AW: [cod] Linux # loading default_server.cfg

[OL]YODA yoda at opferlamm-clan.de
Mon Dec 10 18:11:02 EST 2007


Try another name for your server.cfg...
As I mentioned some mails ago, CoD4 seems to have trouble in using cfg-names
which are inside of some iwd-files, too...
Or you can take a look in the console of the server - search for the name of
the cfg which is been loaded at last - change the name of your cfg to this
one, this should work, too.

Good luck, it worked for me.

Greetings

Thomas

P. S.:

Here is a list of some cfg?s, which you can find inside the iwd?s (that are
not all names!)

ac130.cfg
antfarmcodmw1.cfg
antfarmcodmw2.cfg
autoexec_dev.cfg
autoexec_dev_mp.cfg
atvi_scr.cfg
avatar.cfg
avatar_createfx.cfg
avatar_dev.cfg
avatar_mp.cfg
brent.cfg
brent_mp.cfg
brent_dev.cfg
buttons_default_alt.cfg
buttons_experimental_alt.cfg
buttons_lefty_alt.cfg
chad.cfg
chad_mp.cfg
configure.cfg
configure_mp.cfg
cobra_controls1.cfg
cobra_controls2.cfg
createfx.cfg
createpaths.cfg
default_filter.cfg
default_480p.cfg
default_720p.cfg
default_mp_gamesettings.cfg
default_splitscreen.cfg
default_systemlink.cfg
default_xboxlive.cfg
demo.cfg
depth.cfg
depth_off.cfg
devgui_aimassist.cfg
devgui_main.cfg
devgui_maps_mp.cfg
devgui_maps_sp.cfg
devgui_modelpreviewer.cfg
devgui_renderer.cfg
devgui_scriptart.cfg
devgui_visibility.cfg
devgui_xenon.cfg
dvar_defaults.cfg
developer.cfg
developer_mp.cfg
dko5.cfg
dvorak.cfg
earl.cfg
enable_art.cfg
fileSysCheck.cfg
frank.cfg
geoff.cfg
grigsby.cfg
grigsby_mp.cfg
hardcore_disable.cfg
hardcore_settings.cfg
hex.cfg
jake.cfg
jake_mp.cfg
jason.cfg
jiesang.cfg
joel.cfg
joelg.cfg
jon.cfg
kevinpai.cfg
language.cfg
linda.cfg
mark.cfg
massey.cfg
minimap.cfg
mo.cfg
mofo.cfg
nate.cfg
ned.cfg
ned_mp.cfg
oldschool_disable.cfg
oldschool_settings.cfg
options_graphics.cfg
options_graphics_set.cfg
ps3.cfg
preston.cfg
psource.cfg
ragdoll.cfg
replay.cfg
robotg.cfg
roger.cfg
safemode.cfg
safemode_mp.cfg
scripter.cfg
server.cfg
server_ctf.cfg
server_dm.cfg
server_dom.cfg
server_hq.cfg
server_map.cfg
server_sab.cfg
server_sd.cfg
server_tdm.cfg
slowmo.cfg
stagger.cfg
stevefu.cfg
stevefu_dev.cfg
stryker1on1.cfg
test.cfg
zach.cfg
zied.cfg
  -----Ursprungliche Nachricht-----
  Von: Michal Posvanc [mailto:posvanc at ji.cz]
  Gesendet: Montag, 10. Dezember 2007 23:02
  An: cod at icculus.org
  Betreff: [cod] Linux # loading default_server.cfg


  Hi guys,

  my problem is:



  startup directive:



  screen /home/posvanc/cod4/cod4_lnxded +set dedicated 2 +set fs_basepath
"/home/posvanc/cod4" + set fs_homepath "/home/posvanc/cod4" +set fs_game
"/mods/pam4" +set ui_maxclients "11" +exec default_server.cfg +map_rotate



  all works but, after server start are not disabled perks and weapons setup
isnt proced ... i must use

  rcon exec default_server.cfg and all works fine like ClanBase setup,
default_server.cfg

  is in /cod4/main and same in /cod/mods/pam4 ...   what is wrong?



  there is:



  //************************************************************************
******

  // Call of Duty 4 EU - ClanBase ofic. config

  //************************************************************************
******

  //************************************************************************
******

  // Mod: Mod Warfare - edited 9:00 10.12.2007

  //************************************************************************
******





  sets sv_hostname "^0Black^7Skulls #^31 ^7CW ^0Server"

  sets _Admin "dayw"

  sets _Email "dayw at blackskulls.org"

  sets _Website "www.blackskulls.org"

  sets _Location "czech"

  sets _Mod "ModWarfare"

  sets _ModVer "z_PAM400_beta"

  sets _ModUpdate "ModWarfare"

  set scr_motd "WELCOME on bS# server!"



