[cod] Script error
Ronny Schedel
info at ronny-schedel.de
Fri Dec 7 11:37:15 EST 2007
I have seen it once. There were around 30/54 players on the map.
----- Original Message -----
From: Geoff Goas
To: cod at icculus.org
Sent: Friday, December 07, 2007 5:02 PM
Subject: Re: [cod] Script error
No, just checking because developer mode will throw up script errors.
Do you get the error a lot? How many players, what gametype?
On 12/7/07, Ronny Schedel <info at ronny-schedel.de> wrote:
No, should I?
----- Original Message -----
From: Geoff Goas
To: cod at icculus.org
Sent: Friday, December 07, 2007 3:31 PM
Subject: Re: [cod] Script error
do you have developer enabled?
On 12/7/07, Ronny Schedel <info at ronny-schedel.de > wrote:
Hello,
I have found a script error with a fresh install and patch 1.3 on Linux in
the logfiles:
******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_weapons.gsc', line
1163)
if ( !player.detectExplosives )
*
Error: started from:
(file 'maps/mp/gametypes/_weapons.gsc', line 1161)
self waittill( "trigger", player );
*
Error: ************************************
Best regards
Ronny Schedel
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--
Geoff Goas
IT Specialist, http://www.goastech.com
Administrator, http://www.anarchic-x.com
--
Geoff Goas
IT Specialist, http://www.goastech.com
Administrator, http://www.anarchic-x.com
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