[cod] R_RemapShader?

Andre Lorbach alorbach at ro1.adiscon.com
Tue May 9 03:29:40 EDT 2006


As far as I understand, yes. A selfmade fake server which appears in the
masterlist could infect every Client connecting to it. To go further,
the fake server could simulate fake players to make normal players join
it.
So far the theory ;)

--
deltaray


> -----Original Message-----
> From: Lestat [mailto:lestat at aresgames.com] 
> Sent: Tuesday, May 09, 2006 2:07 AM
> To: cod at icculus.org
> Subject: Re: [cod] R_RemapShader?
> 
> For be sure: This exploit needs to be run on a server for 
> open a door on player's PC?
> Means it is dangerous to connect on some server that are not 
> on serious hoster or that are "self-made"?
> 
> ----- Original Message -----
> From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
> To: <cod at icculus.org>
> Sent: Monday, May 08, 2006 8:54 AM
> Subject: [cod] R_RemapShader?
> 
> 
> > Sup,
> >
> > I just heard about a Server Side exploit, which can be used 
> to inject
> > code into connecting clients.
> > This will open up a new door for hackers and spammers to exploit and
> > spread bad things like adware etc.
> > http://milw0rm.com/exploits/1750
> >
> > Question is, is CallOfDuty (1 + 2 + uo) affected as well? As it is a
> > Quake3 Engine bug, I would guess yes.
> > If yes, how long will we need to wait for a patch?
> >
> > --
> > deltaray
> > 
> 
> 
> 



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