[cod] COD2 GUID = 0 exploit

Cpt. Kirk cpt.kirk at cod-uo.net
Wed Jan 4 18:54:02 EST 2006


PING cod2master.activision.com (63.146.124.40) 56(84) bytes of data.

--- cod2master.activision.com ping statistics ---
4 packets transmitted, 0 received, 100% packet loss, time 3001ms

The masterserver is offline since chrismas.
Some days before it goes offline the guid´s wheren´t unique.

Geoff Goas schrieb:

>yea, evenbalance announced it a while ago
>
>http://www.evenbalance.com/index.php?page=announce.php
>
>On 1/3/06, Dallas Crandall <dallas at crd-dwc.com> wrote:
>  
>
>>     Posted: Wed Dec 21, 2005 1:09 pm    Post subject: COD 2 Anti Cheat
>>News, and it's good!
>>
>>--------------------------------------------------------------------------
>>
>>     Straight from Garet on the CAL forums. (www.caleague.com)
>>
>>     "Activision and Infinity Ward announce plans for an upcoming release
>>of multiplayer maps for Call of Duty 2, as well as an update to include
>>support for PunkBuster anti-cheat software, which was recently virtually
>>demanded by some members of the community (story). Here's word:
>>     Santa Monica, CA - Dec. 21, 2005 - Activision, Inc. (Nasdaq: ATVI) and
>>Infinity Ward today announced plans to release new multiplayer maps as part
>>of a Call of Duty(r) 2 Windows(r) PC update that will also include PunkBusterT
>>anti-cheat software and additional support enhancements. The download is
>>currently scheduled for release in early 2006 and will be available at
>>www.callofduty.com.
>>
>>     "Our team at Infinity Ward is committed to supporting Call of Duty
>>fans," said Grant Collier, president, Infinity Ward. "We've worked hard to
>>deliver the most epic and immersive experience ever with Call of Duty 2 and
>>look forward to delivering new content such as multiplayer maps, tools and
>>anti-cheat software that will further enhance the gameplay experience.""
>>
>>
>>     " This was pulled from
>>http://dread.enemylines.us/forum/viewtopic.php?t=1814" Ibelieve it to be
>>true because I know the peson that posted it.
>>
>>
>>
>>
>>----- Original Message -----
>>From: "Geoff Goas" <gitman at gmail.com>
>>To: <cod at icculus.org>
>>Sent: Tuesday, January 03, 2006 9:22 PM
>>Subject: Re: [cod] COD2 GUID = 0 exploit
>>
>>
>>    
>>
>>>forget the use of regular GUID's then... welcome pb GUID's
>>>
>>>On 1/3/06, Dallas Crandall <dallas at crd-dwc.com> wrote:
>>>      
>>>
>>>>I am glad they are going to include punkbuster in the patch. Although it
>>>>may
>>>>not help with this...
>>>>
>>>>----- Original Message -----
>>>>From: "Steven Hartland" <killing at multiplay.co.uk>
>>>>To: <cod at icculus.org>
>>>>Sent: Tuesday, January 03, 2006 8:41 AM
>>>>Subject: [cod] COD2 GUID = 0 exploit
>>>>
>>>>
>>>>        
>>>>
>>>>>Seem players can now join COD2 servers with a GUID of 0
>>>>>making them unbanable :(
>>>>>
>>>>>See: https://bugzilla.icculus.org/show_bug.cgi?id=2566
>>>>>
>>>>>   Steve / K
>>>>>
>>>>>
>>>>>================================================
>>>>>This e.mail is private and confidential between Multiplay (UK) Ltd. and
>>>>>the person or entity to whom it is addressed. In the event of
>>>>>misdirection, the recipient is prohibited from using, copying, printing
>>>>>or
>>>>>otherwise disseminating it or any information contained in it.
>>>>>In the event of misdirection, illegible or incomplete transmission
>>>>>please
>>>>>telephone (023) 8024 3137
>>>>>or return the E.mail to postmaster at multiplay.co.uk.
>>>>>
>>>>>          
>>>>>
>>>>        
>>>>
>>>--
>>>Geoff Goas, Administrator
>>>|ax|anarchic - http://www.anarchic-x.com
>>>
>>>      
>>>
>>
>>    
>>
>
>
>--
>Geoff Goas, Administrator
>|ax|anarchic - http://www.anarchic-x.com
>
>
>  
>




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