[cod] [COD] Servers crashing while in S&D gametype
Mike @ YB-Staff.co.uk
mike at yb-staff.co.uk
Sat Jul 22 17:37:00 EDT 2006
Hi John, Geoff...
First of all, here is my config file, I use this as default on all of my
servers:-
//#######################################
// Server Name, Messages #
//#######################################
// Text Colors.
//=============
// To use place the code in front of the letters
// whoes color you want to change. For example if you
// Want yo make killer to show in red typr ^1killer
// or ^1Kill^3ers shows Kill in red and ers in yellow
// ^1 = red
// ^2 = green
// ^3 = yellow
// ^4 = dark blue
// ^5 = light blue (cyan)
// ^6 = magenta
// ^7 = white
// Hostname - Name of your server.
set sv_hostname "Team-Hosting.co.uk - _|ASBO|_ Clanserver"
// Message of the Day. This function is not working in CoD2 yet.
set scr_motd "Welcome to the _|ASBO|_ Clanserver, enjoy your stay! - Server
provided by www.team-hosting.co.uk"
//#######################################
//Passwords
//#######################################
// Rconpassword - Set the rcon password so you can manage the server from
the console.
// Even if you never plan on using this you still need to set a password so
people
// can rcon your server.
set rcon_password "XXXXX"
// Server password to lock server - Used to make players enter a password
before connecting
set g_password ""
//Private Slots password
set sv_privatePassword ""
//#######################################
//Player and Voice Options
//#######################################
//Voice - In game voice comms (0=off - 1=on)
seta sv_voice "0"
//set sv_voiceQuality "1"
// Number of Public Players allowed on server
set sv_maxclients 18
// Number of Private Slots for players to connect to without taking up a
public spot.
// Please note they will need the sv_privatePassword to login. Also the
private slots
// will take the slots from your max clients slots and password them. So if
you have a
// 10 man server and make 4 slots private only 6 people can connect without
password.
set sv_privateClients ""
//Downloads - Allow downloads from the server. Used for custom client side
mods.
seta sv_allowAnonymous "1"
set sv_allowdownload "1"
//Start Punkbuster
pb_sv_enable // If you want PB disabled, use pb_sv_disable instead
wait // This is required for proper PB startup
set sv_punkbuster "1"
// Limit Laggers and reconnect spammers
// ------------------------------------
// Limits how long a player must wait to reconnect to a server
set sv_reconnectlimit "3"
// Min Ping
set sv_minPing "0"
// Max Ping
set sv_maxping "200"
// Rate
set sv_maxRate "25000"
// - Banning
set g_banIPs ""
// AntiFlooding Settings
set sv_floodProtect "1"
//######################################################################
// General Server Settings
#
//######################################################################
// sv_pure - controls crc/zip check of client pk3 files to make sure the pk3
// file has not been modified for cheating or other purposes. Client pk3
files must
// match that of the server to connect.
// The default is set to 1, or on. Set to 0 to turn off check.
sv_pure 0
// Team Icons - Draw icon over team mates (1=on - 0=off)
set scr_drawfriend "1"
// Forced Respawn - forces player to repawn when killed (1=on - 0=off)
set scr_forcerespawn "0"
// Friendly Fire - Team mates can hurt each other (1=on - 0=off - 2=shared)
set scr_friendlyfire "0"
// Killcam - Show kill cam to player when killed (1=on - 0=off)
set scr_killcam "0"
//temporary Ban duration, in hours? minutes?
