[cod] R_RemapShader?

Lestat lestat at aresgames.com
Mon May 8 20:59:37 EDT 2006


By the way it is already a fix for Q3, ET and RTCW... 
Wonder if it exist on mohaa too...

----- Original Message ----- 
From: "Lestat" <lestat at aresgames.com>
To: <cod at icculus.org>
Sent: Tuesday, May 09, 2006 1:07 AM
Subject: Re: [cod] R_RemapShader?


> For be sure: This exploit needs to be run on a server for open a door on 
> player's PC?
> Means it is dangerous to connect on some server that are not on serious 
> hoster or that are "self-made"?
> 
> ----- Original Message ----- 
> From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
> To: <cod at icculus.org>
> Sent: Monday, May 08, 2006 8:54 AM
> Subject: [cod] R_RemapShader?
> 
> 
>> Sup,
>>
>> I just heard about a Server Side exploit, which can be used to inject
>> code into connecting clients.
>> This will open up a new door for hackers and spammers to exploit and
>> spread bad things like adware etc.
>> http://milw0rm.com/exploits/1750
>>
>> Question is, is CallOfDuty (1 + 2 + uo) affected as well? As it is a
>> Quake3 Engine bug, I would guess yes.
>> If yes, how long will we need to wait for a patch?
>>
>> --
>> deltaray
>> 
> 
>




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