? starting cod2 in a screen via cron

Dave Whitney whitney321 at yahoo.com
Wed Jun 7 11:02:56 EDT 2006


I've got scripts that do this w/o problems if executed manually (not in cron), but I can't get this to function via a cron job.  The script qstat's the server, if it doesn't respond it's supposed to create a screen and run the cod2 binary.  Like I said, it runs fine manually, but cron hates it.  Any ideas? The following is the screen cmd, and just as an fyi I renamed the binary to what you see to keep things straight in my head.

screen -dmS cod2_public ./cod2_pub +set blah blah blah

Thanks for any suggestions,

Dave

Dave Whitney <whitney321 at yahoo.com> wrote: Just a thought...

Since the admins handle most of the costs of bandwidth, how about admin's creating a consensus driven map pack.  Pick a target size, and put enough maps in it to satisfy that volume.  Update it based on interest with a new version (this satisfies those who's fav's aren't picked 1st).  Maybe do a tag in the server's id line, ala mohaa and ckr1.1?

Dave


Quint van Drosthagen <cod at se-easy.net> wrote: The good news is that a lot of users will go to the 1.3 patch with these
fixes... The bad news is that we are getting stuck with a big problem
because combining means that a lot of servers are having the same maps
combined in different names mappacks... So downloading will be a hell. (my
mappack is about 60MB)

But now the bigger question... Nice that these fixes will arise in  1.3 but
when will the fix be released... I can't find any news on that.

Regards
Quint

-----Original Message-----
From: James Landi [mailto:jim at landi.net] 
Sent: woensdag 7 juni 2006 15:41
To: cod at icculus.org
Subject: [cod] 1.3 patch the good and bad - iwd check sum will not be fixed.

Just wanted to bring this to all of the admins here, which should be all of
you ;)

IW has stated that the only fixes 1.3 will address are
- Gamestate
- PB Guid issue
These are the only two things this new patch will address.  

The official IW spokesperson, 402 has stated the following in regards to iwd
check sum issue.

"As I stated, we will be unable to release a fix for this issue, which is
why this is a 'work-around' and not a fix.

It is not meant as a fix, but is the alternative and answer to not getting
the IWD checksum error.

To answer Freeman's question. This means that we will be unable to fix  this
issue."

The work-around 402 speaks of is combining all custom iwd map files into one
"map pack".

Ryan any comment on how this will effect the Linux 1.3 patch and is it
possible for you to do some magic with these Linux bins?

Sorry to be the messenger of bad news, just wanted to let everyone know what
is going on.

-Jim Landi
Rudedog
FPSadmim.com







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