set sv_kickBanTime "24"
// Free Spectate - Allows player to spectate the game (1=on - 0=off)
set scr_spectatefree "1"
// Spectate Ememy - Allows players to spectate the enemy (1=on - 0=off)
set scr_spectateenemy "0"
// Auto Team Balance - Server will auto balence teams when they get too many
player on one side (1=on - 0=off)
set scr_teambalance "1"
//######################################################################
// Weapon Settings
#
// Allow or disallow weapons here
#
// 1 = Weapon enabled
#
// 0 = Weapon disabled
#
//######################################################################
// Weapon Ammo Pools
set g_weaponAmmoPools "1"
//Snipers
set scr_allow_enfieldsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
// Rifles
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_g43 "1"
// MGs
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
//SMGs
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_pps42 "1"
set scr_allow_greasegun "1"
// Shotgun
set scr_allow_shotgun "1"
// Grenades
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
//######################################################################
// Allow Voting
#
// It is recommended if you have friendly fire on
#
// that you also enable voting so that players can kick team-killers. #
//######################################################################
set scr_allow_vote "0"
set g_allowvote "0"
//######################################################################
// Log File
#
//######################################################################
// logfile "" (0 for off, 1 for buffered, 2 for continuous, 3 for appended)
set logfile "2"
// Logfile Name
set g_log "games_mp.log"
// Misc options (0 for off, 1 for buffered, 2 for continuous, 3 for
appended)
set g_logsync "0"
set sv_log_damage "0"
//######################################################################
// Match Settings
#
// This is where you set the game type options like time limit, #
// flag captures, score limit, ect #
//######################################################################
// CTF
set scr_ctf_scorelimit "5"
set scr_ctf_timelimit "30"
// S&D
set scr_sd_bombtimer "60"
set scr_sd_graceperiod "10"
set scr_sd_roundlength "3"
set scr_sd_roundlimit "20"
set scr_sd_scorelimit "10"
set scr_sd_timelimit "20"
// TDM
set scr_tdm_scorelimit "200"
set scr_tdm_timelimit "45"
// DM
set scr_dm_scorelimit "50"
set scr_dm_timelimit "15"
// HQ
set scr_hq_scorelimit "600"
set scr_hq_timelimit "30"
//######################################################################
// Map Settings
#
//######################################################################
//Game Type (tdm=Team Death Match - dm = Death Match - ctf = capture the
flag
set g_gametype "ctf"
set sv_mapRotation "gametype ctf map mp_burgundy gametype ctf map
mp_carentan gametype ctf map mp_toujane gametype ctf map mp_matmata"
map_rotate
map mp_burgundy
//################################################################
// End - By RuTHlezz1 www.deadlyforcegaming.com
//################################################################
As for the shortcut what exactly do you mean by that? The startup command?
If so this is:-
CoD2MP_s.exe +set net_ip 88.208.202.128 +set net_port 28964 +set dedicated 2
+set sv_punkbuster 1 +exec asbo.cfg +map_rotate
Many Thanks
Mike
-----Original Message-----
From: Geoff Goas [mailto:gitman at gmail.com]
Sent: 22 July 2006 22:29
To: cod at icculus.org
Subject: Re: [cod] [COD] Servers crashing while in S&D gametype
yeah, all your iwd's seem to be in order. what does your shortcut look like?
On 7/22/06, John Doesnot <fuzion.8 at gmail.com> wrote:
> Hello,
> I am Fuzion (John Doesnot) ((anonymous name)) . I am not new to the
> list, in fact i have subscribed for a loooong time. I've been on COD1/UO
lists too.
> This is my first post to any of them. I run a WinDed COD2 server along
> with many other games.
> But I have run LinuxDed servers in the past. I usually figure out
> problems on my own, which explains my lack of posts here. I read this
> list to help ID my friends problems that I cannot figure out and to get
early patch info.
> (lol, linux users)
>
> All of the files in your main folder seem to be the right size.
> Without MD5 sum info its hard to tell if they are really corrupt.
> Windows posts the file size differently. IE: In explorer, it shows
> iw_00.iwd as 158,446KB, but when you right click on the file it shows
> 154MB (162,248,089 bytes). A byte or two off could cause major bugs.
> You have no mods or any unusual files which leads me to believe it may
> be a cfg file problem. I guess its possible you have an unusual weapon
restriction in your cfg.
>
> Please post your cfg.
>
> I wouldn't be a bit suprised if there is a bug in the official IWD
> file though.
> Not very many servers run S&D anyway. The problem could have been
> overlooked by the admins that do run S&D as a mod conflict. Maybe
> thats what happend to me...
>
> I also had problems with 1.3 WinDed and S&D gametype. It seemed to
> only affect one map (russian, cant remember which), and I assumed it
> was a mod problem. Maybe I will check it out again later.
>
>
> On 7/22/06, Mike @ YB-Staff.co.uk <mike at yb-staff.co.uk> wrote:
> > As requested please find the attached pic of my main folder.
> >
> > Mike
> >
> > -----Original Message-----
> > From: Geoff Goas [mailto:gitman at gmail.com]
> > Sent: 21 July 2006 20:06
> > To: cod at icculus.org
> > Subject: Re: [cod] [COD] Servers crashing while in S&D gametype
> >
> > oh, sorry - i assumed it was linux
> >
> > can you take a screenshot of your main folder and also show us what
> > your shortcut looks like?
