[cod] Script error

Ronny Schedel info at ronny-schedel.de
Fri Dec 7 11:37:15 EST 2007


I have seen it once. There were around 30/54 players on the map.
  ----- Original Message ----- 
  From: Geoff Goas 
  To: cod at icculus.org 
  Sent: Friday, December 07, 2007 5:02 PM
  Subject: Re: [cod] Script error


  No, just checking because developer mode will throw up script errors.

  Do you get the error a lot? How many players, what gametype?

   
  On 12/7/07, Ronny Schedel <info at ronny-schedel.de> wrote: 
    No, should I?
      ----- Original Message ----- 
      From: Geoff Goas 
      To: cod at icculus.org 
      Sent: Friday, December 07, 2007 3:31 PM
      Subject: Re: [cod] Script error

       
      do you have developer enabled?


      On 12/7/07, Ronny Schedel <info at ronny-schedel.de > wrote: 
        Hello,

        I have found a script error with a fresh install and patch 1.3 on Linux in
        the logfiles:

        ******* script runtime error *******
        cannot cast undefined to bool: (file 'maps/mp/gametypes/_weapons.gsc', line
        1163)
        if ( !player.detectExplosives )
              *
        Error: started from:
        (file 'maps/mp/gametypes/_weapons.gsc', line 1161) 
        self waittill( "trigger", player );
              *
        Error: ************************************

        Best regards

        Ronny Schedel


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      -- 
      Geoff Goas
      IT Specialist, http://www.goastech.com 
      Administrator, http://www.anarchic-x.com 



  -- 
  Geoff Goas
  IT Specialist, http://www.goastech.com
  Administrator, http://www.anarchic-x.com 
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