[cod] Fixed linux binary still crashes when running a mod
Stierenoog
stierenoog at silverbulletclan.nl
Fri Apr 14 08:02:30 EDT 2006
I made this mod myself and it uses 1.2 files, so everything should be
working. But i found on bugzilla that there is a bug in this binary. It
is the same as in the first linux server:
"this seems to be the same issue that happened with the first release of
1.0. any non-localized strings in the scripts causes the server to seg
fault instead of giving the standard warning message. i will try to
update this ticket with gdb information (will be my first time trying gdb)."
So when a mod uses unlocalized strings, like in all mods with
welcomemessages and timed announcements, the server will crash on
loading a map. :(
We just have to wait until there is a new version of the server, this
has little to do with most mods (many mods should be updated though)
Robert
aXeR (AmmoBOX) wrote:
> Unload the mod and wait for the dev. to update it then?
>
>
> ----- Original Message -----
> *From:* Ian mu <mailto:mu.llamas at gmail.com>
> *To:* cod at icculus.org <mailto:cod at icculus.org>
> *Sent:* Friday, April 14, 2006 11:42 AM
> *Subject:* Re: [cod] Fixed linux binary still crashes when running a mod
>
> We get server crashing with admiral_mod (with latest release),
> couple of other mods seem to have errors but not sure how severe
> yet, think some may be playable with still.
>
> On 4/14/06, *Stierenoog* <stierenoog at silverbulletclan.nl
> <mailto:stierenoog at silverbulletclan.nl>> wrote:
>
> I noticed that the new binary doesn't crash on a map_restart or
> a map
> change. But when I use a mod (this one works on a 1.2 windows
> server)
> and I set some dvars like: seta sv_announcement "welcome", the
> server
> will crash again at a map_restart or change.
>
> map_restart
> Segmentation fault
>
> So I guess we all have to run cod2 vanilla, because I think this
> will be
> happening with all mods.
> Are there more people with this problem?
>
>
> Robert
>
>
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