[cod] [COD] PB Problems

Robert Mount rmount at pobox.com
Wed Apr 26 19:48:02 EDT 2006


All cvar checking.

On 4/26/06, Carlo <carlomoretto at gmail.com> wrote:
> will try that, but what exactly does it turn off?
>
> Thanks
>
>
> On 27/04/06, Robert Mount <rmount at pobox.com> wrote:
> > Have you turned of cvar walking, it should disable all cvar checks?
> >
> > pb_sv_CvarWalk 0
> >
> > --Rob
> >
> > On 4/26/06, Carlo <carlomoretto at gmail.com> wrote:
> > > now its kicking for:
> > >
> > > Kick Command Issued (Cvar r_flares = ) and
> > > Kick Command Issued (Cvar r_intensity = )
> > >
> > > ???
> > >
> > >
> > > On 26/04/06, Carlo < carlomoretto at gmail.com> wrote:
> > > >
> > > > ok thanks ill give it a go
> > > >
> > > >
> > > >
> > > > On 26/04/06, Geoff Goas < gitman at gmail.com> wrote:
> > > > > i removed all of these
> > > > >
> > > > > ;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
> > > > > pb_sv_cvar cg_errordecay in 100
> > > > > pb_sv_cvar cg_fov IN 80
> > > > > pb_sv_cvar cg_hudDamageIconHeight IN 64
> > > > > pb_sv_cvar cg_hudDamageIconInScope IN 0
> > > > > pb_sv_cvar cg_hudDamageIconOffset IN 128
> > > > > pb_sv_cvar cg_hudDamageIconTime IN 2000
> > > > > pb_sv_cvar cg_hudDamageIconWidth IN 128
> > > > > pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
> > > > > pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
> > > > > pb_sv_cvar cg_hudObjectiveMinHeight IN -70
> > > > > pb_sv_cvar cg_thirdPerson IN 0
> > > > > pb_sv_cvar cg_viewsize IN 100
> > > > > pb_sv_cvar cl_avidemo IN 0
> > > > > pb_sv_cvar cl_forceavidemo IN 0
> > > > > pb_sv_cvar cl_freelook IN 1
> > > > > pb_sv_cvar cl_maxpackets IN 30 100
> > > > > pb_sv_cvar cl_pitchspeed IN 140
> > > > > pb_sv_cvar cl_punkbuster IN 1
> > > > > pb_sv_cvar cl_yawspeed IN 140
> > > > > pb_sv_cvar com_maxfps OUT 0.000001 40
> > > > > pb_sv_cvar m_pitch OUT -0.015 0.015
> > > > > pb_sv_cvar m_yaw IN 0.022
> > > > > pb_sv_cvar mss_q3fs IN 1
> > > > > pb_sv_cvar pb_Sleep IN 0 500
> > > > > pb_sv_cvar r_drawentities IN 1
> > > > > pb_sv_cvar r_drawSModels IN 1
> > > > > pb_sv_cvar r_fog IN 1
> > > > > pb_sv_cvar r_fullbright IN 0
> > > > > pb_sv_cvar r_lodbias IN -200 0
> > > > > pb_sv_cvar r_lodscale IN 1
> > > > > pb_sv_cvar r_overBrightBits IN 0 2
> > > > > pb_sv_cvar r_picmip IN 0 3
> > > > > pb_sv_cvar r_polygonOffsetBias IN -1
> > > > > pb_sv_cvar r_polygonOffsetScale IN -1
> > > > > pb_sv_cvar r_showtris IN 0
> > > > > pb_sv_cvar rate IN 5000 25000
> > > > > pb_sv_cvar sensitivity IN 0 30.000001
> > > > > pb_sv_cvar snaps IN 20 40
> > > > > pb_sv_cvar r_lightTweakAmbient IN 0 0.1
> > > > > pb_sv_cvar fx_draw IN 1
> > > > > pb_sv_cvar fx_enable IN 1
> > > > > pb_sv_cvar fx_sort IN 1
> > > > >
> > > > >
> > > > > On 4/26/06, Carlo < carlomoretto at gmail.com> wrote:
> > > > > > how do I know which ones to turn off?
> > > > > >
> > > > > >
> > > > > > On 26/04/06, Geoff Goas < gitman at gmail.com> wrote:
> > > > > > > sounds like you're using the punksbusted config template.. i
> removed
> > > > > > > those cvar checks because i turn some of that stuff off with my
> mod.
> > > > > > > just check for the cheat cvars.
> > > > > > >
> > > > > > > On 4/26/06, Carlo < carlomoretto at gmail.com > wrote:
> > > > > > > > Running new binaries along with pb but every player is getting
> > > kicked
> > > > > > for
> > > > > > > > the following:
> > > > > > > >
> > > > > > > > Kick Command Issued (Cvar cg_hudDamageIconOffset = 128)
> > > > > > > >
> > > > > > > > I was running the awemod using the +set fs_game command but
> have
> > > now
> > > > > > removed
> > > > > > > > that (so the mod shouldnt be loaded), restarted the server,
> but
> > > still
> > > > > > the
> > > > > > > > same thing happens
> > > > > > > >
> > > > > > > > Any ideas?
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --
> > > > > > > Geoff Goas, Administrator
> > > > > > > |ax|anarchic - http://www.anarchic-x.com
> > > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Geoff Goas, Administrator
> > > > > |ax|anarchic - http://www.anarchic-x.com
> > > > >
> > > >
> > > >
> > >
> > >
> >
>
>



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