[cod] Custom Maps

John Konings trigg3r at sz-clan.nl
Tue May 2 10:29:34 EDT 2006


I packup the iwd files. Never overwrite a single file at all. It seems 
that cod2
can read so far dawn?. Never had a problem so far. It's better then 
single files
I supose...Well on this moment then ;-)

John



Quoting gadruid at bellsouth.net:

> How do you create the map packs and avoid overwriting .gsc files?  Or 
> do you just pack up the .iwd files?  Will CoD2 read down that far?
>
>
>>
>> From: John Konings <trigg3r at sz-clan.nl>
>> Date: 2006/05/02 Tue AM 09:21:41 EDT
>> To: cod at icculus.org
>> Subject: RE: [cod] Custom Maps
>>
>> Yes.
>>
>> I use now the FKMod in combination with AWE and 3 mappacks. Those 
>> mappacks are
>> +- 20MB. Works great. If I found a new custom map then I modify one of the
>> custom mappacks. And so you can go on. till the new patch arive ofcource :)
>>
>> Rgds
>>
>> Trigg3r
>>
>> http://www.sz-clan.nl
>>
>>
>>
>>
>> Quoting "Evans, James C (N-HiTec Associates)" <james.c.evans at lmco.com>:
>>
>> >
>> > You are actually both correct.  It doesn't have anything to do with the
>> > number of maps you are running.  It has to do with the length of the
>> > filenames.  COD2 creates an info string of all the .iwd's running on the
>> > server.  If this string exceeds 1024 characters in length, it will crash
>> > the server, or cause a iwd/sum mismatch error because the info string is
>> > truncated instead of being a complete listing of the files running on
>> > the server.  Having multiple mods and/or maps  and using the fs_game
>> > function compounds the problem.  I have played with this many times.
>> > And everytime the same thing.  When the info string exceeds 1024
>> > characters, bam....nothing but problems.
>> >
>> > My suggestion....combine all your custom maps and mods into 1 or 2
>> > .iwd's (if possible) with minumum filename lengths.  It will make your
>> > download a lot larger, but will remove the iwd/sum mismatch error due to
>> > filename lengths.
>> >
>> > Until we get a patch that will allow dvars to contain more that 1024
>> > characters, we will continue to see this problem.  It has been
>> > extensively discussed at iwnation.  So this isn't a linux only problem.
>> > It is a problem with the game engine itself.
>> >
>> > Regards....
>> >
>> >
>> > -----Original Message-----
>> > From: John Konings [mailto:trigg3r at sz-clan.nl]
>> > Sent: Tuesday, May 02, 2006 8:52 AM
>> > To: cod at icculus.org
>> > Cc: cod at icculus.org
>> > Subject: Re: [cod] Custom Maps
>> >
>> >
>> > No thats not true
>> >
>> > Running 8,9 custom levels now.
>> >
>> > Have made several mappacks max.4 but works like a sharm
>> >
>> > check it out 80.69.78.163:28963
>> >
>> > :)
>> >
>> > Rgds
>> >
>> >
>> >
>> >
>> >
>> >> There are several that will run, however you cannot run more than 4 at
>> >
>> >> a time, otherwise it will crash the server.
>> >>
>> >> I have running on our server:
>> >>
>> >> mp_industry
>> >> mp_borisovka
>> >> mp_newvillers
>> >>
>> >> and the two new maps released by IW. mp_rhine & mp_harbor.
>> >>
>> >>
>> >>
>> >>>
>> >>> From: "Michelle E" <michelle_s4f at hotmail.co.uk>
>> >>> Date: 2006/05/02 Tue AM 08:20:10 EDT
>> >>> To: cod at icculus.org
>> >>> Subject: [cod] Custom Maps
>> >>>
>> >>> Has anyone found any custom maps that run on Linux servers...the ones
>> >
>> >>> i have tried keep crashing the servers and giving script errors...any
>> >
>> >>> help would be appricated..
>> >>>
>> >>> Thanx
>> >>> Michelle
>> >>>
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