[cod] CoD2 Master server upgrade
stalvi
stalvi at tek.iarc.uaf.edu
Mon Mar 20 18:13:34 EST 2006
Wouldn't that depend on whether or not the PBID is logged? From what
Walker was saying, the PBID should not ever be 0 and will be unique.
I'm pretty novice in this stuff, so forgive the obvious question.
If the PBID is logged, then it should not be that difficult to base
stats around that, right?
On Mar 20, 2006, at 12:57 PM, Andre Lorbach wrote:
> Fully right but a pb guid doesn’t help if you want to calc stats
> out of a logfile if 50-75% of all players randomly get a GUID 0 ;)!
>
> Btw you can see a demo of my stats tool here: http://
> cod2demo.ultrastats.org.
>
> A beta will be release somewhere next month for download.
>
>
>
> --
>
> Regards,
>
> deltaray
>
>
>
> From: Walker [mailto:walkertje at gmail.com]
> Sent: Montag, 20. März 2006 21:21
> To: cod at icculus.org
> Subject: Re: [cod] CoD2 Master server upgrade
>
>
>
> When the patch comes, PB is finally there. PB includes de
> PunkBusterID (PBID) which is *really* unique. the CoD2 GUID is not
> unique, even if it isn't 0.
>
> So when the patch comes, we've got the PBID which rules ;)....
>
> On 3/20/06, Andre Lorbach <alorbach at ro1.adiscon.com > wrote:
>
> So when the patch comes, the GUID 0 bug is finally fixed?
>
> Just in the right time, the new Statstool I am working on will
> produce much better results if the GUID 0 Problem is fixed :)
>
>
>
> --
>
> regards,
>
> deltaray
>
>
>
>
>
>
>
>
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