  // Network options

  set com_hunkMegs "512"

  set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server
communications



  // Master servers

  set sv_master1 "cod4master.activision.com"

  set sv_master2 "cod4authorize.activision.com"

  set sv_master3 "cod4master.infinityward.com"

  set sv_master3 "cod4update.activision.com"

  set sv_master4 "master.gamespy.com:28960"

  set sv_master5 "master0.gamespy.com"

  set sv_master6 "master1.gamespy.com"

  set sv_master7 "clanservers.net"

  set sv_gamespy "1"



  // Password Settings

  set rcon_password "xxxxx" // RCON must supply pw to use

  set sv_privatePassword "" // Private slots, non-public slots

  set g_password "" //Server password



  // Player slots setup

  set sv_maxclients "11" // MAX server player slots, this is TOTAL player
slots

  set sv_privateclients "" // Number of private player slots, maxclients -
privateclients = public slots



  // limits the number of players that can choose each class type

  set class_assault_limit                  99

  set class_specops_limit                  99

  set class_heavygunner_limit              99

  set class_demolitions_limit              99

  set class_sniper_limit                   1



  // Search & Destroy

  scr_sd_bombtimer "45"

  scr_sd_defusetime"7"

  scr_sd_multibomb "0"

  scr_sd_numlives "1"

  scr_sd_planttime "5"

  scr_sd_playerrespawndelay "0"

  scr_sd_roundlimit "20"

  scr_sd_roundswitch "10"

  scr_sd_scorelimit "0"

  scr_sd_timelimit "2"

  scr_sd_waverespawndelay "0"



  // Anti Cheat Settings

  set sv_disableClientConsole "0"

  set cl_autocmd "0"

  set sv_cheats "0"

  set sv_pure "1"

  set g_no_script_spam "1"

  set sv_punkbuster "1"



  // Strat Time

  pam_allow_strattime "1"

  pam_strattime "5"



  // Bomb Sound Style

  pam_oldstyle_sd_bombsounds "1"



  // PAM Custom Overtime Settings

  pam_do_custom_overtime "0"



  // Mode

  scr_hardcore "0"

  scr_oldschool "0"

  scr_oldschool_mw "0"

  scr_game_onlyheadshots "0"



  // Team Related (Friendly Fire)

  scr_drawfriend "1"

  scr_team_fftype "1"



  // Team Killing

  scr_team_teamkillpointloss "0"

  scr_team_teamkillspawndelay "0"

  scr_team_kickteamkillers "0"

  scr_teamKillPunishCount "999"



  // Team Respawn

  scr_team_respawntime "0"



  // Spectator Permissions

  scr_game_spectatetype "1"

  g_deadChat "0"



  // Enemy Crosshair Color

  pam_allow_red_enemy_crosshairs "0"



  // Player Death/Respawn Settings (Player Related)

  scr_player_numlives "1"

  scr_player_forcerespawn "1"

  scr_player_respawndelay "0"

  scr_game_deathpointloss "0"

  scr_game_suicidepointloss "0"

  scr_player_suicidespawndelay "0"



  scr_player_maxhealth "100"

  scr_player_healthregentime "5"

  scr_deleteexplosivesonspawn "1"

  scr_player_sprinttime "4"

  pam_fallDamageMinHeight "128"

  pam_fallDamageMaxHeight "300"

  g_speed "190"



  // Game Timers

  scr_game_graceperiod "15"

  scr_game_matchstarttime "10"

  scr_game_playerwaittime "15"



  // Environmental g_gravity", "800"

  scr_enable_music", "0"

  scr_fog_disable", "1"

  pam_allow_fog", "0"



  // HUD

  scr_enable_scoretext "1"

  scr_enable_hiticon "1"

  pam_allow_nade_hiticon "1"

  g_maxDroppedWeapons "16"

  ui_hud_showdeathicons "0"

  scr_showperksonspawn "1"

  pam_hud_show_nade_indicator "1"



  // Voice Comms

  setDvar("sv_voice "0"

  sv_voiceQuality "3"

  voice_deadChat "0"

  voice_global "0"

  voice_localEcho "0"



