[cod] Seg fault with mods
soldierofbal at rogers.com
Fri Feb 3 11:51:12 EST 2006
I'm running linux with the 1.0a binaries using Pam 2.01 Final
No problems to report. Are you using the fs_game method?
----- Original Message -----
From: "Jessop, Adam" <Adam.Jessop at fujitsu-siemens.com>
To: <cod at icculus.org>
Sent: Friday, February 03, 2006 11:25 AM
Subject: RE: [cod] Seg fault with mods
However I cant get the 1.0a binaries to work with the PAM mod? Just
wondering if everybody else has that problem? it crashes after calling a
#0wned-hosting | Quakenet.
From: Matthew Cheale [mailto:say_ten at multiplay.co.uk]
Sent: Friday, February 03, 2006 4:21 PM
To: cod at icculus.org
Subject: Re: [cod] Seg fault with mods
If you're using the 1.0 binaries you'll get this. The 1.0a binaries fixes
> Hi again mates,
> As soon i use a mod for my linux server i get a Segmentation fault ,
> what ever mod i tried.
> I tried AdmiralMod , powerser, awe
> I tried with fs_game or directly in the main, but it changes nothing.
> Do you suceeded in installing mods with linux servers?
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