[cod] Custom Maps

gadruid at bellsouth.net gadruid at bellsouth.net
Tue May 2 10:02:20 EDT 2006


How do you create the map packs and avoid overwriting .gsc files?  Or do you just pack up the .iwd files?  Will CoD2 read down that far?


> 
> From: John Konings <trigg3r at sz-clan.nl>
> Date: 2006/05/02 Tue AM 09:21:41 EDT
> To: cod at icculus.org
> Subject: RE: [cod] Custom Maps
> 
> Yes.
> 
> I use now the FKMod in combination with AWE and 3 mappacks. Those mappacks are
> +- 20MB. Works great. If I found a new custom map then I modify one of the
> custom mappacks. And so you can go on. till the new patch arive ofcource :)
> 
> Rgds
> 
> Trigg3r
> 
> http://www.sz-clan.nl
> 
> 
> 
> 
> Quoting "Evans, James C (N-HiTec Associates)" <james.c.evans at lmco.com>:
> 
> >
> > You are actually both correct.  It doesn't have anything to do with the
> > number of maps you are running.  It has to do with the length of the
> > filenames.  COD2 creates an info string of all the .iwd's running on the
> > server.  If this string exceeds 1024 characters in length, it will crash
> > the server, or cause a iwd/sum mismatch error because the info string is
> > truncated instead of being a complete listing of the files running on
> > the server.  Having multiple mods and/or maps  and using the fs_game
> > function compounds the problem.  I have played with this many times.
> > And everytime the same thing.  When the info string exceeds 1024
> > characters, bam....nothing but problems.
> >
> > My suggestion....combine all your custom maps and mods into 1 or 2
> > .iwd's (if possible) with minumum filename lengths.  It will make your
> > download a lot larger, but will remove the iwd/sum mismatch error due to
> > filename lengths.
> >
> > Until we get a patch that will allow dvars to contain more that 1024
> > characters, we will continue to see this problem.  It has been
> > extensively discussed at iwnation.  So this isn't a linux only problem.
> > It is a problem with the game engine itself.
> >
> > Regards....
> >
> >
> > -----Original Message-----
> > From: John Konings [mailto:trigg3r at sz-clan.nl]
> > Sent: Tuesday, May 02, 2006 8:52 AM
> > To: cod at icculus.org
> > Cc: cod at icculus.org
> > Subject: Re: [cod] Custom Maps
> >
> >
> > No thats not true
> >
> > Running 8,9 custom levels now.
> >
> > Have made several mappacks max.4 but works like a sharm
> >
> > check it out 80.69.78.163:28963
> >
> > :)
> >
> > Rgds
> >
> >
> >
> >
> >
> >> There are several that will run, however you cannot run more than 4 at
> >
> >> a time, otherwise it will crash the server.
> >>
> >> I have running on our server:
> >>
> >> mp_industry
> >> mp_borisovka
> >> mp_newvillers
> >>
> >> and the two new maps released by IW. mp_rhine & mp_harbor.
> >>
> >>
> >>
> >>>
> >>> From: "Michelle E" <michelle_s4f at hotmail.co.uk>
> >>> Date: 2006/05/02 Tue AM 08:20:10 EDT
> >>> To: cod at icculus.org
> >>> Subject: [cod] Custom Maps
> >>>
> >>> Has anyone found any custom maps that run on Linux servers...the ones
> >
> >>> i have tried keep crashing the servers and giving script errors...any
> >
> >>> help would be appricated..
> >>>
> >>> Thanx
> >>> Michelle
> >>>
> >>> _________________________________________________________________
> >>> The new MSN Search Toolbar now includes Desktop search!
> >>> http://join.msn.com/toolbar/overview
> >>>
> >>>
> >>
> >>
> >
> >
> >
> >
> 
> 
> 
> 




More information about the Cod mailing list