> // Client Issues
>>
>> sv_maxPing "0"
>>
>> sv_maxRate "25000"
>>
>> sv_minPing "0"
>>
>> sv_reconnectlimit "3"
>>
>> g_inactivity "0"
>>
>> sv_kickBanTime "0"
>>
>> sv_disableClientConsole "0"
>>
>>
>>
>> // Anti-Lag efforts
>>
>> g_antilag "0"
>>
>> g_smoothClients "1"
>>
>>
>>
>> // Other
>>
>> sv_fps "20"
>>
>> sv_allowDownload "1"
>>
>> scr_teambalance "0"
>>
>> scr_game_allowkillcam "0"
>>
>> sv_pure "1"
>>
>>
>>
>> // Perks
>>
>> scr_game_perks "1"
>>
>>
>>
>> ClanBase Default Config (pam_mode cb)
>>
>>
>>
>> perk_allow_specialty_armorvest "0"
>>
>> perk_armorVest "100"
>>
>> perk_allow_specialty_bulletdamage "1"
>>
>> perk_bulletDamage "40"
>>
>> perk_allow_specialty_explosivedamage "0"
>>
>> perk_explosiveDamage "0"
>>
>> perk_allow_c4_mp "0"
>>
>> pam_perk_c4_ammo "0"
>>
>> perk_allow_claymore_mp "0"
>>
>> pam_perk_claymore_ammo "0"
>>
>> perk_allow_rpg_mp "0"
>>
>> pam_perk_rpg_ammo "0"
>>
>> perk_allow_specialty_bulletaccuracy "0"
>>
>> perk_allow_specialty_extraammo "1"
>>
>> pam_perk_bandolier_for_all "0"
>>
>> perk_allow_specialty_bulletpenetration "0"
>>
>> perk_allow_specialty_detectexplosive "0"
>>
>> perk_allow_specialty_fastreload "0"
>>
>> perk_allow_specialty_gpsjammer "0"
>>
>> perk_allow_specialty_grenadepulldeath "0"
>>
>> perk_allow_specialty_holdbreath "0"
>>
>> perk_allow_specialty_longersprint "0"
>>
>> perk_allow_specialty_parabolic "0"
>>
>> perk_allow_specialty_pistoldeath "0"
>>
>> perk_allow_specialty_quieter "0"
>>
>> perk_allow_specialty_rof "0"
>>
>> perk_allow_specialty_specialgrenade "0"
>>
>> pam_perk_specialty_nade_extra_ammo "0"
>>
>> perk_allow_specialty_fraggrenade "0"
>>
>> pam_perk_frag_nade_extra_ammo "0"
>>
>>
>>
>> set q_gametype "sd"
>>
>>
>>
>> // MAPROTATION
>>
>> set sv_mapRotation "gametype sd map mp_showdown  gametype sd map
>> mp_bloc gametype sd map mp_bog  gametype sd mp_cargoship gametype sd
>> map gametype sd mp_citystreets gametype sd map mp_convoy gametype sd
>> map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire
>> gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map
>> mp_pipeline gametype sd map mp_backlot gametype sd map mp_strike gametype
> sd map mp_vacant"
>>
>>
>>
>> set sv_maprotationcurrent ""
>>
>>
>>
>>
>
>
>
> ----------------------------------------------------------------
> This message was sent using IMP, the Internet Messaging Program.
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org Mailing
> list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.503 / Virus Database: 269.17.0/1180 - Release Date: 10.12.2007
> 14:51
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>



----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.




More information about the Cod mailing list