[cod] Fixed linux binary still crashes when running a mod

Stierenoog stierenoog at silverbulletclan.nl
Fri Apr 14 08:02:30 EDT 2006


I made this mod myself and it uses 1.2 files, so everything should be 
working. But i found on bugzilla that there is a bug in this binary. It 
is the same as in the first linux server:

"this seems to be the same issue that happened with the first release of 
1.0. any non-localized strings in the scripts causes the server to seg 
fault instead of giving the standard warning message. i will try to 
update this ticket with gdb information (will be my first time trying gdb)."

So when a mod uses unlocalized strings, like in all mods with 
welcomemessages and timed announcements, the server will crash on 
loading a map. :(

We just have to wait until there is a new version of the server, this 
has little to do with most mods (many mods should be updated though)


Robert

aXeR (AmmoBOX) wrote:
> Unload the mod and wait for the dev. to update it then?
>  
> 
>     ----- Original Message -----
>     *From:* Ian mu <mailto:mu.llamas at gmail.com>
>     *To:* cod at icculus.org <mailto:cod at icculus.org>
>     *Sent:* Friday, April 14, 2006 11:42 AM
>     *Subject:* Re: [cod] Fixed linux binary still crashes when running a mod
> 
>     We get server crashing with admiral_mod (with latest release),
>     couple of other mods seem to have errors but not sure how severe
>     yet, think some may be playable with still.
> 
>     On 4/14/06, *Stierenoog* <stierenoog at silverbulletclan.nl
>     <mailto:stierenoog at silverbulletclan.nl>> wrote:
> 
>         I noticed that the new binary doesn't crash on a map_restart or
>         a map
>         change. But when I use a mod (this one works on a 1.2 windows
>         server)
>         and I set some dvars like: seta sv_announcement "welcome", the
>         server
>         will crash again at a map_restart or change.
> 
>         map_restart
>         Segmentation fault
> 
>         So I guess we all have to run cod2 vanilla, because I think this
>         will be
>         happening with all mods.
>         Are there more people with this problem?
> 
> 
>         Robert
> 
> 



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