[cod] any good mods for cod 2

Quint van Drosthagen cod at se-easy.net
Thu Jan 26 10:26:49 EST 2006


Nice... But this isn't what I want I want to keep using awe but I it is
possible ad some planes etc. etc to it...;-)

Greetz
Quint

-----Original Message-----
From: Kevin M [mailto:soldierofbal at rogers.com] 
Sent: donderdag 26 januari 2006 15:41
To: cod at icculus.org
Subject: Re: [cod] any good mods for cod 2


Sorry guys....I left out the url :(


> I'm running the RC-Mod for testing purposes. The options are endless.
> The RC-Mod is an accumalation of a lot of mods.
http://forums.raidersmerciless.com/
>
> Planes, Artillery, Mortar, Rain etc.....
> I had nothing to do with this mod but I think it deserves a plug!
> See below for more details:(all features have numerous options)
>
> - Command Monitor
> - TripWires
> - Weapons Classes
> - Medic System CoD1/CoD2
> - Weapons Override/Limiting
> - Bleeding to Death
> - Tracers/Mortars/Flak/Bombers
> - Hit Blip (normal)
> - Fall Damage Modifier
> - Weapons Damage Modifiers
> - Live Stats
> - Sprinting
> - Airplane & Bombs
> - Flak & AAA Tracers
> - Mortar, Artillery & Air Strikes
> - Unknown Soldier ReNaming & Management
> - Cold Breath and FoG Effects
> - Rain/Storm Effects
> - MOTD For Clans and Regulars
> - Ranking System
> - Forced Client-Side DVARS
> - Spawn Protection
> - BoB Factor Stops Gliding
> - More Blood n Gore
> - Battlechatter
> - Realism Effects Pain/Death Sound Helmet/Head PoP
> - Cooking Nades
> - HTF and LTS Gametypes
> - Custom Frag/Smoke Grenade Loadouts
> - Color/Size Laser Crosshair
> - Custom map rotations, random or player based (3 size settings)
> - Anti-Camper settings
> - Color Coded Smoke Grenades
> - Welcome & Server message system
> - Enhanced Weapon Loadouts
> - Forced Auto Assign
> - Secondary Weapons
> - Onscreen Bullet Holes
> - Weapon Damage Modifiers
> - Weapon Limits by Weapon Class
> - Player's Crosshair Names
> - Health Pack Drop
> - Red Xhair "hit blip"
> - Obituary Messages
> - Health Bar use and appearance
> - Nades/Smoke loadout based on weapon class
> - Weapon drop on death
> - the "bright models" exploit to be forced off
> - "red-dots" on the compass
> - the on-screen bomb timer in S&D
> - For ALL compass icons
> - Bolt-Action Rifles only servers
> - Unknown Soldier Warn/Punish system
> - TK Monitor & Punishment
> - Laser Dot-crosshair
>
> K
>
>
> ----- Original Message ----- 
> From: "Quint van Drosthagen" <cod at se-easy.net>
> To: <cod at icculus.org>
> Sent: Thursday, January 26, 2006 9:17 AM
> Subject: RE: [cod] any good mods for cod 2
>
>
> Hi all,
>
> I'm running awe now for a while and like it a lot. The only thing missing
> what extreme mod does have is the Artilery. Flying planes etc. etc. Is
ther
> a mod that gives these extra's??
>
> Greetz
> Quint
>
> -----Original Message-----
> From: rmount at gmail.com [mailto:rmount at gmail.com] On Behalf Of Robert Mount
> Sent: woensdag 25 januari 2006 22:02
> To: cod at icculus.org
> Subject: Re: [cod] any good mods for cod 2
>
> All three of the mods you mentioned are beta.
>
> Extreme always seems to be in beta (last i checked, it was in alpha).
> AWE has always been more stable for me.
>
> On 1/25/06, thompson at rangersquad.co.uk <thompson at rangersquad.co.uk> wrote:
> >
> > Does anyone know any good stable mods for cod2.  I have installed awe,
gfm
> > and the extreme mod the only one i like so far is the extreme but it is
a
> > beta atm and i keep getting a error in s&d and people have posted the
bugs
> > on his site http://www.gom.me.uk but it still is not fixed. Plus i find
it
> > hard to get on the site atm to post my problem
> >
> > the problem i get is this
> >
> > ERROR: script runtime error
> > (see console for details)
> > (file 'maps/mp/gametypes/sd.gsc', line 1066)
> >
> > and another line i cant remember.
> >
> > So can anyone help ?
> >
> > Ta
> >
> > Thomo
>
>






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