  // Assault Class Options

  allies_allow_assault "1"

  axis_allow_assault "1"

  class_assault_allowdrop "1"

  class_assault_camo "camo_none"

  class_assault_frags "1"

  class_assault_grenade "flash_grenade"

  class_assault_limit "99"

  class_assault_movespeed "0.95"

  class_assault_perk1 "specialty_extraammo"

  class_assault_perk2 "specialty_bulletdamage"

  class_assault_perk3 "specialty_null"

  class_assault_primary "m4"

  class_assault_primary_attachment "none"

  class_assault_secondary "beretta"

  class_assault_secondary_attachment "none"

  class_assault_special "1"



  // Weapons

  weap_allow_ak47 "1"

  weap_allow_g3 "1"

  weap_allow_g36c "1"

  weap_allow_m14 "1"

  weap_allow_m16 "1"

  weap_allow_m4 "1"

  weap_allow_mp44 "1"



  // Attachments

  attach_allow_assault_acog "0"

  attach_allow_assault_gl "0"

  attach_allow_assault_none "1"

  attach_allow_assault_reflex "0"

  attach_allow_assault_silencer "1"



  // Demolitions Class Options

  allies_allow_demolitions "1"

  axis_allow_demolitions "1"

  class_demolitions_allowdrop "0"

  class_demolitions_camo "camo_none"

  class_demolitions_frags "1"

  class_demolitions_grenade "smoke_grenade"

  class_demolitions_limit "1"

  class_demolitions_movespeed "1"

  class_demolitions_perk1 "specialty_extraammo"

  class_demolitions_perk2 specialty_bulletdamage"

  class_demolitions_perk3 "specialty_null"

  class_demolitions_primary "winchester1200"

  class_demolitions_primary_attachment "none"

  class_demolitions_secondary "beretta"

  class_demolitions_secondary_attachment "none"

  class_demolitions_special "1"



  // Weapons

  weap_allow_m1014 "1"

  weap_allow_winchester1200 "1"



  // Attachments

  attach_allow_shotgun_grip", "1"

  attach_allow_shotgun_none", "1"

  attach_allow_shotgun_reflex", "0"



  // Heavygunner Class Options

  allies_allow_heavygunner "0"

  axis_allow_heavygunner "0"

  class_heavygunner_allowdrop "0" class_heavygunner_camo "camo_none"
class_heavygunner_frags "1" class_heavygunner_grenade "flash_grenade"
class_heavygunner_limit "0"

  class_heavygunner_movespeed "0.875"

  class_heavygunner_perk1 "specialty_extraammo"

  class_heavygunner_perk2 "specialty_bulletdamage"

  class_heavygunner_perk3 "specialty_null"

  class_heavygunner_primary "saw"

  class_heavygunner_primary_attachment "none"

  class_heavygunner_secondary "usp"

  class_heavygunner_secondary_attachment "none"

  class_heavygunner_special "1"



  // Weapons

  weap_allow_m60e4 "0"

  weap_allow_rpd "0"

  weap_allow_saw "0"



  // Attachments

  attach_allow_lmg_acog "0"

  attach_allow_lmg_grip "0"

  attach_allow_lmg_none "1"

  attach_allow_lmg_reflex "0"



  // Sniper Class Options

  allies_allow_sniper "1"

  axis_allow_sniper "1"

  class_sniper_allowdrop "0"

  class_sniper_camo "camo_none"

  class_sniper_frags "1"

  class_sniper_grenade "flash_grenade"

  class_sniper_limit "1"

  class_sniper_movespeed "1"

  sclass_sniper_perk1 "specialty_extraammo"

  class_sniper_perk2 "specialty_bulletdamage"

  class_sniper_perk3 "specialty_null"

  class_sniper_primary "m40a3"

  class_sniper_primary_attachment "none"

  class_sniper_secondary "beretta"

  class_sniper_secondary_attachment "silencer"

  class_sniper_special "1"



  // Weapons

  weap_allow_barrett "0"

  weap_allow_dragunov "0"

  weap_allow_m21 "0"

  weap_allow_m40a3 "1"

  weap_allow_remington700 "1"



  // Attachments

  attach_allow_sniper_acog "0"

  attach_allow_sniper_none "1"



  // Other

  pam_deadly_boltaction_snipers "1"

  pam_deadly_semiauto_snipers "1"



  // SpecOps Class Options

  allies_allow_specops "1"

  axis_allow_specops "1"

  class_specops_allowdrop "1"

  class_specops_camo "camo_none"

  class_specops_frags "1"

  class_specops_grenade "flash_grenade"

  class_specops_limit "99"

  class_specops_movespeed "1"

  class_specops_perk1 "specialty_extraammo"

  class_specops_perk2 "specialty_bulletdamage"

  class_specops_perk3 "specialty_null"

  class_specops_primary "mp5"

  class_specops_primary_attachment "none"

  class_specops_secondary "usp"

  class_specops_secondary_attachment "silencer!

