[cod] Selfmade Master Server ?

Geoff Goas gitman at gmail.com
Tue Jun 13 09:22:00 EDT 2006


the master server is hardcoded into the server files

On 6/12/06, Robert Jonker <robert.jonker at chello.nl> wrote:
> At least that's clear then :)
>
> -----Oorspronkelijk bericht-----
> Van: rmount at gmail.com [mailto:rmount at gmail.com] Namens Robert Mount
> Verzonden: maandag 12 juni 2006 14:40
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] Selfmade Master Server ?
>
> They didn't do anything in COD1 either, they are just useless period.
>
> On 6/12/06, Robert Jonker <robert.jonker at chello.nl> wrote:
> > Hello,
> >
> > The master servers in CoD2 are a leftover of CoD1 and don't do anything.
> > Having them in your config file is a waste of diskspace ;)
> >
> >
> > -----Oorspronkelijk bericht-----
> > Van: Andre Lorbach [mailto:alorbach at ro1.adiscon.com]
> > Verzonden: maandag 12 juni 2006 14:00
> > Aan: cod at icculus.org
> > Onderwerp: [cod] Selfmade Master Server ?
> >
> > Hi,
> >
> > maybe not the right group to post, but I try it anyways.
> > First question is, is it possible to run a custom master server for Call
> > of Duty 2?
> > If it is possible, where to get the binaries (or source code)?
> > If not are there any allowed groups or companies who can run other
> > master servers for Call of Duty 2?
> >
> > Background of my questions is, there are some custom masterservers in
> > many sample configurations, and I want to know If I really need them.
> >
> > --
> > deltaray
> >
> >
> >
>
>
>


-- 
Geoff Goas, Administrator
|ax|anarchic - http://www.anarchic-x.com



More information about the Cod mailing list