[cod] server log (has to be a bug)

Andre Lorbach alorbach at ro1.adiscon.com
Mon May 1 17:51:41 EDT 2006


And what if we do want logsync for PB logfiles :P ?

Question is why the GameServer adapts the logfile sync from PB Settings?


 

--

deltaray

 

________________________________

From: Quint van Drosthagen [mailto:cod at se-easy.net] 
Sent: Freitag, 28. April 2006 20:17
To: cod at icculus.org
Subject: RE: [cod] server log (has to be a bug)

 

And this is the winner.... It is working like a charm.. Looked also what
this pb_sv_LogSync cvar does on punkbuster.com and here it is... 

 

 

PB_SV_LogSync [0/1]

When set to 1 (default is 0), PB will name Game log files in accordance
with PB log files using the same serial number system; Game log files
will still be stored in the same location inside the game directory
either way, but will have the same filename as the corresponding PB log
file and both will be closed at the end of each map and a new log file
will be opened

 

Stupid we didn't see this... So if you are using the template files from
punksbusted.com change this cvar...

 

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