[cod] Call of Duty 2: Handling UDP packets and response

rmount at pobox.com rmount at pobox.com
Wed Aug 15 14:11:29 EDT 2007


And to actually answer the question :-)

List-Subscribe: mohaa-subscribe at icculus.org

It's the old MOH:AA list, no recent activity, but it'll get busy once
the game is released.  If EA doesn't release a linux server, i will be
*REALLY* surprised.

--Rob

On 8/15/07, Walker <walkertje at gmail.com> wrote:
> This was posted @
> http://ve3d.ign.com/articles/features/33861/Get-Ready-to-Get-Airborne
>
> he last and final issue was the dedicated servers, or lack thereof. We are
> pleased to say that we were playing on a dedicated server and it will be
> available at launch. Several stock options have been added for
> administrators, a custom interface is available for launching the server,
> and the ability to remotely connect is also there. The dedicated server we
> were playing on also held 16 people, which is four more than the previous
> 12. The team is still working and testing to get that number up even higher.
> Server administrators will also be happy to know that Linux binaries should
> be available close to launch, if not at launch.
>
>
> On 8/15/07, Andy Booth <andy at cybernetic-servers.co.uk> wrote:
> >
> >  From the sounds of the last interview, they didn't even have a Windows
> > dedicated server, so the chances of anything being on Linux are a long
> long
> > way off.
> >
> >
> >  ------------------------------
> >
> > *From:* Walker [mailto:walkertje at gmail.com]
> > *Sent:* 15 August 2007 18:49
> > *To:* cod at icculus.org
> > *Subject:* Re: [cod] Call of Duty 2: Handling UDP packets and response
> >
> >
> >
> > Sorry to ask it here, but is there a Medal of Honor: Airborne linux server
> > mailing list?
> >
>



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