[cod] 1.3 patch

Insult sultster at gmail.com
Fri Jun 23 15:01:15 EDT 2006


Well I enjoyed being part of the group here and getting information/input
from everyone. Since there is no ETA for a Linux Patch and have wasted our
money on a server that we can't play on we have decided as well to shutdown
our COD2 public server and our 2 private servers. The windows servers tend
to have lag spikes which ruin game play, and makes for horrible competition
servers.

Thanks for all the help and information which others have provided here and
to the linux developers for helping keep this game alive. Had it not been
for this group and the devs CoD2 would have died sooner than now.

Regards,
Erik 

-----Original Message-----
From: admin at pbbans.de [mailto:admin at pbbans.de] 
Sent: Friday, June 23, 2006 10:54 AM
To: cod at icculus.org
Subject: Re: [cod] 1.3 patch

thats the right: cod-unsubscribe at icculus.org



----- Original Message -----
From: "Alex Machado" <amach64 at optonline.net>
To: <cod at icculus.org>
Sent: Friday, June 23, 2006 4:54 PM
Subject: RE: [cod] 1.3 patch


Send an email to unsubscribe at icculus.org        That doe not work

-----Original Message-----
From: Alex Machado [mailto:amach64 at optonline.net]
Sent: Friday, June 23, 2006 9:17 AM
To: cod at icculus.org
Subject: RE: [cod] 1.3 patch

Thanks


-----Original Message-----
From: Michelle E [mailto:michelle_s4f at hotmail.co.uk]
Sent: Friday, June 23, 2006 9:01 AM
To: cod at icculus.org
Subject: RE: [cod] 1.3 patch

