[cod] Script error

Ronny Schedel info at ronny-schedel.de
Fri Dec 7 10:16:29 EST 2007


No, should I?
  ----- Original Message ----- 
  From: Geoff Goas 
  To: cod at icculus.org 
  Sent: Friday, December 07, 2007 3:31 PM
  Subject: Re: [cod] Script error


  do you have developer enabled?


  On 12/7/07, Ronny Schedel <info at ronny-schedel.de> wrote: 
    Hello,

    I have found a script error with a fresh install and patch 1.3 on Linux in
    the logfiles:

    ******* script runtime error *******
    cannot cast undefined to bool: (file 'maps/mp/gametypes/_weapons.gsc', line
    1163)
    if ( !player.detectExplosives )
          *
    Error: started from:
    (file 'maps/mp/gametypes/_weapons.gsc', line 1161) 
    self waittill( "trigger", player );
          *
    Error: ************************************

    Best regards

    Ronny Schedel


    ---
    To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
    Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38






  -- 
  Geoff Goas
  IT Specialist, http://www.goastech.com
  Administrator, http://www.anarchic-x.com 
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/cod/attachments/20071207/20910d0d/attachment.htm>


More information about the Cod mailing list