[cod] 1.2a patch and connection timeout
Harry Rietberg
harry at rietberg.speedlinq.nl
Thu Apr 20 18:01:41 EDT 2006
Hey Ryan,
I still have this connection timeout problem. Did you found something
already?
It has something to do with restarting the server I think. I shutdown
the server while a couple of players were online. After the restart of
the server nobody could join anymore except me(I have a LAN connection
with the server). The next day players can join without a problem(I
didn't change anything).
I hope this will help....
Grtz,
Harry
>>Blutch<<
Cod Admin wrote:
> He Ryan,
>
> Little braindump on my side... I can remember that in the old cod1
> binary there was a problem with the packetsize on the network
> connections.. I know i did mail a lot with you and others on this
> list... At that time it was something with that i wasn't able to
> connect to my server through i natted enviroment, and that it was
> something with the heartbeat/auth key resolving.. Can you remember
> this??? Maybe this problem is something like that... Or i'm i
> wrong???? Hope this gives you some help...;-)
>
>
> ------------------------------------------------------------------------
> *From:* Cod Admin [mailto:cod at se-easy.net]
> *To:* cod at icculus.org
> *Sent:* Tue, 18 Apr 2006 15:32:32 +0200
> *Subject:* Re: [cod] 1.2a patch and connection timeout
>
> I tried the /etc/hosts part and it worked for me... But it also
> can be a fluke of luck..
>
> Lets remove the /etc/hosts part and see if users can come in....
> Yes damn it is working so no the /etc/hosts file is no solution...:-(
>
>
>
> ------------------------------------------------------------------------
> *From:* Harry Rietberg [mailto:harry at rietberg.speedlinq.nl
> <mailto:harry at rietberg.speedlinq.nl>]
> *To:* cod at icculus.org <mailto:cod at icculus.org>
> *Sent:* Tue, 18 Apr 2006 09:42:13 +0200
> *Subject:* Re: [cod] 1.2a patch and connection timeout
>
> I have the same problem. After playing a whole day without any
> problems
> suddenly players can't connect anymore...
> This is what I try to fix it:
> - restart COD2 server
> - reboot Linux server
> - disable firewall
> - disable/enable Punkbuster
> - /reconnect command in console
> Nothing, players still getting connection timeouts... I gave
> up... and
> then... the next day players can connect again!?
>
> Ryan if you need more information let me know....
>
> Grtz,
>
> Blutch
>
> Ryan C. Gordon wrote:
> >
> >> Ryan can you common on this???
> >
> > This has been reported, but we don't have a reliable
> reproduction case
> > in-house:
> >
> > http://bugzilla.icculus.org/show_bug.cgi?id=2655
> >
> > If it was totally working and then for no apparent reason
> stopped
> > working, that suggests there's a piece of code that doesn't
> gracefully
> > handle not being able to talk to the master server, but I
> don't know.
> >
> > I'll almost certainly need to ssh into someone's server to
> poke around
> > to fix this one.
> >
> > --ryan.
> >
> >
>
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