  class_specops_special "1"



  // Weapons

  weap_allow_ak74u "1"

  weap_allow_mp5 "1"

  weap_allow_p90 "0"

  weap_allow_skorpion "1"

  weap_allow_uzi "1"



  // Attachments

  attach_allow_smg_acog "0"

  attach_allow_smg_none "1"

  attach_allow_smg_reflex "0"

  attach_allow_smg_silencer "1"



  // Pistols

  weap_allow_beretta "1"

  weap_allow_colt45 "1"

  weap_allow_deserteagle "1"

  weap_allow_deserteaglegold "1"

  weap_allow_usp "1"



  // Attachments

  setDvar("attach_allow_pistol_none", "1");

  setDvar("attach_allow_pistol_silencer", "1");



  // Stun Nades

  weap_allow_concussion_grenade "0"

  pam_stun_nade_radius_min_effect "512"

  pam_stun_nade_effect_scale "1"



  // Other nades

  weap_allow_flash_grenade "1"

  weap_allow_frag_grenade "1"

  weap_allow_smoke_grenade "1"

  // Map-Placed Weapons

  scr_weapon_allowc4 "0"

  scr_weapon_allowclaymores "0"

  scr_weapon_allowrpgs "0"

  scr_weapon_allowflash "1"

  scr_weapon_allowfrags "1"

  scr_weapon_allowmines "0"



  // Smoke

  scr_weapon_allowsmoke "1"



  // Nightvision

  scr_enable_nightvision "1"



  //Pam

  pam_player_reset_halftime_scores "0"

  pam_hud_allow_obj_icons "0"

  pam_hud_allow_players_left "1"

  pam_allow_weapon_damage_adjust "0"

  pam_knife_nerf "0"

  pam_allow_turrets "0"



  // Logging

  logfileb "1"

  g_log" "games_mp.log"

  g_logSync "0"

  loc_warnings "0"



  // Voting

  g_allowVote "0"

  g_voteAbstainWeight "0.5

  g_oldVoting "0"



  // Client Issues

  sv_maxPing "0"

  sv_maxRate "25000"

  sv_minPing "0"

  sv_reconnectlimit "3"

  g_inactivity "0"

  sv_kickBanTime "0"

  sv_disableClientConsole "0"



  // Anti-Lag efforts

  g_antilag "0"

  g_smoothClients "1"



  // Other

  sv_fps "20"

  sv_allowDownload "1"

  scr_teambalance "0"

  scr_game_allowkillcam "0"

  sv_pure "1"



  // Perks

  scr_game_perks "1"



  ClanBase Default Config (pam_mode cb)



  perk_allow_specialty_armorvest "0"

  perk_armorVest "100"

  perk_allow_specialty_bulletdamage "1"

  perk_bulletDamage "40"

  perk_allow_specialty_explosivedamage "0"

  perk_explosiveDamage "0"

  perk_allow_c4_mp "0"

  pam_perk_c4_ammo "0"

  perk_allow_claymore_mp "0"

  pam_perk_claymore_ammo "0"

  perk_allow_rpg_mp "0"

  pam_perk_rpg_ammo "0"

  perk_allow_specialty_bulletaccuracy "0"

  perk_allow_specialty_extraammo "1"

  pam_perk_bandolier_for_all "0"

  perk_allow_specialty_bulletpenetration "0"

  perk_allow_specialty_detectexplosive "0"

  perk_allow_specialty_fastreload "0"

  perk_allow_specialty_gpsjammer "0"

  perk_allow_specialty_grenadepulldeath "0"

  perk_allow_specialty_holdbreath "0"

  perk_allow_specialty_longersprint "0"

  perk_allow_specialty_parabolic "0"

  perk_allow_specialty_pistoldeath "0"

  perk_allow_specialty_quieter "0"

  perk_allow_specialty_rof "0"

  perk_allow_specialty_specialgrenade "0"

  pam_perk_specialty_nade_extra_ammo "0"

  perk_allow_specialty_fraggrenade "0"

  pam_perk_frag_nade_extra_ammo "0"



  set q_gametype "sd"



  // MAPROTATION

  set sv_mapRotation "gametype sd map mp_showdown  gametype sd map mp_bloc
gametype sd map mp_bog  gametype sd mp_cargoship gametype sd map gametype sd
mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown
gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map
mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd
map mp_backlot gametype sd map mp_strike gametype sd map mp_vacant"



  set sv_maprotationcurrent ""


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