[cod] Call of Duty UO server (how to install)

R.Brouwers r_brouwers at quicknet.nl
Mon Apr 30 04:12:53 EDT 2007


Look at the folder call of duty on your own pc, there you see the location 
of the UO folder,  A serverside config of the game is nothing else then a 
copy off the whole Call of duty map. When that is the same, then put de 
linux patch ( start script) in the same folder where the start script for 
Normal cod is located.   Thats it!!! ,  before starting UO be sure normal 
cod is shutdown. you can only start 1 game at the time on 1  ip+port  chance 
the port and maybe you can start them both.

----- Original Message ----- 
From: "Robert Mount" <rmount at pobox.com>
To: <cod at icculus.org>
Sent: Sunday, April 29, 2007 7:46 PM
Subject: Re: [cod] Call of Duty UO server (how to install)


> And i'll add a plug for FPSAdmin, here's a HOWTO for COD2 on Linux:
>
> http://www.fpsadmin.com/forum/showthread.php?t=10539
>
> --Rob
>
> On 4/29/07, James Searcy <gotpork at gmail.com> wrote:
>>
>>
>> I am trying to load UO over a working COD server. I get an Segmentation
>> fault (core dumped) when I try to start the server. From what I have 
>> read, I
>> have files missing or in the wrong place. I am using this set up guide:
>> http://www.3dgamers.com/news/more/1096480018/
>> I just want to be clear on the instructions. I take it that I should 
>> place
>> UO in the folder that contains the localization.txt which is in the data
>> folder. So this would contain the main, miles, pb,  plus the UO folder. 
>> Is
>> this right? After this is added do I then add the linux patch? I have 
>> spent
>> countless hours for a week now trying to get this puppy working. Some 
>> help
>> would be great. Thanks in advance.
>> James Searcy, AKA  -=NK=-Porkchop,
>> www.nextofkinclan.com
>
> ---
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>
>
>
> 





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