[cod] COD2 Linux Server Help Needed :)

Mike @ The Hanger mike at hanger.org.uk
Fri Mar 10 19:54:30 EST 2006


Hi Ian,
 
My hosts file contains this:-
 
# Do not remove the following line, or various programs
# that require network functionality will fail.
127.0.0.1  localhost.va-world.com localhost localhost.localdomain localhost
 
 
 
My hosts.allow file contains this:-
 
#
# hosts.allow This file describes the names of the hosts which are
#  allowed to use the local INET services, as decided
#  by the '/usr/sbin/tcpd' server.
#
 
 
 
I guess when you say "the other IP" you mean the 88.208.200.17 IP? if so how
do I find out if it is "available" locally to the machine?  Im guessing that
it is though because I have a teamspeak voice comms server 
running on that IP and it works fine.
 
I have 2 IP's for the root server and I have tried using both (200.18 is the
other IP but 200.17 is the primary).
 
Mike

  _____  

From: Ian mu [mailto:mu.llamas at gmail.com] 
Sent: 11 March 2006 00:43
To: cod at icculus.org
Subject: Re: [cod] COD2 Linux Server Help Needed :)


May well be off the beaten track with this, just something I've seen before
on the Q3 engine which is similar. What do you have in /etc/hosts. Just I've
seen it before where you specify the IP, but it sends what it finds as the
domain name in /etc/hosts. As I said, probably wrong, but might be worth a
quick shot. Just wondering if the localhost bit is still throwing it off, is
the other IP "available" propely locally to that machine? 
 
Ian

 
On 3/10/06, Mike @ The Hanger <mike at hanger.org.uk> wrote: 

OK... Ive tried the command line you recommended and got this output:-  (net
ip and net port right protect error and dedicated.cfg read only) Beginning
to pull my hair out now lol.



[cod2 at localhost Data]$ ./cod2_lnxded +set net_ip 88.208.200.17 +set net_port
28960 +set dedicated 2 +exec mike1.cfg +map_rotate
CoD2 MP 1.0 build linux-i386 Oct 24 2005
----- FS_Startup -----
Current search path:
/home/cod2/./cod2/.callofduty2/main
/home/cod2/Data/main/iw_14.iwd (4038 files)
/home/cod2/Data/main/iw_13.iwd (22624 files) 
/home/cod2/Data/main/iw_12.iwd (1016 files)
/home/cod2/Data/main/iw_11.iwd (1462 files)
/home/cod2/Data/main/iw_10.iwd (1936 files)
/home/cod2/Data/main/iw_09.iwd (2142 files)
/home/cod2/Data/main/iw_08.iwd (2723 files) 
/home/cod2/Data/main/iw_07.iwd (3384 files)
/home/cod2/Data/main/iw_06.iwd (990 files)
/home/cod2/Data/main/iw_05.iwd (928 files)
/home/cod2/Data/main/iw_04.iwd (698 files)
/home/cod2/Data/main/iw_03.iwd (26 files) 
/home/cod2/Data/main/iw_02.iwd (40 files)
/home/cod2/Data/main/iw_01.iwd (16 files)
/home/cod2/Data/main/iw_00.iwd (102 files)
/home/cod2/Data/main
/home/cod2/./cod2/.callofduty2/raw
/home/cod2/./cod2/.callofduty2/raw_shared 
/home/cod2/./cod2/.callofduty2/devraw
/home/cod2/./cod2/.callofduty2/devraw_shared
/home/cod2/Data/raw
/home/cod2/Data/raw_shared
/home/cod2/Data/devraw
/home/cod2/Data/devraw_shared
/home/cod2/Data/main/localized_english_iw10.iwd (414 files) 
/home/cod2/Data/main/localized_english_iw09.iwd (98 files)
/home/cod2/Data/main/localized_english_iw08.iwd (8 files)
/home/cod2/Data/main/localized_english_iw07.iwd (1014 files)
/home/cod2/Data/main/localized_english_iw06.iwd (3110 files) 
/home/cod2/Data/main/localized_english_iw05.iwd (5310 files)
/home/cod2/Data/main/localized_english_iw04.iwd (6240 files)
/home/cod2/Data/main/localized_english_iw03.iwd (6580 files)
/home/cod2/Data/main/localized_english_iw02.iwd (6404 files) 
/home/cod2/Data/main/localized_english_iw01.iwd (5510 files)
/home/cod2/Data/main/localized_english_iw00.iwd (4764 files)

File Handles:
----------------------
81577 files in iwd files
execing default_mp.cfg 
couldn't exec language.cfg
execing config_mp_server.cfg
dedicated is read only.
Opening IP socket: 88.208.200.17:28960
Hostname: localhost.va-world.com
Alias: localhost
Alias: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
--- Common Initialization Complete ---
net_ip is write protected.
net_port is write protected.
dedicated is read only.
execing mike1.cfg
net_ip is write protected.
net_port is write protected.
g_gametype will be changed upon restarting.





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