[cod] 1.2a patch and connection timeout
Cod Admin
cod at se-easy.net
Tue Apr 18 09:44:58 EDT 2006
He Ryan,
Little braindump on my side... I can remember that in the old cod1 binary there was a problem with the packetsize on the network connections.. I know i did mail a lot with you and others on this list... At that time it was something with that i wasn't able to connect to my server through i natted enviroment, and that it was something with the heartbeat/auth key resolving.. Can you remember this??? Maybe this problem is something like that... Or i'm i wrong???? Hope this gives you some help...;-)
_____
From: Cod Admin [mailto:cod at se-easy.net]
To: cod at icculus.org
Sent: Tue, 18 Apr 2006 15:32:32 +0200
Subject: Re: [cod] 1.2a patch and connection timeout
I tried the /etc/hosts part and it worked for me... But it also can be a fluke of luck..
Lets remove the /etc/hosts part and see if users can come in.... Yes damn it is working so no the /etc/hosts file is no solution...:-(
_____
From: Harry Rietberg [mailto:harry at rietberg.speedlinq.nl]
To: cod at icculus.org
Sent: Tue, 18 Apr 2006 09:42:13 +0200
Subject: Re: [cod] 1.2a patch and connection timeout
I have the same problem. After playing a whole day without any problems
suddenly players can't connect anymore...
This is what I try to fix it:
- restart COD2 server
- reboot Linux server
- disable firewall
- disable/enable Punkbuster
- /reconnect command in console
Nothing, players still getting connection timeouts... I gave up... and
then... the next day players can connect again!?
Ryan if you need more information let me know....
Grtz,
Blutch
Ryan C. Gordon wrote:
>
>> Ryan can you common on this???
>
> This has been reported, but we don't have a reliable reproduction case
> in-house:
>
> http://bugzilla.icculus.org/show_bug.cgi?id=2655
>
> If it was totally working and then for no apparent reason stopped
> working, that suggests there's a piece of code that doesn't gracefully
> handle not being able to talk to the master server, but I don't know.
>
> I'll almost certainly need to ssh into someone's server to poke around
> to fix this one.
>
> --ryan.
>
>
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