[cod] [COD] PB Problems

::DFC::MacBooom[NL] macbooom at dutchfightclub.nl
Thu Apr 27 06:34:15 EDT 2006


It gives u less security incase of the cvars wich are used to get benefit
with those.

Personally I would not turn them of, but its up to you.

If you don't scan for them any more players have the ability for thin smoke
of over bright models and all the other stuff 

 

MacBooom

 

  _____  

Van: Carlo [mailto:carlomoretto at gmail.com] 
Verzonden: donderdag 27 april 2006 1:59
Aan: cod at icculus.org
Onderwerp: Re: [cod] [COD] PB Problems

 

isnt that a bad thing to turn that off?

On 27/04/06, Robert Mount <rmount at pobox.com> wrote:

All cvar checking.

On 4/26/06, Carlo <carlomoretto at gmail.com> wrote:
> will try that, but what exactly does it turn off?
>
> Thanks
>
> 
> On 27/04/06, Robert Mount <rmount at pobox.com> wrote:
> > Have you turned of cvar walking, it should disable all cvar checks?
> >
> > pb_sv_CvarWalk 0 
> >
> > --Rob
> >
> > On 4/26/06, Carlo <carlomoretto at gmail.com> wrote:
> > > now its kicking for:
> > >
> > > Kick Command Issued (Cvar r_flares = ) and 
> > > Kick Command Issued (Cvar r_intensity = )
> > >
> > > ???
> > >
> > >
> > > On 26/04/06, Carlo < carlomoretto at gmail.com > wrote:
> > > >
> > > > ok thanks ill give it a go
> > > >
> > > >
> > > >
> > > > On 26/04/06, Geoff Goas < gitman at gmail.com> wrote:
> > > > > i removed all of these
> > > > >
> > > > > ;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
> > > > > pb_sv_cvar cg_errordecay in 100 
> > > > > pb_sv_cvar cg_fov IN 80
> > > > > pb_sv_cvar cg_hudDamageIconHeight IN 64
> > > > > pb_sv_cvar cg_hudDamageIconInScope IN 0
> > > > > pb_sv_cvar cg_hudDamageIconOffset IN 128 
> > > > > pb_sv_cvar cg_hudDamageIconTime IN 2000
> > > > > pb_sv_cvar cg_hudDamageIconWidth IN 128
> > > > > pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
> > > > > pb_sv_cvar cg_hudObjectiveMinAlpha IN 1 
> > > > > pb_sv_cvar cg_hudObjectiveMinHeight IN -70
> > > > > pb_sv_cvar cg_thirdPerson IN 0
> > > > > pb_sv_cvar cg_viewsize IN 100
> > > > > pb_sv_cvar cl_avidemo IN 0 
> > > > > pb_sv_cvar cl_forceavidemo IN 0
> > > > > pb_sv_cvar cl_freelook IN 1
> > > > > pb_sv_cvar cl_maxpackets IN 30 100
> > > > > pb_sv_cvar cl_pitchspeed IN 140 
> > > > > pb_sv_cvar cl_punkbuster IN 1
> > > > > pb_sv_cvar cl_yawspeed IN 140
> > > > > pb_sv_cvar com_maxfps OUT 0.000001 40
> > > > > pb_sv_cvar m_pitch OUT - 0.015 0.015
> > > > > pb_sv_cvar m_yaw IN 0.022
> > > > > pb_sv_cvar mss_q3fs IN 1
> > > > > pb_sv_cvar pb_Sleep IN 0 500
> > > > > pb_sv_cvar r_drawentities IN 1 
> > > > > pb_sv_cvar r_drawSModels IN 1
> > > > > pb_sv_cvar r_fog IN 1
> > > > > pb_sv_cvar r_fullbright IN 0
> > > > > pb_sv_cvar r_lodbias IN -200 0 
> > > > > pb_sv_cvar r_lodscale IN 1
> > > > > pb_sv_cvar r_overBrightBits IN 0 2
> > > > > pb_sv_cvar r_picmip IN 0 3
> > > > > pb_sv_cvar r_polygonOffsetBias IN -1 
> > > > > pb_sv_cvar r_polygonOffsetScale IN -1
> > > > > pb_sv_cvar r_showtris IN 0
> > > > > pb_sv_cvar rate IN 5000 25000
> > > > > pb_sv_cvar sensitivity IN 0 30.000001
> > > > > pb_sv_cvar snaps IN 20 40
> > > > > pb_sv_cvar r_lightTweakAmbient IN 0 0.1
> > > > > pb_sv_cvar fx_draw IN 1
> > > > > pb_sv_cvar fx_enable IN 1 
> > > > > pb_sv_cvar fx_sort IN 1
> > > > >
> > > > >
> > > > > On 4/26/06, Carlo < carlomoretto at gmail.com
<mailto:carlomoretto at gmail.com> > wrote:
> > > > > > how do I know which ones to turn off?
> > > > > >
> > > > > >
> > > > > > On 26/04/06, Geoff Goas < gitman at gmail.com> wrote:
> > > > > > > sounds like you're using the punksbusted config template.. i
> removed
> > > > > > > those cvar checks because i turn some of that stuff off with
my 
> mod.
> > > > > > > just check for the cheat cvars.
> > > > > > >
> > > > > > > On 4/26/06, Carlo < carlomoretto at gmail.com > wrote:
> > > > > > > > Running new binaries along with pb but every player is
getting
> > > kicked
> > > > > > for
> > > > > > > > the following: 
> > > > > > > >
> > > > > > > > Kick Command Issued (Cvar cg_hudDamageIconOffset = 128)
> > > > > > > >
> > > > > > > > I was running the awemod using the +set fs_game command but 
> have
> > > now
> > > > > > removed
> > > > > > > > that (so the mod shouldnt be loaded), restarted the server,
> but
> > > still
> > > > > > the 
> > > > > > > > same thing happens
> > > > > > > >
> > > > > > > > Any ideas?
> > > > > > > >
> > > > > > > 
> > > > > > >
> > > > > > > --
> > > > > > > Geoff Goas, Administrator
> > > > > > > |ax|anarchic - http://www.anarchic-x.com
> > > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Geoff Goas, Administrator
> > > > > |ax|anarchic - http://www.anarchic-x.com
> > > > >
> > > >
> > > > 
> > >
> > >
> >
>
>

 

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