> >
> > On 7/21/06, Mike @ YB-Staff.co.uk <mike at yb-staff.co.uk> wrote:
> > > Geoff,
> > >
> > > Do this on a Windows Server? If so how?
> > >
> > > -----Original Message-----
> > > From: Geoff Goas [mailto:gitman at gmail.com]
> > > Sent: 21 July 2006 19:57
> > > To: cod at icculus.org
> > > Subject: Re: [cod] [COD] Servers crashing while in S&D gametype
> > >
> > > ls -l .callofduty2/main/ and show us your printout
> > >
> > > On 7/21/06, Mike @ YB-Staff.co.uk <mike at yb-staff.co.uk> wrote:
> > > >
> > > > Hi Jonathan,
> > > >
> > > > I have tryed doing that... as I said below I done a complete new
> > > > clean install but the problem still occured. It runs ok for
> > > > about 5-10mins and then comes the script runtime error :(
> > > > ________________________________
> > > > From: dijonwolfie at googlemail.com [mailto:
> > > > dijonwolfie at googlemail.com] On Behalf Of Jonathan Adams
> > > > Sent: 21 July 2006 19:47
> > > > To: cod at icculus.org
> > > > Subject: Re: [cod] [COD] Servers crashing while in S&D gametype
> > > >
> > > >
> > > > Try re-installing some of your IWD files on the server... it
> > > > appears as if one or two are corrupt.
> > > >
> > > > On 21/07/06, Mike @ YB-Staff.co.uk <mike at yb-staff.co.uk> wrote:
> > > > >
> > > > >
> > > > >
> > > > > Hi all,
> > > > >
> > > > > Ive been having an ongoing problem with my servers crashing
> > > > > whenever the
> > > > S&D gametpye is played. I get a script runtime error which is
> > > > really bugging me.
> > > > >
> > > > > Details:
> > > > > Windows 2003 Dedicated
> > > > > Clean COD2 Install - No mods - v1.3 All other gametypes are
> > > > > fine
> > > > >
> > > > > I have tried:-
> > > > > A complete new install of COD2 on the server, no mods and the
> > > > > problem
> > > > still happens :-(
> > > > >
> > > > > --------------------------------------------
> > > > >
> > > > > ******* script runtime error ******* Unknown weapon
> > > > > mosin_nagant_mp.: (file 'maps/mp/gametypes/sd.gsc', line
> > > > 776)
> > > > > self setWeaponSlotWeapon("primary", self.pers["weapon"]);
> > > > > *
> > > > > called from:
> > > > > (file 'maps/mp/gametypes/sd.gsc', line 366) spawnPlayer();
> > > > > *
> > > > > called from:
> > > > > (file 'maps/mp/gametypes/_callbacksetup.gsc', line
> 38)
> > > > > [[level.callbackPlayerConnect]]();
> > > > > *
> > > > > started from:
> > > > > (file 'maps/mp/gametypes/sd.gsc', line 1339) wait 0; //
> > > > > Required for Callback_PlayerDisconnect to complete before
> > > > updateTeamStatus can execute
> > > > > *
> > > > > ************************************
> > > > > dvar set cl_paused 0
> > > > > dvar set loc_language 0
> > > > > dvar set loc_forceEnglish 0
> > > > > dvar set com_errorTitle Error
> > > > > dvar set com_errorMessage script runtime error (see console
> > > > > for
> > > > > details) (file 'maps/mp/gametypes/sd.gsc', line 1339)
> > > > >
> > > > > ********************
> > > > > ERROR: script runtime error
> > > > > (see console for details)
> > > > > (file 'maps/mp/gametypes/sd.gsc', line 1339)
> > > > >
> > > > > ********************
> > > > > ----- Server Shutdown -----
> > > > >
> > > > > Thanks in advance for any help with this
> > > >
> > > >
> > >
> > >
> > > --
> > > Geoff Goas, Administrator
> > > |ax|anarchic - http://www.anarchic-x.com
> > >
> > > ---
> > > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> > >
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> > >
> > >
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> > >
> > >
> >
> >
> > --
> > Geoff Goas, Administrator
> > |ax|anarchic - http://www.anarchic-x.com
> >
> > ---
> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> >
> >
> >
> >
> >
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>
--
Geoff Goas, Administrator
|ax|anarchic - http://www.anarchic-x.com
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