Send an email to unsubscribe at icculus.org


>From: Alex Machado <amach64 at optonline.net>
>Reply-To: cod at icculus.org
>To: cod at icculus.org
>Subject: RE: [cod] 1.3 patch
>Date: Fri, 23 Jun 2006 09:08:00 -0400
>
>I forgot.....how do I get off this mailing list again?
>
>-----Original Message-----
>From: James Landi [mailto:jim at landi.net]
>Sent: Friday, June 23, 2006 8:48 AM
>To: cod at icculus.org
>Subject: RE: [cod] 1.3 patch
>
>The reason is, IW is trying to save face because for what ever reason it
>took so long for so little, not to mention they wont even fix the sum miss
>match issue.
>
>  If they had waited and tested everything together and released the whole
>package at the same time there would be more outcry the just us server
>admins.
>
>I'm almost sure we wont have to worry about it after we get the 1.3 patch
>for Linux, as I truly feel we wont be getting any more fixes for a game
>they
>care nothing about.
>
>When I say they, I mean the upper management who continue to sabotage all
>the hard work guys like Brian, Ryan and the rest of the developers who work
>their butts off and truly love this game.
>
>-Jim
>Rudedog
>FPSadmin.com
>
>
>-----Original Message-----
>From: claus at gamehotel.dk [mailto:claus at gamehotel.dk]
>Sent: Friday, June 23, 2006 4:40 AM
>To: cod at icculus.org
>Subject: Re: [cod] 1.3 patch
>
>Fully agree with Ian Mu who states an absolute simple and basal point wich
>would have created
>complete otherwise than a totally disaster release.
>
>It should just not be an option to release a "half patch" like that - full
>patch or no patch -
>thats a real option.
>
>This incident has leaded to a destruction of the future for COD2 in our
>firm.
>
>Our last server are soon to be forced closed by us, and wont be up again -
>CoD2 is off our product
>list - there will have to be a surprisingly and unexpected rise in demand
>before we will bring back
>CoD2 in our product line - and even there we will be full with dare by
>doing
>it - and certantly not
>before a complete succesfull future release has completed once more - if
>not
>for updates then for
>the proof of future stabil release proces.
>
>In other words, we wont tuch it before we are proven it can be done the
>right way!
>
>Clearly such a release proces failure could and should be used positively
>as
>this year's "most to
>be learned from incident" - this truly should have be done otherwise.
>
>Regards
>
>Claus Jørgensen
>gamehotel
>
>----- Original Message -----
>From: Ian mu
>To:  cod at icculus.org
>Sent:  Fri, 23 Jun 2006 08:51:49 +0100
>Subject: Re: [cod] 1.3 patch
>
>Problem is, people would probably leak it etc, and its then outside of
>Ryans
>hands. It's not really a viable option imo.
>
>Realistically there is only one sensible solution, Windows and Linux
>patches
>should not only be released at the same, but just as importantly should be
>tested together. There's no point releasing a Windows patch that later a
>Linux version could find a hole in. Windows clients needed to be tested on
>Windows and Linux servers before they hit the public together. It's still
>amazing this basic process doesn't sink in to them.
>
>
>On 6/23/06, Andre Lorbach <alorbach at ro1.adiscon.com> wrote:
> >
> > I don't understand their policy to develop and test it in a private beta
> > environment.
> > If Ryan would just be allowed to run a beta program on his own with us,
> > we all would happily test and ryan could find and fix the bugs much
> > faster as now. And once the beta is stable enough, it could be added to
> > the official download site.
> >
> > There is no good reason to do it this way, except if you want to piss
> > off the server admins ;)
> >
> > --
> > deltaray
> >
> > >> Cod Mailinglist <<
> > - List-Post: <mailto:cod at icculus.org> -
> > - List-Help: <mailto:cod-help at icculus.org> -
> > - List-Unsubscribe: <mailto:cod-unsubscribe at icculus.org> -
> > - List-Subscribe: <mailto:cod-subscribe at icculus.org> -
> >
> >
> >
> > > -----Original Message-----
> > > From: rmount at gmail.com [mailto:rmount at gmail.com] On Behalf Of
> > > Robert Mount
> > > Sent: Thursday, June 22, 2006 10:47 PM
> > > To: cod at icculus.org
> > > Subject: Re: [cod] 1.3 patch
> > >
> > > Have you read Ryan's website at all?  I think you'd be hard
> > > pressed to find a Windows system around ;-)
> > >
> > > In all seriousness, Ryan is one person.  Activision probably
> > > sets this up in their lab where they can get any number of
> > > systems to connect to it.
> > >
> > > Speculating about what the show-stopper was at this point is futile.
> > > Based on the fact that it was called a "show-stopper" leads
> > > me to believe that more than
> > >
> > > On 6/22/06, colin at bell-pc.com <colin at bell-pc.com> wrote:
> > > > Hmm i seriously doubt that the patch that Ryan submitted to AV for
> > > > approval was kicking clients within 10 secs. Do u think he doesnt
> > > > check the thing himself ? .
> > > > Probably a minor bug that most clients wouldnt even have
> > > noticed. Give
> > > > the guy some credit
> > > >
> > > > Most clients that play the game at all have upgraded to 1.3
> > > and so it
> > > > is now impossible for them to connect to a Linux server running 1.2
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Stierenoog" <stierenoog at silverbulletclan.nl>
> > > > To: <cod at icculus.org>
> > > > Sent: Thursday, June 22, 2006 5:06 PM
> > > > Subject: Re: [cod] 1.3 patch
> > > >
> > > >
> > > > > So you prefer a 1.3 server kicking people within 10 seconds i.e.
> > > > > over a
> > > > > 1.2 server that can be used to play normal on?
> > > > > I don't quite follow you. Just relax the binaries will be
> > > released
> > > > > soon, just have some patience.
> > > > >
> > > > >
> > > > > colin at bell-pc.com wrote:
> > > > >> Why doesnt someone just leak the the 1.3 linux patch so
> > > we can get
> > > > >> on with upgrading our servers. Seems to me that that 99% of the
> > > > >> linux server providers out there would prefer this than
> > > having to
> > > > >> hang around waiting with empty servers.
> > > > >>
> > > > >> I know a few have commented that we dont need another 1.2a b, c,
> > > > >> etc. but something that would allow 1.3 patched clients
> > > to at least
> > > > >> join the server would be a whole lot better than sweet
> > > fanny adams.
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > > --
> > > > > No virus found in this incoming message.
> > > > > Checked by AVG Free Edition.
> > > > > Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date:
> > > > > 21/06/2006
> > > > >
> > > > >
> > > >
> > > >
> > >
> >
>
>
>

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